The sessions for next month's Game Developer's Conference have been posted online, and there are several very intriguing offerings among them. One entitled "DirectX: Evolving Microsoft's Graphics Platform" will be hosted by Anuj Gosalia, Development Managet for Windows Graphics. The description reads:
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.
However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.
Come learn our plans to deliver.
Shortly after Mantle was announced, Microsoft appeared to have its collective feathers ruffled. On the Windows App Builder blog, Microsoft adopted a defensive posture, pointing out that the Xbox One would not utilize Mantle since the new console had its own low-level API called Direct3D 11.X. When AMD evangelized Mantle early on, they would use words like “cross-platform” and explained how the API would simplify porting next-generation console games to PC.
Perhaps there’s a rivalry playing out behind closed doors, and perhaps not. What we now know for certain thanks to The Tech Report is that Microsoft has a March 20th session at the upcoming Game Developers Conference (GDC) called “DirectX: Evolving Microsoft’s Graphics Platform.” And the session description raised my eyebrows.