This is what i don't get.. they have an amazing game, engine and experience and even game mechanic.. I enjoyed single player so much that I completed the game numerous times on each difficulty.
I would pay them even $20-30 a pop if they simply released additional story episodes using the same engine and mechanics instead of some half assed MP DLCs. Give me another 4-5 hours of story time with your existing game engine and you can have my money.
I don't get how studios don't see how valuable this is. I can only give props to Sony and The Last of Us for doing this that I have seen (maybe Microsoft and what they did with Alan Wake) but Ryse: Son of Rome is absolutely PERFECT for this type of stuff.
The arena stuff where you need to survive until the end is the most exciting version of horde stuff i've seen so far.. My record was 215 combo I think, I've seen people playing with me do like 600s. That's insane and pretty awesome though.
Same thoughts here, would purchase SP content in a heartbeat. Maybe they're still working on it, though seems unlikely given the troubles there now. Why didn't they see the potential? New IP jitters, the demand from gamers to have some MP taking up resources, or maybe just Crytek not really being used to delivering story DLC. Either way, it's a missed opportunity.
Couldn't really be bothered with arena horde mode, got the basic achievements for it, felt closure, and said enough. It was just too repetitive, with the archers, cauldrons, etc. And since i tend to play with myself, i mean by myself, it wasn't nearly as exciting