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heh, funny, you think griefers grief because of an artificial score and not because they just enjoy being a-holes.

And those people will attract bounties, with huge rewards for those who capture them. The more people you 'grief' the more heat you attract. The game is being designed with piracy in mind, meaning it isn't simply an afterthought.

 

oh and peopel can hire escorts... so you mean the people who already have the best ships and an abundance of cash because they started with the best ships have enough cash to afford to hire more bullies to help them bully the grass rooters. great for them  ;)

There will be organisations designed specifically to tackle those players. Those with large, expensive ships are an obvious target and people will try hard to capture those ships. Only those who put a lot of time into the game will have any success with such a strategy and they're the sort of people who would have been able to earn those ships normally anyway. In other words those who pledge more are making themselves bigger targets. There will be nothing more satisfying that a groups of pilots in a starter ships like the Mustang taking down a $2,500 Javelin. Having a diverse range of ships enhances the gameplay.

 

They can claim it's not unbalanced as much as they want, it doesn't make it true. 

The game will never be balanced - there will be those who pledged more and have better ships; there will be those who play more and can earn better ships; there will be those who are more naturally skilled at the game; there will be those with high spec computers and VR headsets like the Oculus Rift.

 

The point is that those pledging for ships are supporting the game and allowing it to be built to a fidelity not previously imagined. They're responsible for making the game what it is. If you don't like that then don't buy the game.

 

Wait ? so you're saying that by backing you got a head start into a specialized role that other people can't get into until they make enough money after a fairly long time to afford the expensive specialized craft ? ;p

 

that seems like an advantage  ;)

:sleep:

 

You don't like the game. We get it.

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Wait ? so you're saying that by backing you got a head start into a specialized role that other people can't get into until they make enough money after a fairly long time to afford the expensive specialized craft ? ;p

 

that seems like an advantage ;)

 

I really don't understand this argument in an MMO.  If you start any MMO you're going to be behind people who started before you.  If that's a show stopper you'll never play ANY MMO unless you're in the group of people who start at the games launch.  I don't see the advantage the ship buyer are getting as any greater than the advantage one would have if I started playing the game a month or so before you.  Really the only thing I can think of is the Lifetime insurance.  If that's not available for sale later and can't be earned in game then that's a difference maker.  I'm really not sure how that works though because I have 2 ships with lifetime and 2 with 6 months (something I realized only after the fact...) so apparently lifetime was a limited time thing or something even for early ship buyers.  I think I have some textures and decorations you won't be able to get later too but they don't effect gameplay.

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No actually I like the game, but it's ridiculous that you can buy yourself ahead in the game.

 

The normal way you develop a game like this is that you develop the base game first and then expand on it, I mean, why is there an FPS module before the base space game is done ?  They never needed to have all these buy ahead schemes they did, They had more than enough money to develop the game as it was, and if they missed any there was enough investors willing to help without getting any control of the product that they could have gone this much if not more money without deciding that some of their players/customers are more valuable than others. Even then they could have done it without all the ships sales if they had sold all the feature creep as expansions later, then maybe the game wouldn't be a year away still either, probably more in reality as based on it's current condition it's impossible to have this game finished and release ready in a year. 

 

I'll get the game and I'll enjoy it, but Roberts has pretty much slapped all the fans of his original games in the face repeatedly with this game. 


I really don't understand this argument in an MMO.  If you start any MMO you're going to be behind people who started before you.  If that's a show stopper you'll never play ANY MMO unless you're in the group of people who start at the games launch.  I don't see the advantage the ship buyer are getting as any greater than the advantage one would have if I started playing the game a month or so before you.  Really the only thing I can think of is the Lifetime insurance.  If that's not available for sale later and can't be earned in game then that's a difference maker.  I'm really not sure how that works though because I have 2 ships with lifetime and 2 with 6 months (something I realized only after the fact...) so apparently lifetime was a limited time thing or something even for early ship buyers.  I think I have some textures and decorations you won't be able to get later too but they don't effect gameplay.

 

 

There was an announcement that if you wanted lifetime you had to hurry and give us loads of cash before so and so date, maybe not quite in those words but... the meaning was the same :p

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And those people will attract bounties, with huge rewards for those who capture them. The more people you 'grief' the more heat you attract. The game is being designed with piracy in mind, meaning it isn't simply an afterthought.

 
 

There will be organisations designed specifically to tackle those players. Those with large, expensive ships are an obvious target and people will try hard to capture those ships. Only those who put a lot of time into the game will have any success with such a strategy and they're the sort of people who would have been able to earn those ships normally anyway. In other words those who pledge more are making themselves bigger targets. There will be nothing more satisfying that a groups of pilots in a starter ships like the Mustang taking down a $2,500 Javelin. Having a diverse range of ships enhances the gameplay.

