Opera wants to bring Opera Mini & Mobile to Windows Phone 8

Web evangelist Vadim Makeev, employed by the Russian Opera Software team, has recently said in an interview that Opera would try and bring their popular Opera Mini and Opera Mobile browsers to Windows Phone 8 should the platform support it. As the SDK for Windows Phone 8 hasn't been released yet to developers, despite a planned OS release for late October, he couldn't say for sure would be possible, but he hopes it will be.

Unfortunately, we do not comment on timing. I can say one thing, as soon as the ability to release Opera Mobile/Mini for Windows Phone (SDK in this case) is available, we will immediately do it. That is a full SDK for developing in C, for which we could use an existing generic code written for all platforms. Not with the current SDK for the Windows Phone platform. As soon as it appears, we are porting Opera Mobile/Mini.

As he says above (translated from Russian), the current SDK for Windows Phone 7 does not allow the use of native code, but one of the major features of Windows Phone 8 is that native ("generic") code is supported. This would allow the Opera team to easily port their Mini and Mobile browsers from other platforms without a major re-write.

WP8 is going to ship with a vastly improved browser, Internet Explorer 10, but to have options available for those who desire more features - or just hate Internet Explorer - would be great for the platform. This isn't a confirmation that Opera Mini or Opera Mobile will be available for Windows Phone 8, but at least the Opera team is eager to see their browser on Microsoft's upcoming mobile OS revision.

Via: WMPowerUser
Source and Image: WinPhoneLive | Thanks for the tip FoxieFoxie!

Report a problem with article
Previous Story

Nominet proposes .uk domain, asks you to join them

Next Story

Iran removes block on Gmail again after a week

13 Comments

Commenting is disabled on this article.

If they want to develop entirely in C, they'll have to write some C++/CX to deal with WinRT or buy new walls after the end of each week, because the existing ones will soon have the shape of their employees' skulls.

There's no reason why they can't as far as I know. With WP8 now supporting native C++ code doing a browser shouldn't be an issue.

GP007 said,
There's no reason why they can't as far as I know. With WP8 now supporting native C++ code doing a browser shouldn't be an issue.

Still have to go with the API from WinRT no? So not everything is possible.

Oh god yes, Opera please show Google and Mozilla to go suck it and that you are able to run a browser in WinRT without using Trident. (even if Opera uses the same tactics on iOS, or its speedup mode in normal Opera browser)

Shadowzz said,
Oh god yes, Opera please show Google and Mozilla to go suck it and that you are able to run a browser in WinRT without using Trident. (even if Opera uses the same tactics on iOS, or its speedup mode in normal Opera browser)

Windows Phone 8 != WinRT != Win
Windows Phone 8 ~ Windows 8

Shadowzz said,
Oh god yes, Opera please show Google and Mozilla to go suck it and that you are able to run a browser in WinRT without using Trident. (even if Opera uses the same tactics on iOS, or its speedup mode in normal Opera browser)

With all due respect, do you even know anything about developing browser engines? You cannot make a browser on the WinRT or the WinPRT platform.

Well, I suppose you could, but it would only be as powerful as IE6 in certain aspects and would not be suitable for the modern Web.

Meph said,

With all due respect, do you even know anything about developing browser engines? You cannot make a browser on the WinRT or the WinPRT platform.

Well, I suppose you could, but it would only be as powerful as IE6 in certain aspects and would not be suitable for the modern Web.

Everything you said is exactly the opposite of true.

Seriously, why would the ARM version of Windows 8 reduce the features of a browser back 10 years? There is none. Your comparison would be like saying, the tire on your car is flat, so put water in the radiator. They have nothing to do with each other.

If Unreal can run the FULL VERSION of their engine on Windows RT (not the mobile crap you get on Android or iOS), why do you think a browser would not be powerful or have the same features on WinRT?

Really?

bogas04 said,

Windows Phone 8 != WinRT != Win
Windows Phone 8 ~ Windows 8

Ok, you like the OP are conflating things a bit, and neither is entirely correct.

WinRT is a framework that runs on Windows 8.

Windows RT or Windows 8 WOA is just the ARM version of Windows 8.

Windows RT = Windows 8
(The only difference is the artificial lockdown of Windows RT where Microsoft wants developers to at least put a ModernUI wrapper on applications.)

Windows RT is just another platform version of Windows 8, but instead of targeting x64 or x86 it is targeting ARM.

(Just like there was an Itanium, x64, x86 version, or back in the 90s when there was Alpha, x86, PowerPC, etc)

These are all examples of the SAME OS, just running on different hardware platforms.

However, technically, WP8 = Windows 8 too.

The distinction is what is available to developers for WP8 and what is artificially not available.

See Microsoft has a complete version of Windows 8 running on phone hardware, including the desktop. However, since the desktop UI is painful on a phone (aka WinCE UI) Microsoft is pushing developers to stay with the conventions of WP7's application platform.

So it is fair to say WP8 != Windows 8 because of the application framework differences allowed by Microsoft that also deviate from the Modern UI, putting WP8 in a different class of OS, but only for usability reasons.

thenetavenger said,

Everything you said is exactly the opposite of true.

Seriously, why would the ARM version of Windows 8 reduce the features of a browser back 10 years? There is none. Your comparison would be like saying, the tire on your car is flat, so put water in the radiator. They have nothing to do with each other.

If Unreal can run the FULL VERSION of their engine on Windows RT (not the mobile crap you get on Android or iOS), why do you think a browser would not be powerful or have the same features on WinRT?

Really?


Your analogy of the Unreal engine doesn't hold water, I'm afraid. Browser engines need a different set of APIs that game engines don't need. I'm guessing you haven't heard of Metro Style enabled Desktop Browsers? I've written an article about this, if you're interested:
http://www.theverge.com/2012/9...wsers-windows-rt-and-the-eu