And yet they still will not return to me an account for several years ago. And, regardless, Valve controls access to your games as they see fit. The fact is, they aren't yours to keep. They are Valve's to let you use. Disc based media is no different, the only difference is that the last 10 years of console gaming didn't operate like PC gaming, which since as far back as I can remember was a license based system like any other software. Games are software, and if people don't consider it that, then they need to wake up to the reality.
All the X1 is doing is making that more apparent, especially with discless play after install.
I assume you got your account blacklisted for doing something like doing a chargeback on a game. You should contact Valve about your account, then. Thought their support isn’t the best, they may be able to help.
As for controlling access, you can always back up your games on Steam if you're paranoid about it.
I wont try to argue with someone who try to tell me there's as much good deals in store as there's on Steam. Cause it's a waste of time.
I don't know about USA. But here you'll never find a new game in a store for under 40$ unless it's a really crappy game (by new i mean not used even if the game is 1 year old the brand new boxed copy will still be 40$ or more if it's still avalaible).
I'm a really patient man. I don't mind waiting 1 year for a game to do own in price on Steam. And despite what some people may say i'm always able to find game son Steam for 30$ and under. Here when it comes to console gaming if you want a game for 30$ and under in a store you need to buy used.
The console industry monetizes gaming in a fundamentally different way than PC digital distribution sources like Steam. Console monetization is predicated on the development of games. The platform holders make their money during development. Publishers have to pay millions of dollars in licensing fees and distribution costs before the game ever reaches store shelves. This is huge overhead, and they get a tinier percentage of each sale. Console games have to sell at high quantity and high cost to recoup that overhead.
PC gaming doesn't work like this. Steam monetizes the distribution of games. They’re not concerned with having games developed, they’re concerned only with selling ones that are already made. There are no licensing fees. There is no flat distribution costs. With Steam, developers keep 70 cents on every dollar sold. Retail can't match that. PC games can be profitable at sale pricing or at low volume because developers make a lot more money on PC gaming per sale and they have less overhead to begin with.