The Witcher 3 PC Specs


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Minimum System Requirements

  • Intel CPU Core i5-2500K 3.3GHz
  • AMD CPU Phenom II X4 940
  • Nvidia GPU GeForce GTX 660
  • AMD GPU Radeon HD 7870
  • RAM 6GB
  • OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • DirectX 11
  • HDD Space 40 GB
Recommended System Requirements
  • Intel CPU Core i7 3770 3.4 GHz
  • AMD CPU AMD FX-8350 4 GHz
  • Nvidia GPU GeForce GTX 770
  • AMD GPU Radeon R9 290
  • RAM 8GB
  • OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • DirectX 11
  • HDD Space 40 GB

 

 

 

http://thewitcher.com/news/view/927

 

 

Rock on!

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I need to get myself a 970... they are about the same size as 660 right?

Otherwise my OCed i5 will do the trick.

Viva La PC Master Race

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I a

Hmmm... might fit...

I am still disappointed that PCs still have more overhead than consoles. I mean hell if it runs on an Xbox it should run on a PC with equivalent hardware...

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I am still disappointed that PCs still have more overhead than consoles. I mean hell if it runs on an Xbox it should run on a PC with equivalent hardware...

Fortunately DX12 should improve the situation massively.

 

Course, we're just getting some devs off DX9...wonder how long it'd take them to go up again heh.

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I guess I'm somewhere in the middle:

Intel CPU Core i7-4770S 3.1GHz (I'm not sure how this compares to the recommended off the top of my head, the number "4770" is higher but the GHz is lower... I'll have to check when I get home)

AMD GPU Radeon R9 270 (went cheaper than the recommended 290 but should still be well above minimum and I only plan on playing at 1080p not anything crazy like 4k so hopefully I'm good)

16GB RAM (double recommended here)

OS 64bit Windows 7 (match recommended)

DirectX 11 (match recommended)

Available SSD space > 200GB (crush recommended)

I built that relatively recently (after my Witcher III preorder specifically with playing Witcher III on it in mind... I figured that's the best gfx game I'd be buying in the near future.)

I did skimp a bit on the CPU and GPU because I plan to replace the GPU whenever the 20nm ones come out (still not sure when that is but 20nm mobile SoCs are coming so shouldn't be too much longer, probably going NVidia next time around though) and the CPU I hope to replace with a Broadwell based Socket LGA 1150 at some point... (probably when they're cheap after Skylake launches not right at launch for Broadwell)

I'll probably move to Windows 10 when it releases (no plans to run pre-release versions though) as well as DX12 when it's available.

Super looking forward to this game... heck I basically built this rig just to play it.

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I aHmmm... might fit...

I am still disappointed that PCs still have more overhead than consoles. I mean hell if it runs on an Xbox it should run on a PC with equivalent hardware...

A PC is also running a much heavier OS that has a lot of stuff going on. A console has a lightweight OS and doesn't have much running in the background eating RAM and CPU.

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so i am the recommended spec (except i have 16gb or ram, overclocked 3770,  and 680, which i assume is similar to 770, though possibly with less ram :()

yeah, so the drop from top of the line to just recommended takes 2.5 years...

 

at least i should be able to play it well, as i don't really want to spend more money on PC right now, as my original rig cost me an arm and a leg.

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Hey guys, little question here, my graphics card is better than the recommended one (gtx 970), BUT my CPU is worst than the minimum (i5 3330), and the rest of it is equal the recommended settings, how do you guys think my PC will run it ? 

 

ps.: ac unity, wich have similar required settings as the witcher's ( with a slightly better vga required  ), run at high in 40 fps, but since is a very bad optmized game, i wanted to know if maybe i can get High around 50 fps in the witcher 3.

 

ps2.: sry for bad english and thank you.

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I've never played any of the Witcher games-despite purchasing the first two from Good Old Games-but this looks like a good time to get onboard.  I'm running 4GB GeForce GTX 770s (one per box) so I should be ok.

