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MikeInBA

This, seems kinda like a big deal...

32 posts in this topic

I don't know why people still mix up and jumble them all together like they're the same features when they're different.

Because it's a convoluted sack of hate.

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http://arstechnica.c...-game-policies/

http://news.xbox.com/2013/06/license

So basically if my buddy 500 miles/kilometers away is on my share list, we could split the cost of the next great coop game?!?!?!?

This is exactly what I was talking about. Gamers are overplaying their hate. This DRM stuff isn't as bad as gamers think. They are just being irrational about this and bailing without the understanding, reasoning, and logic.

A lot of hate on Microsoft right now simply isn't rational, it's all in their heads. All of it is because people don't like change. They don't like change from Windows 7 to Windows 8.1, they don't like the Xbox change. It's all just a psychological mind game that people are scared of change and getting upset.

Even the Xbox one needing to be online once every 24 hours, most of those people complaining have no problem with using a tablet with WIFI, and they use their phones which are always on the Internet. The people that complain the most are the ones who have decent Internet connections.

Are there going to be people without an Internet connection. Sure, I worked for an ISP in Northern California and there are some areas where you can only get a Satellite connection for Internet or maybe 3G wireless mobile signal. Some places can't get either of them and they are in the mountains and can only get dial up, but that is a huge minority and that is the price they pay for living in the mountains (nobody is going to care about 10 people and most of them are going to be retired and don't play video games anyway).

The good news though is that even with a satellite connection, you should be able to clear single player games, you won't be able to play online because even though a satellite connection can get up to 6 Megabit (which is very expensive), you still have tons of latency in the 1500+ millisecond range because the signal has to travel up to the satellite and back which creates the huge latency.

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Only one person can play a shared game at any given moment. It's just a convenient way of sharing a game with a family member or friend. Instead of delivering the game to them (or having them pick it up), you give them shared access to your library and they'll be able to download the game and play it. They won't, however, be able to play that shared copy at the same time as you. I guess they can if they go offline and play within a 24-hour window but they'd be limited to offline play. This means you can't play online together.

Also, only one family member or friend can have access to your shared library at a time:

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend?s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

http://news.xbox.com/2013/06/license

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Only one person can play a shared game at any given moment. It's just a convenient way of sharing a game with a family member or friend. Instead of delivering the game to them (or having them pick it up), you give them shared access to your library and they'll be able to download the game and play it. They won't, however, be able to play that shared copy at the same time as you. I guess they can if they go offline and play within a 24-hour window but they'd be limited to offline play. This means you can't play online together.

Also, only one family member or friend can have access to your shared library at a time:

http://news.xbox.com/2013/06/license

Yeah, I read that as well. We will see if that is really true or if the language needs to be clearer.

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Yeah, I read that as well. We will see if that is really true or if the language needs to be clearer.

I kinda feel like I misread it because the wording is so weird. I hope Microsoft rewords it so we know, without a doubt, who can play what and how many can play it at the same time.

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And this is one of the biggest issues with everything MS is doing and why a decent amount of gamers are not happy with them... The wording is purposefully vague and at the same time purposefully convoluted. That is no easy task to pull off. MS definitely has some good lawyers. :laugh:

The way I read the family member thing is this.

The "master" account in the house has a Gold Live sub.

9 subaccounts can be under that master account, and play whatever games are tied to that Master Account.

If the master account signs in on another console, no other sub accounts can be active.

There is no way 1 person can purchase a game, then put 9 "family members" under their account, and all 9 of those people can play that game at any given time, and / or even at the same time?

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And this is one of the biggest issues with everything MS is doing and why a decent amount of gamers are not happy with them... The wording is purposefully vague and at the same time purposefully convoluted. That is no easy task to pull off. MS definitely has some good lawyers. :laugh:

The way I read the family member thing is this.

The "master" account in the house has a Gold Live sub.

9 subaccounts can be under that master account, and play whatever games are tied to that Master Account.

If the master account signs in on another console, no other sub accounts can be active.

There is no way 1 person can purchase a game, then put 9 "family members" under their account, and all 9 of those people can play that game at any given time, and / or even at the same time?

That sub account thing would be for share your Gold account with family sub accounts on the same system. The 10 member sharing says that it's not tied to the main console, those 10 can login from any Xbox and still have access to your shared library. You also don't have to be logged in for them to share, you could be away on vacation and not have played for a month and they'd still have access, unless the power went out back at your place and the X1 couldn't get online to do it's security check.

This is why I think people are still mixing up the different parts together. We'll need to see it in action to really understand it. Still, even if it's limited to one of the 10 members being able to play a shared game at a time while you can still play like normal then I'd say that's fine as well. If it's the other way and it's just limited to one player per game but the other 9 can play other games just not 2 playing the same one game at the same time then even better.

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