XNA Game Studio Express (Beta) Now Available!


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The Microsoft XNA team is pleased to inform you that the Microsoft XNA Game Studio Express (Beta) is now available at the Microsoft Download Center from the following location: http://msdn.com/directx/XNA/gse/. As this is a beta release, we ask that you bear with the few rough spots throughout the product and documentation. The most up to date requirements and known issues for XNA Game Studio Express (Beta) are contained in the readme file, located at http://msdn.com/directx/XNA/gse/readme/. Please view the readme file before downloading or installing XNA Game Studio Express (Beta).

If you have how-to or general questions, please go to the forums here: http://msdn.com/xna/forums/. If you find a bug or would like to make a suggestion, please go to our Connect Web site here: https://connect.microsoft.com/site/sitehome.aspx?SiteID=226. After you sign in with your Windows Live ID, click on Feedback. From there, you can choose to file a bug or offer a suggestion for XNA Game Studio Express and/or the XNA Framework.

On behalf of all of us, we thank you for giving XNA Game Studio Express (Beta) a try. We look forward to seeing where our tools and your creativity will take you!

- The XNA Team @ Microsoft

souricon.gif News source: Microsoft

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Before I Jump In, how easy is it to get to grips with? Do I have to learn XNA code?

the doc's come with XNA to learn how to use it... But you'll need a quick crash course in visual C#.. But that'll only take like 15 to 30mins..

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the doc's come with XNA to learn how to use it... But you'll need a quick crash course in visual C#.. But that'll only take like 15 to 30mins..

Could you point me in the right direction?

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I bet the first apps that will come out are emus... :devil: :shiftyninja:

now you'll be able to play PS, N64, GBA and almost any other old console/portable game out there on your 360... :shifty: :whistle:

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here's something you can use to play around with XNA GSE... :happy: :yes:

Vertigo Software Inc. has released Quake II .NET, a version of id Software's popular Quake II game ported to the Microsoft .NET common language runtime (CLR) using Microsoft Visual C++ .NET 2003.

Download Quake II .NET from Vertigo Software, Inc., including full source code and project files for Visual C++ .NET 2003, as well as a white paper describing the effort.

This application demonstrates the powerful capability of Visual C++ to retarget existing C++ code at the .NET CLR with little effort. It shows how a highly performance-critical application like Quake II can retain these characteristics in the CLR environment, while simultaneously offering new features implemented using the .NET Framework.

Visual C++ .NET 2003 provides language and compiler support for optimized Microsoft Intermediate Language (MSIL) code generation. Together, these features enable C++ developers to write applications incorporating .NET Framework features, including garbage collection, Windows Forms, and XML Web services.

Q2Overlay.png

Download and Build Quake II for .NET

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here's something you can use to play around with XNA GSE... :happy: :yes:

Just got done compiling Quake 2 and I will really try to dedicate a part of my time to learn XNA code so I can contribute to a wiki if one is setup or someone is willing to let me set one up.

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Hey, erm...how do you paly games without a gamepad? It occured to me when I tried to debug Spacewars...

It would involve editing your code so you can use a keyboard and mouse, but I'm lazy so I just bought a Xbox 360 wired controller.

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