FireFall - Team-based Online Shooter


Recommended Posts

  • 1 month later...

Instead of creating a new thread, I thought I'd resurrect this one.

Here's a new gameplay trailer:

Also, you should register here if you want a chance at playing the beta (whenever that is).

Instead of creating a new thread, I thought I'd resurrect this one.

Here's a new gameplay trailer:

Also, you should register here if you want a chance at playing the beta (whenever that is).

Wow. This looks killer. Truly does.

I have always loved this visual style, and this is without any doubt by far the best implementation I have seen in any game with this style. The lighting is just insane.

Thanks for the link to register. I figured you already had signed up, so I put you down as the referrer. (Y)

http://www.tentonhammer.com/node/28580

Ten Ton Hammer: It’s fairly common knowledge that you’re using the Project Offset engine to fuel the graphics behind your game. How did you make the decision to use that particular engine? Are you worried about the system requirements being too high for the common gamer to enjoy the title?

Kern: We love the graphics quality of the Offset engine, but we knew going into this project that no matter what engine we licensed, none of them were really set up to run an MMO. Offset is an extremely flexible engine and it's built to accommodate our changes and specific, unique needs. The fact that the Offset team was local was an added bonus; it's been very easy for us to work together.

We've actually ended up with a highly customized version of the Offset engine. For example, we've written our own terrain rendering system, editors, UI systems, networking layers, AI, etc. We've even reorganized the main render loop to be specific to our game, and implemented our own skinning system to allow us to draw large numbers of players on screen. We've also integrated Natural Motion's animation system, Morpheme, for our character animation, and Havok for our physics. It's not unlike what Valve ended up doing when they customized the Quake engine for the original Half-Life.

The end goal is to be smart about what graphics features you end up using, because you definitely want to be able to have lots of gamers be able to play your game. Look sharp, be playable.

lookin' gud

http://www.red5studios.com/the-tribe/stepheno/

To be honest, I thought they were using a heavily-modified version of Unreal Engine 3.

Wow. This looks killer. Truly does.

I have always loved this visual style, and this is without any doubt by far the best implementation I have seen in any game with this style. The lighting is just insane.

Thanks for the link to register. I figured you already had signed up, so I put you down as the referrer. (Y)

It's awesome indeed. You're welcome. And yeah, I definitely signed up. Thanks! (Y)

  • 1 year later...

I will give my first 3 children to whoever gives me an invite, I would give any invites I get from signing up to a single friend I game with, and give all others back to the community. Been trying to get an invite since it started, been looking forward to the game since it was announced.

I will give my first 3 children to whoever gives me an invite, I would give any invites I get from signing up to a single friend I game with, and give all others back to the community. Been trying to get an invite since it started, been looking forward to the game since it was announced.

Oh yeah well, I'll take 3 children from someone to get an invite (not really!)!

  • 2 months later...

I recently received an invite. Red 5 sent out 10,000 invites to new testers and 8,000 invites to existing testers to invite their friends. I'm downloading the client right now. :)

821231701.png

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • https://www.tenforums.com/tuto...b-results-windows-10-a.html Check the comment dates. Some of them are as old as 2016.
    • I wonder how many are laid off for cost savings, and this being blamed on AI to make it sound less scary and bad, for a more positive "modern, with the times" spin for investors? Because Oracle is down 14% the past year. We're looking at a company struggling here. If AI would actually be working out so well for them that they can do massive layoffs, surely this would've been reflected the past year in their stock value?
    • AI is the beginning, wait until real robots replace more jobs, specifically jobs that require physical work.
    • AI is indeed eliminating jobs, and Oracle just proved it by Hamid Ganji There’s no question that AI has become the hottest trend in workplaces, and every company is trying to adopt AI-driven solutions across its operations. While some industry leaders repeatedly say AI won’t lead to massive layoffs, recent data suggest that AI is actually one of the main reasons some companies are reducing their workforce. According to Oracle’s annual regulatory filing, the company has laid off about 21,000 employees, or 13% of its workforce, amid increasing AI adoption. “The adoption and deployment of AI technologies across our operations have resulted, and may continue to result, in reductions to our workforce,” Oracle said in the filing. The software giant now has approximately 141,000 full-time employees, a notable decrease from 162,000 during the same period last year. Restructuring expenses, including severance payments, cost Oracle $1.84 billion in fiscal 2026. Additionally, around 49,000 Oracle employees were based in the U.S., while approximately 92,000 were employed internationally. Like many other companies, Oracle has fully embraced AI and concentrated much of its efforts on the technology. The company is also a key participant in the United States’ $500 billion Stargate Project, which aims to build multiple AI data centers across the country. When it comes to AI adoption and its impact on the workforce, opinions remain divided. NVIDIA CEO Jensen Huang, whose company has been one of the biggest beneficiaries of the AI boom, recently said in an interview that attributing job cuts to AI is a “lazy” narrative. “The narrative that connects AI to job loss, for many of the CEOs that are doing it – it is just too lazy. AI has just arrived, how is it possible they're already losing jobs?” Huang said. However, statistics and recent reports tell a different story. According to Layoffs.fyi, 196 tech companies have laid off about 119,800 employees so far this year. Reducing staff and replacing roles with AI agents could become one of the most significant trends in the job market in the years ahead.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      97
    4. 4
      Michael Scrip
      89
    5. 5
      neufuse
      70
  • Tell a friend

    Love Neowin? Tell a friend!