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Neowin's official Team Fortress 2 server


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#1 vetEmuZombie

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Posted 19 May 2010 - 06:07

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It may be a few years late, but Neowin now has an official TF2 server sanctioned by Neobond himself!

Its location: Chicago, IL, United States. (sorry those on the other side of the world)

IP and port: 8.9.16.185:27015

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You can also easily find the server by setting the game to filter the tag "neowin"

Neowin subscribers of any level also get extra perks including:
Their own custom achievement
Auto balance immunity
End round immunity.

Please see this thread for more information. (View restricted to current subscribers)

Come join us and play with your fellow Neowin members at our new home for TF2.


Want to join but aren't sure how? Here's a brief tutorial:




Any questions, comments, or suggestions can be directed to me. Just send me a PM on the forum. Hope to see you there!


#2 Minifig

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Posted 19 May 2010 - 06:15

This needs to be stuck.. And I am THERE.

#3 strelok1911

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Posted 19 May 2010 - 10:29

USA hosted?
No thanks.

#4 Nagisan

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Posted 19 May 2010 - 12:30

Hmmmm.....would love to play on it, but I only play 24-person, and would prefer to have nocrits if possible (even better, nocrit, disable damage spread and disable shotgun spread).

#5 Zeet

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Posted 19 May 2010 - 13:33

Even though it's hosted in the USA, I don't lag that much so I'll still play on it now and then

#6 Denis W.

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Posted 19 May 2010 - 17:45

Ooo, another Chicago server. I get great pings from there :D

#7 Steve B.

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Posted 20 May 2010 - 10:52

Hmmmm.....would love to play on it, but I only play 24-person, and would prefer to have nocrits if possible (even better, nocrit, disable damage spread and disable shotgun spread).


So basically ruining the fun of the game. No spread makes the Heavy way overpowered and no shotgun spread turns it into a single shot, overpowered pistol (Read: FAL equivalent from MW2).

Random crits are great fun, I feel that you lose some of the charm that is the randomness of it when you're playing. Crit wrenching people is so fun.

24-30 isn't that much of a difference, just 3 more players per team.

#8 Nagisan

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Posted 20 May 2010 - 15:48

So basically ruining the fun of the game. No spread makes the Heavy way overpowered and no shotgun spread turns it into a single shot, overpowered pistol (Read: FAL equivalent from MW2).

Random crits are great fun, I feel that you lose some of the charm that is the randomness of it when you're playing. Crit wrenching people is so fun.

24-30 isn't that much of a difference, just 3 more players per team.

Anything more than 24 players gets massive spam from demos and soldiers.....even on 24-person servers, half my deaths are from demos that had no idea I was even there.

No damage spread disables the random damage spread, not damage falloff, that does not overpower a heavy any more than it overpowers every other class. Instead of a soldier doing 105-112 damage at point blank range with perfect hit, he will do 112 every single time. That goes for all other weapons equally, so its not overpowering any single class, as all get equal damage ranges.

Look at it this way for damage spread, you die and notice someone has 5 or so health left. If the random damage spread worked in your favor during that encounter, they would have died and you probably would not have. Disabling damage spread means if they had 5 health left, then they did a better job at getting their damage to hit you, than you did trying to get your damage to hit them.

For shotgun spread, no, it does not turn it into a single shot, have you ever tried playing with most randomness removed from the game? It honestly sounds like you have not.

Disabling shotgun spread puts 1 bullet directly down your crosshair (like it does already) and puts the other 7 pellets in a sqaure around that middle pellet. That means your shotgun will always fire pellets in the same exact pattern, allowing you to more easily hit a target with more pellets than if it had been random spread. As an example: With random shotgun spread, you can fire 3 shots at medium range and not hit your target with a single pellet. Without random shotgun spread, you can fire those same 3 shots, but hit your target every time with at least some of the pellets.

And how is the pistol overpowered by doing either of the above? Damage falloff is STILL in the game with damage spread disabled, so a long-range pistol shot is still going to do like 5 damage or whatever.

Random crits blow......they are basically a way for a crappy player to kill a top player with luck and luck alone. Sure its good for average pubbers that have little experience in the game, but when you get completely killed from a crit rocket fired from across the map as you turn a corner, and know that without that pure lucky crit you would have only taken maybe 50 damage, it gets quite annoying. Do I like killing a bunch of people in a single crocket? Sure, its pretty funny to see, but I would much rather NOT kill someone because I didn't get a lucky crit, than get killed from across the map due to a lucky crit.

