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Rumour: Xbox One family sharing was a "45min demo"


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#61 BajiRav

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Posted 21 June 2013 - 12:57

I'ts been a part of the PS+ for a very long time now. 2 years. But no one mentioned it because Microsoft's family sharing, which we now discovered is the same as the PSN's version, was tauted as something else. Being able to share your full games with 10 people.

Are you talking about sharing demos (from Audioboxer's reply to you)? Why do you even share demos? :unsure Can't user just download them on their own? (serious question, not a PSN user).




#62 JonnyLH

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Posted 21 June 2013 - 12:57

On the PS3 you aren't sharing anything with your friends/family, full game trials on the PS3 are tied to you having a PS+ account, and if you do EVERYONE with a PS+ account can access them on their OWN account. Without a PS+ account you cannot access them.

 

You should probably do some reading into how PS+ and PSN full game trials work, you're making quite a lot of wrong assumptions about the service.

Stop beating around the bush. You're talking to me like I don't own a PS3. You download a trial of a game, play it for 60 minutes then you get linked to the marketplace to buy it. Whats hard about grasping that logic?

 

What I'm saying is, if that's the same system as family sharing but the only difference is that you only can partially download games which your friends own then why do MS need to check up on you? The X1 would be doing the work for them because the security is enforced locally. Hence no need for a 24 hour checkin. Can you get my analogy yet?



#63 OP Audioboxer

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Posted 21 June 2013 - 13:01

Stop beating around the bush. You're talking to me like I don't own a PS3. You download a trial of a game, play it for 60 minutes then you get linked to the marketplace to buy it. Whats hard about grasping that logic?

 

What I'm saying is, if that's the same system as family sharing but the only difference is that you only can partially download games which your friends own then why do MS need to check up on you? The X1 would be doing the work for them because the security is enforced locally. Hence no need for a 24 hour checkin. Can you get my analogy yet?

 

Why don't you go with what MS said then, it's them who decided the Xbox One needed a 24 hour & 1 hour check in  :rolleyes:

 

"With Xbox One you can game offline for up to 24 hours on your primary console," reads Microsoft's statement.

 

If playing games on another Xbox One, such as a friend's or family member's, the console will require check-in with an active Internet connection every hour.

 

Microsoft adds that "offline gaming is not possible after these prescribed times until you reestablish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies."

 

According to the official details, this is required so that the platform can acknowledge and verify whether users require game updates or have traded in their games. Additionally, Microsoft says games that make use of the Xbox One's cloud technology "may" require a constant connection to the Internet.

 

 

Source: http://uk.gamespot.c...ox-one-6409419/

 

If you trade one of your games then it wouldn't be allowed in your family sharing portfolio. That cannot be handled locally.



#64 BajiRav

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Posted 21 June 2013 - 13:02

Stop beating around the bush. You're talking to me like I don't own a PS3. You download a trial of a game, play it for 60 minutes then you get linked to the marketplace to buy it. Whats hard about grasping that logic?

 

What I'm saying is, if that's the same system as family sharing but the only difference is that you only can partially download games which your friends own then why do MS need to check up on you? The X1 would be doing the work for them because the security is enforced locally. Hence no need for a 24 hour checkin. Can you get my analogy yet?

I think the 24hr check was purely due to used games and game "gifting". None of the other known scenarios would require it.



#65 JonnyLH

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Posted 21 June 2013 - 13:05

Why don't you go with what MS said then, it's them who decided the Xbox One needed a 24 hour & 1 hour check in  :rolleyes:

 

 

Source: http://uk.gamespot.c...ox-one-6409419/

 

If you trade one of your games then it wouldn't be allowed in your family sharing portfolio. That cannot be handled locally.

Gifting a game digitally. You can't do that anymore. It needs someway to check-up on you because you're getting the full un-restricted game. If there was no check-in you simply go offline and boom, free game. 

 

Actually, brainwave. You could digitally gift a game which gives that person the full un-restricted game for their own use. Yet if the game is not gifted, you get a 60minute trial until you get kicked off. That would make sense.

 

I think people forgot about the rules which they announced regarding gifting and it only being able to be performed once. That makes total sense, maybe this rumor is right.



#66 spacer

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Posted 21 June 2013 - 13:07

Didn't we already know that there was a 1 hour limit? I thought that's what the 1-hour DRM check was for? Is the author simply misinterpreting what was written in the MS employee "confession"?



