Xbox Live Traffic Up 80%


Recommended Posts

Sandvine, an Internet research company, has observed an approximate 80% increase in the number of hosts using Xbox Live and an approximate 30% increase in Xbox Live traffic after the release of Gears of War. Below is a press release with further details:

-------------------------------------------

Sandvine Identifies Surge In Xbox Live And iTunes Traffic

North American service providers observe 80% increase in Xbox Live users

London and Waterloo, Canada; December 5, 2006 -Sandvine Incorporated, a wholly-owned subsidiary of Sandvine Corporation (TSX:SVC, AIM:SAND), identified a surge in Xbox Live and iTunes traffic on North American broadband networks following the release of new Xbox games and iTunes 7.

Through the use of its intelligent broadband network solution, Sandvine observed an 80% increase in the number of Xbox Live users across a sampling of North American-based broadband service providers' networks during the first week following the release of six new Xbox games. On November 7, 2006, Microsoft released six new games for Xbox, including the highly anticipated release of Gears of War, which sold 1-million copies in the first two weeks.

This spike in Xbox Live traffic following the launch of a highly anticipated game is reminiscent of Halo 2's release in 2004 (www.sandvine.com/news/pr_detail.asp?ID=65), marking the first boom in online gaming and resulting in the sustainable popularity of Xbox Live.

On September 12th, Apple released iTunes 7, enabling users to download full feature-length films onto their iPods. Based on data available to Sandvine at that time, North American broadband service providers saw an approximate 140% peak increase attributed to iTunes bandwidth usage in the wake of this release.

"The effect Gears of War and other games are having on networks indicates to service providers that online gaming is not just a craze. Their networks must be equipped to protect this increasingly valuable traffic from the effects of a best-effort network," says Dave Caputo, president and CEO of Sandvine. "Other multimedia applications like video downloads onto iPods are increasingly becoming popular, so service providers need to identify these trends early in order to proactively ensure there is adequate capacity to support the extra bandwidth usage."

Source - TeamXbox

I imagine MS would have more reliable numbers, but it really wouldn't surprise me at all if indeed these are accurate. Good news for XBL.

-Spenser

Link to comment
https://www.neowin.net/forum/topic/519047-xbox-live-traffic-up-80/
Share on other sites

according to something I read, GoW will most likely be released for PC sometime next year.

Right now, as thagame pointed out, GoW is pushing 360 sales up so it will probably be awhile until it is available for PC.

I hope that when it is released for PC that versus battles won't be mixed 360's and PC's. PC's would have an unfair advantage because they will have better graphics and keyboard+mouse gameplay.

according to something I read, GoW will most likely be released for PC sometime next year.

Right now, as thagame pointed out, GoW is pushing 360 sales up so it will probably be awhile until it is available for PC.

I hope that when it is released for PC that versus battles won't be mixed 360's and PC's. PC's would have an unfair advantage because they will have better graphics and keyboard+mouse gameplay.

how would graphics give PC an advantage? and can't you hook a usb keyboard/mouse into the Xbox360?

how would graphics give PC an advantage? and can't you hook a usb keyboard/mouse into the Xbox360?

In GoW, probably not that much of an advantage. But a (high end) PC should be capable of higher resolution which will help those head shots. But GoW is more of a close up and personal game, so probably not by much.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Looks like no official TBW rating, which should be a required listing in my opinion for sites like Amazon (hell, put it on the box too.)
    • I think I understood the article fine. Online password managers open users up to more possibilities of getting hacked, and due to KeePass being offline and local it reduces the idea of getting hacked. If someone chooses to put their database online they're kinda missing the point. With regards to the idea of the on-prem idea, I would have two issues. I'm not sure about the first issue, but I wouldn't be surprised about them offering a cloud storage for the passwords that most wouldn't bother to switch off, regardless of if they went for on-prem or not. The second issue is that the on-prem solution for Bitwarden costs money, whereas KeePass is free and open-source (as far as I am aware). The article points out how to sync the database between devices, and I recognise that deficiency in security. But it isn't a necessity. So both services can offer a same idea, but one is free and the other isn't...choices, choices.... But to each their own.
    • AB Download Manager 1.9.2 by Razvan Serea AB Download Manager is an open-source, feature-rich download manager designed to accelerate downloads, organize files efficiently, and provide seamless control over downloads. With support for multiple connections, resume capability, and an intuitive interface, it enhances the downloading experience for users seeking speed and reliability. The software integrates with various browsers, enabling quick link grabbing and batch downloading. It supports HTTP, HTTPS, and FTP protocols, ensuring broad compatibility with different file sources. Users can schedule downloads, set speed limits, and categorize files automatically for better organization. AB Download Manager is lightweight yet powerful, making it a great alternative to proprietary download managers. Its open-source nature allows developers to contribute, customize, and improve the software as needed. Whether you're downloading large files, managing multiple downloads at once, or seeking an ad-free experience, this tool offers a practical and efficient solution. Key features of AB Download Manager: Multi-Connection Support – Accelerates downloads by splitting files into multiple segments. Resume Capability – Allows paused or interrupted downloads to be resumed without starting over. Batch Downloading – Supports downloading multiple files at once for improved efficiency. Browser Integration – Captures download links directly from browsers for seamless operation. HTTP, HTTPS, and FTP Support – Ensures compatibility with a wide range of file sources. Download Scheduling – Enables users to automate downloads at specific times. Speed Limiting – Lets users control bandwidth usage for optimized performance. File Categorization – Automatically organizes downloaded files into designated folders. User-Friendly Interface – Simple and intuitive design for easy navigation. Cross-Platform Compatibility – Works on multiple operating systems. Ad-Free Experience – No intrusive ads or tracking for a clean user experience. AB Download Manager 1.9.2 changelog: Added New Twilight theme (#1292) Optional download completion notifications on Android (#1290) Fixed Fixed a crash on some older CPUs on Windows Fixed oversized system tray icon on macOS Improved Updated translations Prevented Android devices from sleeping while downloads are active (#1291) Various UI and UX improvements Download: AB Download Manager 1.9.2 | Portable | ~80.0 MB (Open Source) Download: ARM64 | Portable ARM64 | Android Links: AB Download Manager Website | Github Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I am not surprised because life is the product of a lot of biochemical and physical processes that releases various energies as a by-product. The only thing new here is the detection of these photon emissions. The researches noted this "glow" is not a metaphysical one. They don't even immediately end when one is dead. Things like fires, light bulbs, and on a bigger scale stars release a lot more "light" and they are hardly alive.
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      516
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      87
    4. 4
      Michael Scrip
      79
    5. 5
      Steven P.
      73
  • Tell a friend

    Love Neowin? Tell a friend!