Rayman Legends coming to Xbox 360/PS3


Recommended Posts

UBISOFT?'S RAYMAN LEGENDS NOW COMING TO XBOX 360? AND PLAYSTATION 3?

London, UK - February 7th, 2013 - Today, Ubisoft announced that its forthcoming title Rayman Legends, already announced for the Wii UTM system from Nintendo, will also be released on the Xbox 360? video game and entertainment system from Microsoft and the PlayStation?3 computer entertainment system. All versions will now hit shelves in early September 2013.

The Microsoft Xbox 360? and Sony PlayStation? 3 versions of Rayman Legends are being developed by Ubisoft Montpellier, the same team behind the Nintendo Wii UTM game. Rayman Legends has been praised for its stunning visuals and innovative gameplay by media around the world and labeled as one of the most anticipated platformers of 2013.

"We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system", says Geoffroy Sardin, EMEA Chief Marketing & Sales Officer. "We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game."

Rayman Legends retains the fantasy appeal of its predecessor while adding a multitude of clever and entertaining gaming modes, new characters, new environments and a new soundtrack. The award-winning team of artists, designers and composers from Origins has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated game rendering that elevate Rayman's graphics to the next level.

For more information on Rayman Legends, please visit:

www.raymanlegends.com

Source: http://www.joystiq.com/2013/02/07/rayman-legends-delayed-to-september-also-coming-to-xbox-360-and/

It uses the Tablet controller on the Wii U (the little bug guy is controlled by tapping and dragging). They'd have to really alter the game to make it work on the 360 or PS3.

Have you played the game on the WiiU ? there's none of the tablet controller stuff that couldn't be done with a controller. in fact I'd say the game would be better without it.

sure it uses the tablet in a unique ish way and at least makes creative use of it. but it still seems unnecessary. and it's annoying the way it splits the focus between the screens, and first look at the TV, then, look at the screen, then look at both, then look at the TV... it's just annoying, especially in the tilt the world sequences... gah.

hmm the Wii U version is being released february 23rd or so.

Not anymore

http://ca.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive?abthid=5113f235d131040349000005

Ubisoft has announced that Rayman Legends has been delayed and will no longer be a Wii U exclusive. Legends will now hit Xbox 360, PlayStation 3 and Wii U in early September, more than six months later than its original release date of February 26th.

Crap :(

Was getting ready to buy/play this game, Origins was good and the demo from Legends is awesome!

I think it's the second time it's delayed, it was supposed to be a Wii U launch title... not 100% sure about that, but I think I saw that somewhere.

Yeah it was supposed to be a launch game, they delyaed it about 1-2 month before launch. Now this, I don't get why they want to launch all version at the same time. Unless they get more money out of selling on xbox and ps3 then on wiiU. But even then, i wanted to play that game this month.

Yeah it was supposed to be a launch game, they delyaed it about 1-2 month before launch. Now this, I don't get why they want to launch all version at the same time. Unless they get more money out of selling on xbox and ps3 then on wiiU. But even then, i wanted to play that game this month.

it really is just a dick move, they didn't even give a good reason for the delay (actually they didn't give a reason at all, which is even worse IMO)

I was going to get the Wii U version when it was going to release in February, but since they are delaying it to the same month as GTA V, I will probably just skip it now.

Kind of dumb to delay a finished game because you want to make it multiplatform at the last minute. :s

So Nintendo really can't hold onto exclusives.

I hope it's released on PC as well, as I enjoyed Rayman Origins.

Yeah. I got it on my vita, looks beautiful.

It's all about money dude. I bet even bayonetta 2 will goes multiplatform eventually.

Yeah. I think it will also go multiplat.

It's all about money dude. I bet even bayonetta 2 will goes multiplatform eventually.

Why even make bayonetta 2 a exclusive in the first place when the original wasn't? That in itself makes no sense for them to do.

because they thought the WiiU would sell millions and that they could save money by developing for one platform and possible pocket money from Nintendo.

basically economics. dismal Wii U sales ruined their plan. of course the fact that only die hard nintendo fanboys showed interest in it before hand should have clued them in.

because they thought the WiiU would sell millions and that they could save money by developing for one platform and possible pocket money from Nintendo.

basically economics. dismal Wii U sales ruined their plan. of course the fact that only die hard nintendo fanboys showed interest in it before hand should have clued them in.

Apparently the WiiU version is finished, and the devs were pushed to complete it as soon as possible. Then they found out Ubi went "**** it, well go multiplat and put it out in Sep. or something".

Well, WiiU users got a demo. (????)?? ???

