'Need for Speed Rivals' floors


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Need for Speed Rivals floors it to PC, Xbox One, PS4 'later this year', and current-gen consoles Nov. 19

Joystiq writes:

'Recently renamed developer Ghost Games and racing fellow racing fanatics at Criterion Games have banded together for Need for Speed Rivals: a new game that represents the franchise's first drift into the next-gen console world (which is not to be confused with the 2005 handheld spinoff).

http://www.joystiq.c...-this-november/

Edited by Anaron
Added trailer
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Not coming to Wii U

There won't, however, be a Wii U version of Need for Speed Rivals, and Nilsson is sticking to the company line that the Frostbite engine doesn't play nice with Nintendo's console. "Yeah, Frostbite is not really set up for Wii U. I don't have all the information, so it wouldn't be right for me to speak about it. Frostbite 3 is a really capable engine, it's scalable and it gives us a big advantage on the next generation to support the Xbox One and the PS4, but it's not being developed on the Wii U."

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Nope, Ghost Games apparently...new studio.

It seems to be a joint effort this time around. I'm interested because I prefer arcade racing. Simulators are a too realistic for me to enjoy. And they're using Frostbite 3 so the graphics will be great.

It seems to be a joint effort this time around. I'm interested because I prefer arcade racing. Simulators are a too realistic for me to enjoy. And they're using Frostbite 3 so the graphics will be great.

True - I have NFS: Most Wanted (the Criterion reboot) which is also Frostbite-driven, and despite my low-end hardware, and especially the GPU, it doesn't look bad at all. Frostbite 2 and 3 (along with the SC2 engine and, surprisingly, CryEngine 3) are plenty of data showing that games can look good without requiring you to break your wallet on hardware.

True - I have NFS: Most Wanted (the Criterion reboot) which is also Frostbite-driven, and despite my low-end hardware, and especially the GPU, it doesn't look bad at all. Frostbite 2 and 3 (along with the SC2 engine and, surprisingly, CryEngine 3) are plenty of data showing that games can look good without requiring you to break your wallet on hardware.

Most Wanted is actually Criterions own engine, not Frostbite. The Run was Frostbite 2, Most Wanted was Chameleon.

Most Wanted is actually Criterions own engine, not Frostbite. The Run was Frostbite 2, Most Wanted was Chameleon.

And what about The Run looked bad? Again, pretty much nothing (same hardware).

And thanks for the heads-up on Most Wanted - still, Frostbite 2 and 3 both look darn good even when not running full-tilt on high-end hardware (which is all the more surprising, considering that the Battlefield series was pretty much designed to be hardware-melters - with the same darn engines).

And what about The Run looked bad? Again, pretty much nothing (same hardware).

And thanks for the heads-up on Most Wanted - still, Frostbite 2 and 3 both look darn good even when not running full-tilt on high-end hardware (which is all the more surprising, considering that the Battlefield series was pretty much designed to be hardware-melters - with the same darn engines).

Umm, nothing. The Run looked fantastic.

'All footage from game engine'

But once again - typical of EA - it's all looking pre-rendered, none of that looks realtime to me, and if it is realtime and the camera goes to stupid angles like that, it wouldn't be worth playing.

What's typical of EA? They're the publisher, not the developer. And they're using the latest version of Frostbite. It's the same engine that will power Battlefield 4. Also, it's a teaser trailer and not a gameplay trailer. You shouldn't make a decision based on a single teaser trailer that barely shows anything.

'All footage from game engine'

But once again - typical of EA - it's all looking pre-rendered, none of that looks realtime to me, and if it is realtime and the camera goes to stupid angles like that, it wouldn't be worth playing.

It's real time rendered with Rhein game engine, it's however real time cinematics. Cinematics often have details tuned up such as AA and ther pretty things as the gpu don't need to worry aout cycles for stuff that is only done during gameplay. For some games cinematics and replays also run at 30 fps while the game aims for 60.

Either way this is pretty much the graphics you will see in the game, as for annoying animations... Most Wanted crash cam says hi.

The real question is, what was it real time rendered on... But either way it won't be far off from that on the next gen consoles though probably not quite that pretty while playing.

Remember this was the same discussion that came about when the teaser for Halo 3 was released and everyone said it was pre rendered and it couldn't do it. And that real time cinematic showed up in the game just as good looking as the teaser.

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