Unity3D graphics engine support coming to Windows 8 and Windows Phone 8

Microsoft is working hard to unify their three major products in Windows, Xbox and Windows Phone. Now, Unity Technologies have announced they will support the Windows 8 and Windows Phone 8 platforms.

Jeff Webber, a well-known Krashlander developer relayed the information via his Twitter account. The news has since been confirmed by Edge-Online.com and Unity Technologies CEO David Helgason revealed that 53% of mobile games developers use the engine. He went on to add:

Our mission at Unity has always been to provide solutions for developers to effortlessly bring their work to as many different platforms as possible. The Unity community has been asking for access to Windows Phones and have been eagerly anticipating the release of Windows 8. We’re happy to announce that we will support both.

It hasn’t been the smoothest of rides for Windows 8 and Microsoft in dealing with the gaming community. Valve founder Gabe Newell, Blizzards’ Rob Pardo, Minecraft’s Markus “Notch” Persson and id Software’s John Carmack have all been publicly venomous toward the OS.

But this move might finally be a way for Microsoft to allow the platforms to reach their full, gaming, potential.  With the Unity game engine able to produce games for Windows, Mac, Xbox 360, PS3, Wii, iPhone, iPad, Android (with Linux to be added soon), there is the potential for Windows Phone 8 to get any games developed for the iPhone in a much shorter timescale. It also opens up the potential for cross platform gaming between Windows 8, Windows Phone 8 and the Xbox 360.

The Metal War Online video below shows the capability of the Unity engine.

John Richards is the senior director of Windows App Marketing at Microsoft:

We are excited that the Unity community will now be given the opportunity to develop world class titles for Windows 8 and Windows Phone 8. The number of high quality Unity-authored games for the PC, Xbox, and mobile devices already created is staggering and we’re looking forward to seeing these products appear in the Windows Store and the Windows Phone Marketplace.

Simply put, this is a great move by Microsoft. By utilising an already established game engine, they are showing that they believe that Windows 8 and Windows Phone 8 to be a viable gaming platforms, despite what their more recent critics say.

Source: WMPoweruser

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15 Comments

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FalseAgent said,
Gabe Newbell, take note.

Hey now, Gabe did say he hopes he's wrong about Windows 8. It's just his totally-straight all-male fan club can't handle anything beyond black and white and defaulted to worshiping his criticisms only.

The only truly annoying thing about Gabe is the unswaying, unconditional love from his fans.

Joshie said,

Hey now, Gabe did say he hopes he's wrong about Windows 8. It's just his totally-straight all-male fan club can't handle anything beyond black and white and defaulted to worshiping his criticisms only.

The only truly annoying thing about Gabe is the unswaying, unconditional love from his fans.

Gabes changed his view on things before, PS3 anyone? Of course that was probably more to do with the fact Sony bent over and let them stick steamworks in their system.

With the core changes in WP8 and Windows 8s winrt ability as far as DirextX and C/C++ support goes I have no doubt we'll see some very good games on future phones and tablets.

I hope developers take advantage of things like Xbox Live and do what Skulls of the Shogun is doing and syncing the games between devices so I can start on the 360, save, move over to the tablet and or a phone and keep playing where I saved from.

GP007 said,
With the core changes in WP8 and Windows 8s winrt ability as far as DirextX and C/C++ support goes I have no doubt we'll see some very good games on future phones and tablets.

I hope developers take advantage of things like Xbox Live and do what Skulls of the Shogun is doing and syncing the games between devices so I can start on the 360, save, move over to the tablet and or a phone and keep playing where I saved from.

With Windows 8 RT, there really are no limitations, as it supports all the graphics technology Windows 8 x86, x64 support with DirectX11.1, and even using the new WARP features for lower end GPU software rendering assistance.

Windows Phone 8 is the one that would have potential limitations, but those would be from the artificial OS platform limitations, as it technically supports DX11.1 and WARP features as well.


So the only thing holding back gaming is the hardware, and with ARM and GPU performance gaining a lot in the past few years, the potential for Xbox 360 class games on your WP8 and Windows 8 RT device is almost here if not here now.

With the Microsoft's unification of NT technology and easy portability, taking a Windows 8 or Xbox 360 game and putting it on Windows 8 RT or WP8 is going to be easy, and even if the ARM device can't handle the full rendering quality, the developer can pull done the rendering mesh and texture levels and the game will easily port and run.

The last part is the brilliance of what Microsoft has done, as even OpenGL ES cross platform development from OS X to iOS is not this smooth or easy.

It is strange that there are developers that 'get this' and some that want their free 15 minutes to complain about the Windows 8 strategy that they obviously don't understand how this shift and unification of technologies is a 'good' thing for developers, especially gaming developers.

The title is a little bit misleading. It should be 'Windows 8 and Windows Phone 8 have Unity 3 graphics engine support' or something like that.

Neobond said,
Agreed, changed it.. My fault for approving it like it was.

Anyway, back to the topic, this is great. Hoping to see more games like Shadowgun and the likes on Windows 8 tablet/Windows Phone 8 devices