#67 Zedox

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Posted 21 June 2013 - 13:11

If there was a limit, I think it would be just an annoying: "Hey, you can buy this game now...do you want to go to the marketplace?", you hit cancel, continue for another hour and recycle. Otherwise...you could do that for every single game out there as demos, and there's no incentive in just playing your friends. 1 hour vs. a demo (which doesn't necessarily need to have a time limit). That doesn't make sense. A repeating annoying factor does. The pastebin still doesn't have enough information. Oh well, won't know what they planned.



#68 vcfan

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Posted 21 June 2013 - 13:27

this guy worked at Microsoft,on the xbox team as well,and he says the time limit thing is bogus.

 

heres his linkedin

 

http://www.linkedin....nokes/a/35a/682

 

and here are his comments

 

 


Shane Nokes 10 hours ago

That anonymous pastebin? Bogus.

 

Shane Nokes 10 hours ago

I worked on that feature until April...no it wasn't. That pastebin document was horse manure.

 

http://abcnews.go.co...01#.UcRTWMDD9dg

 

and

 

 


Shane Nokes 4 hours ago

This anonymous pastebin post is full of crap. I worked on the shared library feature, and no, that guy is just seeking attention.

 

 

 

http://microsoft-new...about-xbox-one/



#69 JonnyLH

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Posted 21 June 2013 - 13:29

this guy worked at Microsoft,on the xbox team as well,and he says the time limit thing is bogus.

 

heres his linkedin

 

http://www.linkedin....nokes/a/35a/682

 

and here are his comments

 

 

 

http://abcnews.go.co...01#.UcRTWMDD9dg

 

and

 

 

http://microsoft-new...about-xbox-one/

Well, I'm just gutted that we've lost DRM again now.



#70 HawkMan

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Posted 21 June 2013 - 13:57

Honestly, did anyone think that 1 user could give full access of his library to 10 other users? Allowing them to complete his games without having purchased them? If the used gaming market was hurting the developers then this feature would kill them. 

 

Imagine, 1 person shares his gaming library with 10, Those 10 people share theirs with 100, those 100 with a 1000, those 1000 with 10,000, those 10,000 with 100,000, those 100,000 with 1 million.... It would be WORSE than piracy, because piracy requires a know-how and is a tad bit difficult to get into, you have to find the game, download it, crack it etc... But this "unlimited family sharing" would make it so incredibly simple to screw the developers.

 

Did anyone really believe the above was what Microsoft were going to allow. Not to the mention the developers?

 

 

It doesn't work like that, most likely you could only be in one share "circle" meaning you can't be in two families. and most likely only one person could play a game at the same time. and there was a chance that only one or two persons could access a shared library at once anyway.

 

which would make it no worse than sharing discs today for that, in some ways better for the devs, and in many ways better for the gamers. 

 

either way it wouldn't work like your scenario as even if you could be in multiple families, you couldn't re-share from one circle to another. 



#71 +D. FiB3R

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Posted 21 June 2013 - 14:02

Well, I'm just gutted that we've lost DRM Library Sharing and Discless Play again now.

 

I don't usually FTFP, but I felt the need to point out that they are two different things.



#72 HawkMan

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Posted 21 June 2013 - 14:10

still you can't have one without the other...  well I'm sure you could get DRM without the other(and you do, disks still have DRM) but you know. 



#73 BajiRav

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Posted 21 June 2013 - 14:38

this guy worked at Microsoft,on the xbox team as well,and he says the time limit thing is bogus.

 

heres his linkedin

 

http://www.linkedin....nokes/a/35a/682

 

and here are his comments

 

 

 

http://abcnews.go.co...01#.UcRTWMDD9dg

 

and

 

 

http://microsoft-new...about-xbox-one/

that name sounds familiar, didn't he post here under the same name?

Edit: He did, banned for some reason.

snokes.JPG



#74 +InsaneNutter

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Posted 21 June 2013 - 15:06

this guy worked at Microsoft,on the xbox team as well,and he says the time limit thing is bogus.
 
heres his linkedin
 
http://www.linkedin....nokes/a/35a/682


He posted on Neowin for quite a while and want to the extremes to defend anything Microsoft.

After he tried to convince me the 2.5" SATA hard drives Microsoft used in the Xbox 360 were special in some way, to ensure "data integrity & security on the platform" despite me showing him a 1TB internal drive in my 360 I didn't take anything he had to say seriously.



#75 +D. FiB3R

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Posted 21 June 2013 - 15:12

still you can't have one without the other...  well I'm sure you could get DRM without the other(and you do, disks still have DRM) but you know. 

 

You could have both, the DRM would just have to be implemented differently.

 

Come on man, I shouldn't have to spell this #### out to you.





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