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Hmmm... coming in 2011.

Man, if this gets released anywhere near Diablo 3 the investors are going

to be ****ed. <--Angry.

Just sayin'.

As great as Torchlight is, it won't be able to hold a torch to the profits D3 is going to see, just because of the brand name.

Pun intended.

I'd guess D3 at earliest very late 2011. We will see how it goes, I don't think Blizzard wants to release two of their games/expansions close to each other. It will be interesting to see when SC2 first expansion gets out, if fairly late then it will take ages until we get to play the Protoss campaign.

A very good Diablo clone, so this sounds interesting. :) Hopefully they'll now get the time to flesh out the storyline a bit. I'd like to see a mostly optional story, but one that's still there if you want to follow it more closely by talking to townsfolk.

A very good Diablo clone, so this sounds interesting. :) Hopefully they'll now get the time to flesh out the storyline a bit. I'd like to see a mostly optional story, but one that's still there if you want to follow it more closely by talking to townsfolk.

I think that was mentioned in a interview, that now they do have hired a person that does story/writing, which they didn't have in the first game.

Ah yeah found it, it's in this interview on page 3;

http://www.pcgamer.com/2010/08/04/torchlight-2-interview-with-runic-games/

We actually hired a writer this time out, so we?re endeavouring to have a coherent narrative, and to work that more into the quests that you?re undertaking.

4 player minimum for co-op is kind of lame IMO. Why 4 players? I have a good friend with whom I constantly play online games with, we know each other extremely well and work well together as a team (we use to PvP in D2 as a team and clear out duel servers with just us 2), we plan on getting Portal 2 for its co-op, and seeing as Torchlight is 4-player minimum co-op, I doubt we will pick it up now....good job Torchlight devs, you screwed up the co-op and the game hasn't even released yet. >.<

There shouldn't be any reason to require a minimum number of players unless it is player vs player (like FPS games), in an RPG style game, it should be anywhere from 1 to whatever your max player size is.

4 player minimum for co-op is kind of lame IMO. Why 4 players? I have a good friend with whom I constantly play online games with, we know each other extremely well and work well together as a team (we use to PvP in D2 as a team and clear out duel servers with just us 2).....

Where did you get that info? They are for example playing 3 characters in the teaser trailer.

Where did you get that info? They are for example playing 3 characters in the teaser trailer.

http://www.runicgamesfansite.com/content.php?1102-Shotgun-Podcast-with-Runic-about-Torchlight-II

Co-op is a minimum of four players, and a possible maximum of eight. Summons are a major factor in these numbers. Not finalized. (28:52)

It DOES say "Not finalized" so it could change, but if they keep it 4 minimum, you can count on my friend and I ignoring it.

Yeah, but its just badly worded. They are considering the max number of players. I.e. you could either be 2-4 or 2-8. They are considering how much it will affect performance etc.

It says in the comments that it is confirmed on the official forums even though it's not linked

@cccenturion I noticed you are on the Runic forums and this has already been answered for you, but it has not been answered here. But what they mean by "Co-op is a minimum of four players", is the minimum maximum will be four players you will still be able to play two, three, four... They just have not decided on the maximum amount of players allowed in a game.

Searched and found a topic on their offical forums;

http://forums.runicgames.com/viewtopic.php?f=30&t=14206

Some videos from GamesCom in Germany. Probably played with lowest difficulty (player didn't seem to take much damage)

Gamestar.de, German (cam very high quality)

http://www.gamestar.de/index.cfm?pid=1589&pk=14591

Bossfight, huge Minotaur (phone cam, low quality)

http://www.youtube.com/watch?v=0VeKVYmvnoo

Random gameplay (cam med quality)

http://www.youtube.com/watch?v=ALgnIkg9nvY

  • 2 months later...

It's not about a deep story, it's about smashing an endless horde of monsters in different ways and getting loot. Well that's what I play the genre for anyway.

Indeed. At times the game can seem too easy (even with the difficulty settings turned up) but it only takes one moment of arrogance to get yourself into deep trouble. Since my innate arrogance tends to usurp my mental discipline on a fairly regular basis then it keeps the game interesting.

i like when these kinds of games are mindless hack n slash instead of trying to make them hard in some way to appease a certain subset of players. when i play diablo or a game like torchlight(haven't played the first one yet) i just want to relax and grind hordes of mobs.

i also like how they let you cheat online in this one. i like being able to not worry about picking up loot alll the time and just stay focused on clearing each part of the map. may seem silly, but keeping scrolls of identfy in my small inventory and spaces for drops and taking time to compare stats on gear in diablo 2 really kills my buzz. i just want to set the lan game to 8 players, and duo with my bro on my barb while he plays his necro and spam hp pots endlessly while holding down my right mouse button in the direction of monsters.

then again actively looting stuff has become a real drag to me any game with item drops. i don't want to stop the action to pick up junk. just auto put it in my bag and let me sort through it when i go back to town. also don't make my bag so small that i have to go back to town super often either. let me spend most of my playtime actually playing the fun parts of the game.

  • 9 months later...

Torchlight 2 priced at $20, final class revealed[

Torchlight 2, the cooperation-friendly sequel to the million-selling dungeon crawler, has been officially priced at $20 by Runic Games. That's the same price as the original Torchlight. which had a far lower profile.

"Everyone who wants to play Torchlight 2 will be able to comfortably afford to do so, and they'll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchase," said Max Schaefer, CEO of Runic Games.

Runic also revealed the fourth and final class in the game, the Embermage, who will join the Berserker, Outlander and Engineer on an obsessive quest for better loot. We're sure they'll save the world along the way or whatever, but it's the loot that's important.

