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Splinter Cell: Blacklist

e3 2013 splinter cell black list

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#1 Muhammad Farrukh

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Posted 18 June 2013 - 17:19




#2 Draken

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Posted 18 June 2013 - 17:57

wondering how much character Sam Fisher will loose because of Ironside not playing his voice this time  :/

 

Anyway it looks hot!



#3 OP Muhammad Farrukh

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Posted 18 June 2013 - 18:10

Developer Interview



#4 pjak

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Posted 18 June 2013 - 18:40

Still hoping to see Conviction for PlayStation, but Blacklist seems to be returning to the classic mission play style with a touch of Assassin's Creed mixed in - lol



#5 George P

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Posted 20 June 2013 - 10:40

Still hoping to see Conviction for PlayStation, but Blacklist seems to be returning to the classic mission play style with a touch of Assassin's Creed mixed in - lol

I think some people still complain about it not being as stealth based as the original 3 games were.  I don't know personally, I like the idea of them bringing back the cover and noise meters from Chaos Theory as a option for those who want to play the SP in a more traditional SC game.



#6 YounGMessiah

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Posted 21 August 2013 - 20:23

Has anyone got on this?  I got this game for free with my 780 and I actually like it a lot.  Only done two missions and some online co-op! 

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#7 TheExperiment

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Posted 21 August 2013 - 20:34

I just did a classic spies vs mercs map...once I figured out what the hell I was doing it was a lot of fun.  Of course...

 

We won even with that  :woot:

 

The new Sam Fisher voice just sounds...wrong.  And it doesn't make details about the side ops really clear.

 

I do like the game so far though, just wish the side mission thing was a bit more obvious.



#8 TheExperiment

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Posted 21 August 2013 - 20:39

I think some people still complain about it not being as stealth based as the original 3 games were.  I don't know personally, I like the idea of them bringing back the cover and noise meters from Chaos Theory as a option for those who want to play the SP in a more traditional SC game.

"Let me guess, three alarms and the mission's over?"  "Of course not, this is no video game Fisher!" (<- Chaos Theory, in case anyone thinks I'm still talking about Blacklist)

 

hahaha



#9 YounGMessiah

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Posted 21 August 2013 - 21:22

I enjoy the stealth missions where you cant kill someone and its interesting on how people approach certain matters.



#10 George P

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Posted 22 August 2013 - 05:52

"Let me guess, three alarms and the mission's over?"  "Of course not, this is no video game Fisher!" (<- Chaos Theory, in case anyone thinks I'm still talking about Blacklist)

 

hahaha

 

 

Great line,  It seems to me that they overdid it with the stealth heavy aspect of the originals, when they made DA, which, I just didn't like.  Then they went more action to draw in new fans with conviction.  Now though, looking at blacklist and how you can play full stealth if you want and how they've re-introduced some of the gadgets from the originals that they're going to slowly bring back more of the original games stealth elements.

 

For example, I wouldn't be surprised if the next splinter cell after this one brings back a hard mode where we once again have the sound meter from chaos theory.  



#11 curme

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Posted 24 August 2013 - 00:41

This is what it should of been:

 

Michael Ironside dropped out because he didn't like the direction the franchise was going (http://www.youtube.c...kU8fCqinix3qabA). So in my version of SCBL, you don't play as Fisher anymore, but you create a custom character!

 

Your mission, as a new recruit, is to rescue Sam Fisher. After a series of levels, you meet Fisher, but find out that he didn't need rescuing, in fact, he was hiding (retiring), and your real mission is to kill him (Heart of Darkness type of story?).

 

Now this gives Michael Ironside a chance to give his reasons for dropping out (too violent, story became lame, etc) and he would even congratulate you if you played the game stealthy, or scold you if you played it like a shooter (multiple endings).

 

Then you and Fisher escape the final level together. At the end, you have the option of completing you mission, killing Sam Fisher. If you do it, you get a perfect game trophy (or whatever, I never paid attention to trophies) if you don't, you can't get the trophy.

 

So it puts the gamer in a conundrum, kill Fisher, or let him go because it's the right thing to do but fail the mission and trophy.

 

Either way, Fisher is gone, but your custom character is the new Echelon agent (it'd be great to see yourself in the cut scenes!) and your old saves would carry on to the next Splinter Cell game. 



#12 neoadorable

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Posted 27 August 2013 - 09:19

Thanks for the input on this, still thinking of getting it, tho I thought Conviction was underwhelming. What do you mean about the side missions, random?

#13 TheExperiment

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Posted 27 August 2013 - 18:14

Thanks for the input on this, still thinking of getting it, tho I thought Conviction was underwhelming. What do you mean about the side missions, random?

Everything just feels very disjointed.  You have the main storyline which is cool, and side missions from your crew members.  I don't know if it's ever explained if those ever actually affect the main mission, or they just earn you money to upgrade your gear.  I should find a wiki or something I suppose.



#14 HawkMan

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Posted 27 August 2013 - 19:20

Everything just feels very disjointed.  You have the main storyline which is cool, and side missions from your crew members.  I don't know if it's ever explained if those ever actually affect the main mission, or they just earn you money to upgrade your gear.  I should find a wiki or something I suppose.

 

I think the side missions is mostly just for money to upgrade. though story wise they "give intel". 



#15 Alladaskill17

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Posted 02 September 2013 - 20:43

How is everyone enjoying the game? My buddy has it for X360, and its all he's on these days, a lot less of BF3 with the group :p also I have seen it highly reviewed. Thoughts?