How different is CSGO to CSS?


Recommended Posts

Yes it's worth having, however if you've played CSS in the past, you'll probably be annoyed at a lot of CSGO like I am, such as the complete re-organisation of the buy menu, which is nigh on impossible to get used to once you've used the CSS buy menu for years. Quite why they changed it is beyond me.

  • Like 1

Yes it's worth having, however if you've played CSS in the past, you'll probably be annoyed at a lot of CSGO like I am, such as the complete re-organisation of the buy menu, which is nigh on impossible to get used to once you've used the CSS buy menu for years. Quite why they changed it is beyond me.

They changed it to be friendlier to console controllers, no doubt.

What don't you love about it?

I find it too twitchy and difficult.

The UT/Quake series are also twitchy, but at least people need a few shots before they die, so you can defend yourself.

In the CS series, unless you're twitchier than the other person, you're basically dead.

I find it too twitchy and difficult.

The UT/Quake series are also twitchy, but at least people need a few shots before they die, so you can defend yourself.

In the CS series, unless you're twitchier than the other person, you're basically dead.

I think you may be playing it wrong, and I do not mean to be offensive by saying that although it comes off that way.

But about the last thing I would describe CS as being is twitchy. It is extremely calculated and methodic actually, almost the exact opposite of twitchy.

I think you may be playing it wrong, and I do not mean to be offensive by saying that although it comes off that way.

But about the last thing I would describe CS as being is twitchy. It is extremely calculated and methodic actually, almost the exact opposite of twitchy.

As soon as you see each other, you have a split second to respond or you're dead. To me, that requires you to have twitchy skills.

As soon as you see each other, you have a split second to respond or you're dead. To me, that requires you to have twitchy skills.

Okay I get what you are saying, that makes sense. But a lot of it does come down to what I said, being calculated and methodical getting to that point. It is all about finding good locations and holding them down. I would say 70% of the kills I have gotten and received, I never even saw the person, they saw me and vice versa. Only a handful of players have the ability to run and gun through a game of CS, so perhaps that is where you are referring to the twitchy nature.

It feels like CSS with shinier graphics. Obviously the engine is improved but they're under the hood improvements. 90% of the maps I play are CSS maps simply ported over to CS:GO. Although if it's that cheap I'd say go for it.

It's like a mix of 1.6 and CSS to me, bullet sprays are more predictable and controllable on CS:GO as well, a more active community, competitive games which usually aren't filled with cheaters! The twitch factor can be negated by prefiring around corners, takes practise and game sense but you can do it if you know where people are likely to be, though of course it alerts them to your position and they might prefire you after! :p

The guns are much more balanced, any gun can be used as long as you know how to use them, gone are the days of seeing people only use certain guns. They do still need to tweak them though, some of them are near useless in any situation. Though they still have issues with the balance of the guns so far, that always persisted in CSS and this time a better job has been done.

I've played every single Counter-Strike for years and it only took me a few games to learn the new buy menu, no longer do I spam the keyboard to buy things quickly like in the old days, it's simpler to use the wheel than the old buy menu's in my opinion.

Anyway, I'd get it and try it, it's a far better experience to me.

  • 2 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Marshall Major V Bluetooth headphones are now up to 47% off on Amazon by Ivan Jenic The Marshall Major V in Midnight Blue is currently $89.99 on Amazon, down from $169.99. That's 47% off and $80 saved on a pair of wireless on-ear headphones from one of the most recognizable names in audio. The Major V is Marshall's take on a long-lasting everyday headphone. The headphones deliver 100+ hours of wireless playtime, which puts them in a completely different category from most Bluetooth headphones that hover around 30-40 hours. You’re charging this thing once a week at most, and with wireless charging supported, you don’t have to worry about additional cables. Marshall promises its signature sound profile, with strong bass, smooth mids, and clear highs. There’s a customizable M-button, which you can set to quickly access Spotify Tap, your EQ settings, or a voice assistant. The design is foldable and lightweight at 186 grams, so it’s easy to pack for travel. And finally, the faux leather finish gives the Major V a sleek, premium look. At $89.99, the Major V Midnight Blue is a genuinely strong buy for anyone who wants a reliable daily headphone without paying premium prices. It’s also worth mentioning that the Cream and Brown variants are also discounted to $89.99, though from a lower original price of $99.99. Marshall Major V Midnight Blue - $89.99 | 47% off on Amazon This Amazon deal is US-specific and not available in other regions unless specified. This is a first-party seller link (at the time of article publishing); ensure that you also purchase from a first-party seller link only. If you don't like it or want to look at more options, check out the previous deals that we have covered, OR you can also visit Amazon US deals page. Get Prime (SNAP), Prime Video, Audible Plus or Kindle / Music Unlimited. Free for 30 days. As an Amazon Associate, we earn from qualifying purchases.
    • +1 on XVI. I still use it. 
    • Age 16, old enough to get a full-time job, your own bank account, a passport, get married, even join the military and go to war. But talking to your friends on the internet? Oh hell no!
    • I remember when all games had demos; it was a normal thing, not a limited time promotion.
    • Forza Horizon 6 gets big bug-fixing and balancing update by Taras Buria Today, Playground Games released a big Forza Horizon 6 update with a long list of fixes, patches, and balancing tweaks that the studio promised earlier. Version 375.327 is now available on Steam, Microsoft Store, and Xbox, offering users improvements for AI, audio, design, performance, road discovery, upgrades, visuals, online play, and more. Some of the most notable changes in the Series 2 update include rebalanced drivatars, particularly their difficulty and race start behavior. As such, the game should be more balanced on higher difficulty levels, and AI cars should not shoot out when the race starts as if they have rocket boosters. Speaking of difficulty, developers nerfed Drag Tires physics for a more expected and realistic behavior. They are no longer the go-to option for record-breaking times in road racing, and all leaderboard entries with drag tires will be removed. Completionists will also be glad to get a new feature that lets you see road discovery percentage in each region, which should make discovering all roads easier while keeping it quite challenging and interesting (I spent quite a long time finding the last road). Festival Playlist is also getting some much-needed fixes, including patches for bugs that allowed completing Seasonal Jobs ahead of time or where weekly challenges would not unlock for some players. Developers will retroactively give reward points to all who could not complete all challenges due to these bugs. Other changes include changes to Horizon Play progression so that it is easier to reach Level 100, audio improvements on lower-spec devices, fixes for visual glitches, including pixelated smoke, and more. Developers also addressed the currently non-working Eliminator, an online mode gamers used to farm credits with a Hummer EV exploit. Playground Games plans to re-enable it soon. As a gesture of goodwill, players will get a free McLaren Sabre. Those who used the exploit will not be banned, but developers plan to roll back credits to a maximum of 10M for all who farmed credits using the exploit. You can find the complete changelog for the latest Forza Horizon 6 update here.
  • Recent Achievements

    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      483
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Steven P.
      83
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!