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google was using the old CATPCHAs data to train their LLMs. What is the say they won't use this camera data of users to train their LLM? these companies need some strict regulations!
    • Depends on what you need. Might be a bit clearer on what you plan to do with it. Sort of a waste if you get the newest and greatest, but don't know how to use it.
    • NTLite 2026.06.11200 by Razvan Serea NTLite is a Windows configuration tool that allows you to modify your existing Windows install or an image yet to be deployed, remove Windows components, configure and integrate, speed up the Windows deployment process. Reduce Windows footprint on your RAM and storage drive memory. Remove components of your choice, guarded by compatibility safety mechanisms, which speed up finding that sweet spot. Windows Unattended feature support, providing many commonly used options on a single page for easy setup. Easily integrate a single or multiple drivers, update or language packages. Package integration features smart sorting, enabling you to seamlessly add packages for integration and the tool will apply them in the appropriate order, keeping hotfix compatibility in check. One of the important new features of NTLite (compared to its predecessors) is the ability to modify an already installed the operating system, by removing unnecessary components. Supports Windows 11, 10, 8.1 and 7, x86 and x64, live and image. Server editions of the same versions, excluding support for component removals and feature configuration. ARM64 image support in the alpha stage. Does not support Checked/Debug, Embedded, IoT editions, nor Vista or XP. NTLite 2026.06.11200 changelog: New Secure Boot Migration support: Verification, certificate staging, and boot-manager/sector update across the Image, Updates, Apply, and Create-ISO pages (2023 CA migration, optional 2011 revocation, Anti-rollback, Boot sector choice etc) Secure Boot Host Readiness: Live host Secure Boot migration monitor and Servicing-task control Option under Image page - C:\Windows row, or load the host as the target - Updates - Secure Boot Image: 'Sort mounted images first' option for the image list in Menu-Settings UI: Hover description card for Components and Unattended pages, selectable text and quick access to Compatibility options Command line: Relay commands into the already-running instance Enables controlling already running NTLite via ntlite.exe Use /NewInstance to launch an additional instance using CLI operations (premium) UI: 'New instance' option via main menu instead of a secondary ntlite.exe prompt Apply: Hide individual Apply-page notes with a per-note dismiss (X), critical excluded Settings: 'Unsigned RDP file launch warnings' tweak (RDP client), bypassing the April 2026 security-update prompt on RDP connections Upgrade Image: Live OS and deployed image editing now unlocked on free/test licenses, same licensing as images Image: 'Recompress' option in manual dialog Remove Editions to shrink the WIM in one session Image: SWM part size set inline on the Apply page and image dialogs, split-size popup retired Image: Relative 'Last change' dates; editions grouped by build time to reduce noise Image: 'Forget - Missing' on the Edit-cache menu to mass drop entries whose folder is gone Components: Root groups reorganized - user-facing groups first, system/critical last Components: Show filter options to view components by Template or App-type, since Apps are now merged into groups Presets: Delete confirmation now lists the multi-selected preset names UI: Design update propagated to the rest of the tool UI: Filter and search match words in any order and partially, better results filtering Components Unattended: Input-locale language derives from the user locale, with an independent keyboard picker, enables combinations previously unavailable Unattended: Input-locale now allows for a user value override Unattended: Localization OOBE WinPE now can be copied with the new WinPE Copy OOBE localization toggle, enter locale settings once for both stages Updates: Downloader greys and locks updates the image already carries (hotfix and MSIX) Updates: Resume interrupted update downloads Command line: Many upgrades, see /?, now prints help to the console or redirected output UI-Translation: Finnish language added, also thanks for Chinese Traditional (Matt), French (tistou77), Italian (clarensio), Russian (RDS), Swedish (1FF), Vietnamese (Vu Anh Vu) Fix Components: Containers removal breaking Apps deployment Components: Microsoft Account had leftovers when Easy Migrate is kept Image: Export to an existing WIM improvements, Append renamed to Merge Image: Improved 26H1 live removal support Image: No more 'X:\ not accessible' popup for certain drives during image scan Presets: Manual image refresh picks up presets added/removed outside the app Tweaks: Disabled visual-effect animations no longer return after first logon on a new profile Tweaks: Live Visual Effects toggles (animations, drag full windows, font smoothing) now apply correctly Download: NTLite 2026.06.11200 | 20.5 MB (Free, paid upgrade available) Link: NTLite Home Page | NTLite Features | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Ah. La Fontana De Incontinentia ! Bella ! Bella !
    • Hi everyone, I'm planning a small network upgrade and was wondering how others prepare their networks for future needs. Do you usually invest in higher-speed switches and better cabling from the start, or do you upgrade only when necessary? I'd be interested in hearing what has worked well for you and any lessons you've learned over time. Thanks!
  • Recent Achievements

    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
    • First Post
      carols23 earned a badge
      First Post
    • One Month Later
      Tom Willson earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      257
    3. 3
      PsYcHoKiLLa
      151
    4. 4
      Steven P.
      93
    5. 5
      macoman
      67
  • Tell a friend

    Love Neowin? Tell a friend!