I do not mean to try to insult you, but you sound like an average pub player who enjoys killing and getting killed due to luck. I personally do not get joy out of killing people with luck, to the point that when I play on the normal server I play on, I will start a vote (or try to, at least) to disable crits the second I kill someone with one if I forget to do it when I first join.

As for random damage spread and shotgun spread, you have no idea what you are talking about, which tells me you have no experience playing on servers with them or testing them on your own. Both remove luck, neither increases damage in a way that any class becomes overpowered. Without random damage spread, a heavy minigun bullet is still going to do low damage at longer ranges.

EDIT: So no, I am not removing the fun out of the game, I am removing the luck that you have little to no control over from the game.

#9 Drew

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Posted 20 May 2010 - 15:52

I'll give this a try tonight when I get home, I think my pings are usually OK to USA servers so fingers crossed :)

edit: server browser shows about 120 so should be playable :)

Edited by Drew , 20 May 2010 - 15:52.


#10 Steve B.

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Posted 20 May 2010 - 15:57

And how is the pistol overpowered by doing either of the above? Damage falloff is STILL in the game with damage spread disabled, so a long-range pistol shot is still going to do like 5 damage or whatever.


I am an average pub player, I don't play competitively, shotguns never shoot that accurately in real life so why should a game be different? This part of my post you read wrong, I read yours as putting all pellets down the crosshair, as such I said the shotgun would be the same as the pistol except with higher damage and lower fire rate/clip size.

Random crits, well, I don't mind them at all, but it's quite a laugh when you crit wrench a scout about to cap the intel.

#11 Nagisan

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Posted 20 May 2010 - 17:27

I am an average pub player, I don't play competitively, shotguns never shoot that accurately in real life so why should a game be different? This part of my post you read wrong, I read yours as putting all pellets down the crosshair, as such I said the shotgun would be the same as the pistol except with higher damage and lower fire rate/clip size.

Random crits, well, I don't mind them at all, but it's quite a laugh when you crit wrench a scout about to cap the intel.

Ah, okay, yeah....it doesn't put all the shotgun pellets down the crosshair (which, as you said, would be way overpowered), it instead sets a pattern so all shotgun bullets follow that pattern for every shot.

And yes, shotguns never shoot that accurately in real life, but, how many people do you know can survive shooting their feet with a rocket? IMO TF2 should not be about realism, it should be about fun. As such, all weapons should have a somewhat predictable pattern in which they shoot. Beyond that, crits actually seem to simulate realism more than no crits, as a single well-placed crit will kill most classes with just about any classes primary weapon. Whereas with no crits, it takes more shots to kill people, which lead to more fun IMO.

As I said, I definitely do get a laugh out of getting random crits at perfect times, but I absolutely hate shooting a sniper at close range with the scattergun, only to have him turn and 1-hit crit kill me with a kukri lucky crit. Or, like yesterday, I nailed a guy with 2 rockets (an enemy demo), and he got a lucky crit nade. Before he got the nade, I was at roughly 150 health. When I died, the deathcam showed he had a whopping 5 health. Had he not gotten the crit at that exact moment, chances are I would have killed him and lived. Instead, he got lucky, and I died, which is what I do not like about crits.

What makes things worse, is with random damage spread, that 5 health he had left would be in the range that, if my previous 2 shots had done just slightly more damage (within the damage spread of rockets) he would have died before he got the crit. Instead, due to random damage spread, he killed me.

That being said, the server I play on currently has random crits and random damage spread (random shotgun spread, however, is disabled), but I simply have been unable to find a good 24-person server that has random crits, random damage spread, and random shotgun spread disabled that has less than 100 ping.

#12 Steve B.

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Posted 22 May 2010 - 00:11

Do you have the IP of this server you play on, I'm intrigued and would like to try it :)

#13 Nagisan

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Posted 22 May 2010 - 02:08

Do you have the IP of this server you play on, I'm intrigued and would like to try it :)

209.51.145.133:27015

Control Point Podcast #1 server.....I get around 40 ping on it and most of the normal players actually work together and get things done (sometimes they will screw around for the fun of it, though).

#14 Blackhearted

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Posted 22 May 2010 - 05:17

USA hosted?
No thanks.

You do remember that due to the crutch called ping compensation you'd still be able to do well even half way around the world thanks the the hundreds of false positives per hour this 'wonderful' crap generates. right?

#15 ObiWanToby

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Posted 22 May 2010 - 05:27

You do remember that due to the crutch called ping compensation you'd still be able to do well even half way around the world thanks the the hundreds of false positives per hour this 'wonderful' crap generates. right?


He's too hardcore to deal with that...

I play on UK servers all the time. It really doesn't matter too much anymore. In any game. CoD, BFBC2 or TF2