 

The system is going to be griefed.  There have been a ton of MMOs that have tried to handle PVP with in-game systems such as bounties and such and they've all failed and had to resort to PvP free zones, PvP flags, and other hacks because griefers are everwhere and they figure out how to exploit your systems.  If you offer high bounties then griefers will team up in a good cop, bad cop kind of way with one being the biggest jerk they can be trying to raise their bounty and then let the other one kill them to claim the bounty.  Furthermore if they have lifetime insurance on their big ship it's not such a big deal if they lose it compared to if some poor sap spent months trying to earn one and then for some reason let their insurance lapse (maybe real life expenses prevented them from renewing right away).  Now that poor guy who worked his way up is screwed while the lifetime guy just loses his cargo and systems upgrades... which he may very well have removed and placed safely in his hanger before letting his friend kill him to claim the bounty.

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I really don't understand this argument in an MMO.  If you start any MMO you're going to be behind people who started before you.  If that's a show stopper you'll never play ANY MMO unless you're in the group of people who start at the games launch.  I don't see the advantage the ship buyer are getting as any greater than the advantage one would have if I started playing the game a month or so before you.

Exactly. Even if you start the same day as someone else if they have more skill, better luck or play for longer they will end up with better equipment.

 

Really the only thing I can think of is the Lifetime insurance.  If that's not available for sale later and can't be earned in game then that's a difference maker.  I'm really not sure how that works though because I have 2 ships with lifetime and 2 with 6 months (something I realized only after the fact...) so apparently lifetime was a limited time thing or something even for early ship buyers.

Lifetime insurance was a perk for initial backers of the game, as well as those buying concept ships (ships sold before they've been modelled and implemented in-game). It is a minor factor and only applies to the chassis, which is only part of the value of the ship - the weapons, equipment and cargo being the more substantial cost. Normal players will still be able to buy insurance, there will just be a nominal cost to it. It was only present at the beginning of the game when funding was still a major concern. If that's the biggest criticism that can be levelled at the game then that's great.

 

I'll get the game and I'll enjoy it, but Roberts has pretty much slapped all the fans of his original games in the face repeatedly with this game.

Yeah, by making the game that everybody wants and wouldn't have been funded any other way. How dare he.  :rolleyes:

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No actually I like the game, but it's ridiculous that you can buy yourself ahead in the game.

 

The normal way you develop a game like this is that you develop the base game first and then expand on it, I mean, why is there an FPS module before the base space game is done ?  They never needed to have all these buy ahead schemes they did, They had more than enough money to develop the game as it was, and if they missed any there was enough investors willing to help without getting any control of the product that they could have gone this much if not more money without deciding that some of their players/customers are more valuable than others. Even then they could have done it without all the ships sales if they had sold all the feature creep as expansions later, then maybe the game wouldn't be a year away still either, probably more in reality as based on it's current condition it's impossible to have this game finished and release ready in a year. 

 

I'll get the game and I'll enjoy it, but Roberts has pretty much slapped all the fans of his original games in the face repeatedly with this game. 

 

 

There was an announcement that if you wanted lifetime you had to hurry and give us loads of cash before so and so date, maybe not quite in those words but... the meaning was the same :p

Actually the normal way game development is done rush out incomplete buggy version of game..... that is derivative a sequel.....Then months later put out patches.  Still not have everything working right.  Then Sell you DLC.   

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The system is going to be griefed.  There have been a ton of MMOs that have tried to handle PVP with in-game systems such as bounties and such and they've all failed and had to resort to PvP free zones, PvP flags, and other hacks because griefers are everwhere and they figure out how to exploit your systems.  If you offer high bounties then griefers will team up in a good cop, bad cop kind of way with one being the biggest jerk they can be trying to raise their bounty and then let the other one kill them to claim the bounty.

Of course it will but measures will be put in place to address it, just like there will be measures to stop hackers.

 

Furthermore if they have lifetime insurance on their big ship it's not such a big deal if they lose it compared to if some poor sap spent months trying to earn one and then for some reason let their insurance lapse (maybe real life expenses prevented them from renewing right away).

More expensive ships will take longer to be replaced by insurance, with the time increasing the more frequently you lose you ship within a specific time period. Further, the cost of insurance will be minimal and players will be warned about flying without insurance. If someone can't afford insurance they can take on missions to earn enough credits. Insurance is purchased in-game, so real life expenses won't have any impact on it. Put simply, you'll have to go out of your way to permanently lose your ship. It's also worth pointing out that insurance fraud

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Lifetime insurance was a perk for initial backers of the game, as well as those buying concept ships (ships sold before they've been modelled and implemented in-game). It is a minor factor and only applies to the chassis, which is only part of the value of the ship - the weapons, equipment and cargo being the more substantial cost.

Wait, lifetime insurance only applies to the chassis?

So if I have a 300I and someone else has the 325A they're both the same chassis with different options. If both our ships are destroyed we'll get the same chassis in return? I was under the impression that the insurance replaced the stock equipment as well. So the 325A buyers would have lifetime insurance on all the upgrades the 325A has over the 300I as well. Obviously though any further upgrades you make after the fact would not be covered so if you replace a stock (325A) gun with a better gun the insurance would just give you the stock one back if you're destroyed. You're saying you get NO gun at all from the insurance, just the chassis.