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Hey guys, little question here, my graphics card is better than the recommended one (gtx 970), BUT my CPU is worst than the minimum (i5 3330), and the rest of it is equal the recommended settings, how do you guys think my PC will run it ? 

 

ps.: ac unity, wich have similar required settings as the witcher's ( with a slightly better vga required  ), run at high in 40 fps, but since is a very bad optmized game, i wanted to know if maybe i can get High around 50 fps in the witcher 3.

 

ps2.: sry for bad english and thank you.

You'll be fine! That i5 is still able to rock the latest games. That game will be more GPU dependent, and you're covered (As long as the game does not perform poorly). 

 

Also, in another note: 

The Witcher series has always been known for intense PC settings. I hope this game does not perform an AC Unity, and plays poorly. 

 

Having this intense requirements... We will see some interesting FPS.

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Fortunately DX12 should improve the situation massively.

 

Course, we're just getting some devs off DX9...wonder how long it'd take them to go up again heh.

 

If directx 12 supports vista and 7 should not be too long.

 

If MS is still at the "ballmer" dumb level of stupidity and keep directx 12 exclusive to windows 10 then it will take a while again.

 

Core i5 750 overclocked here with a 970 and 12GB of ram

 

I should be able to run it but probably not at max. Hope i can turn MSAA on.

 

I will need to upgrade that cpu next fall.

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If directx 12 supports vista and 7 should not be too long.

 

If MS is still at the "ballmer" dumb level of stupidity and keep directx 12 exclusive to windows 10 then it will take a while again.

 

Core i5 750 overclocked here with a 970 and 12GB of ram

 

I should be able to run it but probably not at max. Hope i can turn MSAA on.

 

I will need to upgrade that cpu next fall.

No self respecting gamer would use a platform that gives less frames per second.

Knowing Microsoft, they might gimp DX12 stack for Windows to give XBONE an advantage.

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If directx 12 supports vista and 7 should not be too long.

 

If MS is still at the "ballmer" dumb level of stupidity and keep directx 12 exclusive to windows 10 then it will take a while again

It definitely won't support Vista, and 7 is in extended support in five days so I wouldn't count on that either.  8.1 very well might get it.

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No self respecting gamer would use a platform that gives less frames per second.

Knowing Microsoft, they might gimp DX12 stack for Windows to give XBONE an advantage.

 

 

This is absolutely not true DirectX 12 is microsoft answer to Mantle.   Already Unreal 4 takes advantage of directx 12.  The bump from directx 10 to 11 was minor one. Directx12 looks like major release. PC will really benefit more than the consoles (xboxone) will.  

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This is absolutely not true DirectX 12 is microsoft answer to Mantle.   Already Unreal 4 takes advantage of directx 12.  The bump from directx 10 to 11 was minor one. Directx12 looks like major release. PC will really benefit more than the consoles (xboxone) will.  

The change from DX10 to DX11 was far bigger than DX9 to DX10.

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Course, we're just getting some devs off DX9...wonder how long it'd take them to go up again heh.

We're just getting devs off DX9 because consoles now support above DX9. AAA devs for the most part target consoles first. How long it will take them to go up again depends on if the current gen consoles can do whatever the API changes are. If DX13 adds features that are supported by existing console hardware then it will be embraced quickly. If it doesn't then games will continue to be DX12 based with DX12+ features tacked on after the fact (just like the DX9 based with DX10/11 features tacked on of last generation) until the new consoles come out with support for the more advanced features.

Consoles also held back the move to 64bit because last gen really couldn't use it so PC games never supported it. Now that the new consoles support 64bit suddenly 64bit PC games are starting to come out. It's not a coincidence, even if you have never owned and never plan to own a console as a gamer it should matter what features they support because core game design will be based off of them. PC gamers will be able to play at higher frame rates and higher resolution with nice little tack-ons like extra foliage and particle effects but the fundamental game design in tied to the console capabilities.

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