[Release] Universal UXTheme Patcher v2.1


Recommended Posts

  • 2 weeks later...
The purpose is to have the unattended install, updates, hotfixes (if needed), configuration, and third party security software all installed using one disc with no interaction. Getting closer. Third party security software has taken some time to get familiar with the command line switches for proper install using some batch file(s), and then the batch file has to pull a script to set the 3rd party prog up with the correct options. I found it intriguing at first, but now just want to have something that works.

Nlite includes an option to patch your uxtheme.dll and more options you might useful in creating your unattended disc

Thanks, worked perfectly.

Multi-patcher 4.0 (at the time I wasn't aware of 5.0) failed to patch a new version of XP w/ SP2 and all Feb. patches slipstreamed.

I was getting explorer.exe crashes everytime I opened a Windows Explorer window.

This worked great; and no Windows File Protection!

  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

I've already installed UXtheme multipatcher 5.5, but have heard this may work better. Aside from doing an entire system restore or something, is there any way I can use this instead? Or can I just install this over UXtheme multipatcher 5.5.

Oh yeah, and can this, if "improperly installed" keep my computer from booting up? O___O And if I do a partial system restore, will uxtheme.dll go back to normal, XP factory settings?

Thanks!

  • 2 weeks later...
  • 2 weeks later...
Be nice if you could fix the link in the 1st post :(

Would it be possible to have your permission to distribute this patcher with my themes? :)

Thanks in advance

You'll have to get in touch with Flyakite for that. I saw the link was dead so I just hunted down a working link via google and posted it. This patch works effortlessly for XP.

  • 1 month later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Payday TWO!! Is 13 years old man I feel old - I remember trying it out and if I did not know I would say 5-6 years ago or something
    • Payday 2 engine upgrade adds 64-bit and DX11 support, drastically shrinks install size by Pulasthi Ariyasinghe Payday 2, the most popular entry in the heisting game franchise, is getting a surprising update after all these years. This is slated to be a complete engine upgrade that will enhance almost every aspect of the 13-year-old title, targeting performance, loading times, file size, rendering backend, and more. Developer Sidetrack Games is planning a beta to test out the new version ahead of the full public launch. The development team today revealed that the long-awaited upgrade to the 64-bit architecture is happening with this Diesel 3.0 engine update. By letting the game use more ram than 4GB, it is said to improve stability and compatibility on most hardware. It should also help modders in the long term with implementing larger changes too. "While many of the changes are made on the backend and not everything will be visible to you guys because it is a massive rewrite of the entire codebase, there will be a lot of things that you can look forward to," Sidetrack explained. Payday 2 will also hop over from DirectX 9 to 11. Instead of visual improvements, this is slated to reduce the amount of VRAM used by the title, letting more lower-end hardware access the title and run it better. Since these changes would require a complete redownload of the game anyway, Sidetrack says it has revamped "the game's packaging and bundling system." This should reduce the installation size from 86GB to 32GB. "So, now it's time to finally move the game to your SSDs," added the studio. The Payday 2 Diesel Engine 3.0 update is entering open beta on June 30 for Steam users. No console release plans were announced today. Sidetrack Games says it has been working on this complete rewrite of the codebase for the last nine months. While these changes should break most mods, the studio encouraged modders to use the beta period to repair their creations with support from the development team.
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      440
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      157
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!