Jump to content



Photo

  • Please log in to reply
48 replies to this topic

#46 Thief000

Thief000

    Neowinian

  • Joined: 24-December 05

Posted 06 November 2013 - 21:56

No because both consoles use there own low level api, mantle is designed to bring a low level api to the pc to bypass directx's high overheads improve performance and to get the best out of the graphics architecture its employed on

 

It's ambitious for AMD to do, but it's going to fail hard. It's open to nVidia, but they are not going to adapt to the requirements of Mantle and change their hardware when they have the powerful Maxwell all ready around the corner and when that is succesful, then Mantle doesn't have a single chance on its own when AMD doesn't have any chance to get a larger market share. OpenGL with all its cumbersome extensions will then still be prefered due to this nature. But MS is looking closely at Mantle and will surely implement more features to make lower level access possible on each specific brand of cards when possible as they are already in the process of doing so for the Xbox One.




#47 psionicinversion

psionicinversion

    Neowinian Senior

  • Tech Issues Solved: 2
  • Joined: 16-June 05

Posted 06 November 2013 - 22:14

It's ambitious for AMD to do, but it's going to fail hard. It's open to nVidia, but they are not going to adapt to the requirements of Mantle and change their hardware when they have the powerful Maxwell all ready around the corner and when that is succesful, then Mantle doesn't have a single chance on its own when AMD doesn't have any chance to get a larger market share. OpenGL with all its cumbersome extensions will then still be prefered due to this nature. But MS is looking closely at Mantle and will surely implement more features to make lower level access possible on each specific brand of cards when possible as they are already in the process of doing so for the Xbox One.

 

what are you on about? nvidia wouldnt need to change there hardware, it would just be added into mantle. Seeing as mantle is derived from the x1 cus x1 has its own low level api talking directly to the hardware (GCN) same as the ps4. the reason why consoles can do so much more with the hardware they have than a PC is cus the api's talk direct to metal and have low overhead and is optimized for the graphics architecture in it which is what AMD is doing because the big game companies have asked them to do it for the PC market. DirectX is a jack of all trades master of none its so broad that its not optimized to run on specific hardware which is what AMD is doing with it.  We'll find out how good it is next month, must be better if DICE are going to patch it in. Mantle will most likely only get used on AAA titles that want to push the boundaries on gfx but DirectX will never die cus an indie dev that isnt aiming for extreme gfx will still use it as its still good for mainstream stuff. If it is good i can see Crysis 4 having this built in etc



#48 Thief000

Thief000

    Neowinian

  • Joined: 24-December 05

Posted 07 November 2013 - 08:50

No! There is still a driver inbetween on the Xbox One, the mono driver that MS has engineered with AMD for optimal DirectX11 use is lower level, but not direct to metal as many seem to think. There is still an abstraction layer there.
Mantle is a lower level API optimized for GCN hardware, it is not derived from the Xbox One, though it may share similarities to the mono driver. AMD already made that very clear.
nVidia has a completely different architecture and requires modification to its pipelines to be able to have the same level of performance under Mantle.
Don't get your hopes up, it might show increased performance on AMD hardware, but OpenGL is established and with the proper use of specific extensions will provide nearly the same level of performance. I believe John Carmack is right on that one.

#49 illage3

illage3

    Apprentice Game Designer

  • Joined: 07-June 13
  • Location: Manchester, UK
  • OS: Windows 8.1
  • Phone: Samsung Galaxy Note 2

Posted 07 November 2013 - 12:02

Does it require editing an .ini or something? That will be the reason why; it's probably flagging a false positive.

 

I haven't played but I'm guessing there isn't an FOV slider. Which in itself speaks about the quality of the game/port.

There is in Single player an extinction but not multiplayer  :(