Torchlight 2 is still targeting a 2011 launch.

-----------------------

can't wait!

The Ember Mage

http://www.torchlight2game.com/about/embermage

All Class-descriptions are available at that link with the Ember Mage being the rightmost character at the screenshot below.

vUpFP.jpg

Runic Account

Runic Games have set up their "Runic Account" page. It's probably for online multiplayer, I don't know everything about it yet as few details are available. I don't know if you have to have an account to play online, even if you play on Steam.

Sign up now to gain access your Runic Account:

* Sign up for the Runic Newsletter, so you can be one of the first to hear news about Torchlight II, including the much anticipated release date!

* Be prepared for the launch of Torchlight II, with upcoming features - including the ability to manage your friends lists for online play.

* Be ready to purchase Torchlight II on launch day and jump right in to the action!

You can find the account page here:

https://secure.runicgames.com/

Runic Games Fansite has a slew of information and interviews from PAX 2011.

http://www.runicgamesfansite.com/

RGF PAX coverage part 1 - Small bits of information about the game

http://www.runicgamesfansite.com/news/4559-rgf-exclusive-pax-coverage-part-1-a.html#post13758

RGF PAX coverage part 2 - Outlander Lore

http://www.runicgamesfansite.com/news/4562-rgf-exclusive-pax-coverage-part-2-lore-outlander.html#post13782

RGF PAX coverage part 2 - interview with Travis Baldree

http://www.runicgamesfansite.com/news/4566-rgf-exclusive-pax-coverage-part-3-travis-interview-1-2-a.html

IGN has a PAX gameplay video of Torchlight II commented by Max Schaefer. It shows off the Ember Mage and the new UI.

http://www.ign.com/videos/2011/08/26/pax-torchlight-ii-developer-commentary

They also have a huge amount of screenshots (off screen) showing off skills etc

http://www.runicgamesfansite.com/members/webbstre-albums-rgf-exclusive-pax-day-1.html

This topic is now closed to further replies.
  • Posts

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With that said, the buttons on the device, from left to right, do the following: Heat button: 3-level heat control at 104°F, 113°F, or 122°F Mode button: Auto mode Circular mode Soothing mode Relax mode Palm and fingers mode Palm and wrist mode Intensity button: from (First-time users) 15Ka, 25Ka, 35Ka, 45Ka, 55Ka, 60Ka (Intensive relief) Knead button: on or off (6 pressure levels) Power button: Long-press to turn on or off Cooling button: turn on or off the cooling fan Also, in the product imagery, it states there are 36 "custom modes," but nowhere is it listed what these modes are. I can only imagine that they mean a combination of all of the above settings in different intensity levels. The device itself seems to rely on a single "kneading" mechanism located at the palm area of the hand, which spins when in use, and the other massage features are mainly utilized through the air sacs, increasing and decreasing at various levels on the hand and fingers. 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However, it could be improved by making it so that the protective covering could be removed and thrown into the washing machine, or get yourself some disposable gloves to use with it. As an Amazon Associate, we earn from qualifying purchases.
    • Thanks for the info, but I'm still not sure if I need this....
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SKG backs this device with dedicated customer service, making it a thoughtful tech-health gift for family and friends App & Bluetooth Music Control: Connect via Bluetooth to control your massage settings through the dedicated app and enjoy your favorite music during your massage session for a fully customizable and immersive relaxation experience Red Light Warmth Technology: Features advanced red light warmth technology that penetrates deep into neck muscles to enhance blood circulation and provide soothing comfort while relieving muscle tension and stiffness Design With all that out of the way, here are my own findings. SKG does not say what materials are used to make the neck massager. However, on the product website, it mentions "soft-touch silicone" with what looks like PU leather cushioning, with the rest being mostly made up of plastics. 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It also includes a 1,400mAh battery with a rated power of 14W and input of 5V, which is the standard for up to USB 3.0 power (although the Amperage is not mentioned at all). SKG does not say how long it takes to charge, but a quick calculation at 2A (if that is what it is) would mean it would take roughly 1.5 hrs to charge from empty. In any case, the light around the button changes from orange to green on a full charge. In addition, it is not possible to use the device while it is charging. On the right of the neck massager is the On/Off and modes button, which also acts as a joystick. 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If the app is stopped, you are required to log in with a verification code over email, which I am not too pleased with, as this means it will only work that way for however long SKG decides to support it through said app. However, I was not able to get the app to connect to the OS500, which I have reported back to my contact. Bluetooth appeared to be working on the neck massager as it became available to pair with my phone, but the SKG app failed to discover it. Before I forget, there's also a switch next to the USB charging port to deactivate and activate the Voice Prompt, which, when enabled, audibly tells the user when switching intensities, modes, or connecting to the app and informs when the massages start and are completed. That said, on to my likes and dislikes, which are listed below. What I didn't like Unable to connect the Neck Massager to the app Use through the mobile app relies on continued support from SKG What I liked Can be used without the app Cordless use Light and comfortable to wear Heat is also quite comfortable Where to buy: According to the official website, this has an MSRP of $249.99, but is currently $50 (on Amazon). To sweeten the deal a bit more, there's also an in-page coupon that knocks a further $20 off the price. SKG PS700-2 Neck Massager for $179.99 on Amazon (was $199.99) Apply the in-page $20 off coupon for the final price of $179.99 Just like the back massager, this gets a confused thumbs up (due to the cost). However, I cannot rate it through app usage as it failed to connect. As an Amazon Associate, we earn from qualifying purchases.
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    • I just wish they would put more love into Virtual Desktops. There is just so much more they could do.
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