This actually doesn't effect me because I bought the base model for all four ships I've got but I want to be clear on how it works. If anything it makes me feel better that I didn't spend money on upgraded versions where the upgrade will only last until I get killed (which I imagine will happen a lot). I do have the 300I for example instead of the 325A as well as the Aurora MR (lowest Aurora), Mustang Alpha (lowest Mustang), and Avenger (I don't think there are multiple of these). The 300I and Aurora MR have lifetime insurance, the other two are 6 months (which hopefully starts ticking when I use them... because I may not play the game in the first 6 months...)

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Somehow I don't think that just the ship defines your status in the game.

 

Surely SC is supposed to be about much more than just ships. i.e. trading, smuggling, building businesses, creating manufacturing plants, being a gun for hire etc..

 

From what I understand Chris Roberts is trying to create a world here, the ships are just the lubricant that keeps it all going.

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Yeah, by making the game that everybody wants and wouldn't have been funded any other way. How dare he.  :rolleyes:

 

 

Except, you know, it was already funded long before this, and his making much more than the game "everyone" wanted. he could have sold the extra modes as modules so those that wanted them could actually pay for them. 

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Except, you know, it was already funded long before this, and his making much more than the game "everyone" wanted. he could have sold the extra modes as modules so those that wanted them could actually pay for them. 

 

 

I am not sure I agree with you that is was fully funded.   Sure they could pushed out the game for 20 Million budget it wouldn't be same game.  This will be AAA game and it going have be funded like AAA game. Customers decide what type game they going to get what so wrong about that.   Would you rather some have some publisher say this going 20 Million game and you have certain.  There was reason for lack of space sim game for so long publishers  thought they wouldn't make any money on it.

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Wait, lifetime insurance only applies to the chassis?

So if I have a 300I and someone else has the 325A they're both the same chassis with different options. If both our ships are destroyed we'll get the same chassis in return? I was under the impression that the insurance replaced the stock equipment as well.

The chassis includes the base equipment but not any upgraded parts. As for ship variants, many of them have different chassis - for instance, you can't upgrade a 300i to a 350R. Any components beyond the stock configuration have to be covered by separate insurance. Apologies for any confusion.

 

Except, you know, it was already funded long before this, and his making much more than the game "everyone" wanted. he could have sold the extra modes as modules so those that wanted them could actually pay for them. 

It doesn't work like that. The money is being used to improve the game as a whole. You can't just make ship boarding an optional module, as not everybody would be able to use it. Putting things behind a paywall would be even worse. At the moment all the original backers get the extra content for no additional cost. I find it bizarre that you're arguing that the game should stay at the visual fidelity promised for $500,000 when the game has raised nearly $70m. You're being ridiculous. The money is being used to set up new studios, hire additional developers, add new features and expand the scope of the game. The game people are getting is much better as a result.

 

It seems like you're trying to find fault with the game, rather than listing legitimate grievances.

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'unfortunately most of those players are going to be the ones who have the best combat ships as well as a Thrustmaster Warthog HOTAS system with Rudder pedal and a Oculus because they're loaded and they're going to blast you to pieces for the fun of it ;p

 

Also you're not comparing this arcade space sim with the likes of F/A 18 and F22 ADW are you ?

 

Gear does not equal skill.

 

And yes, I am comparing this to F22 ADW and TAW. Do you actually have Arena Commander?  The complexity is already building. And decoupled mode, once mastered, will be monstrous.  I just spent a small amount of time doing some initial configuration of my [non Thrustmaster] HOTAS. I'm very much looking forward to power and shield manipulation as well as differing weapon loadouts.

 

If you think this is going to be an "arcade space sim" then you haven't been paying attention.

 

-Forjo

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  • 2 weeks later...

Gear does not equal skill.

 

And yes, I am comparing this to F22 ADW and TAW. Do you actually have Arena Commander?  The complexity is already building. And decoupled mode, once mastered, will be monstrous.  I just spent a small amount of time doing some initial configuration of my [non Thrustmaster] HOTAS. I'm very much looking forward to power and shield manipulation as well as differing weapon loadouts.

 

If you think this is going to be an "arcade space sim" then you haven't been paying attention.

 

-Forjo

 

Actually in this case Gear does equal skill, sure you can be completely incompetent with good gear, but a mediocre player with a full TM warthog HOTAS setup will be better than a good player with a mouse and a keyboard. Gear does make you better. 

 

and while this might be a space Sim (yeah not really, it might be more sim than freelancer, but it's no sim) it's NOTHING like F22, that's a ridiculous comparison to make. 

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  • 1 year later...
  • 1 month later...
14 minutes ago, Mando said:

Alpha 2.6 is out with Star Marine, need to redownload it after replacing an ssd.

Hmm.

 

I was looking forward to that, but I'm planning to wait for beta before redownloading it.  These game segments look great but don't really scream 'play me' yet.

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