Cloud based rendering, is it possible?


Recommended Posts

UPDATED: Melfster is my new hero, he provided this link as some help...

http://arstechnica.com/gaming/2013/05/how-the-xbox-one-draws-more-processing-power-from-cloud-computing/

Before the Xbox One or XBone is as it is being called I was thinking about this and trying to figure out if it was possible to do. I never posted this because I thought it would be extremely hard and probably impossible because of latency issues. We are talking cloud based rendering in real-time.

However, the reason Microsoft is redoing the controller is to get as low latency as possible and that is also yet another reason (besides the switching of the video games on the fly) that they would want you to install the game to the hard drive.

So I was thinking about something like this, part of the game would be rendered from the cloud and the other part locally on the console, the console would know what level you are in the game and buffer part of the screen or objects on that layer on the screen and render that part via the cloud. For example, the cloud could render a GTA city, and the farther objects are rendered from your console locally, while the objects closer are rendered from the cloud and have their own A.I. that is also from the cloud.

I know that latency is the killer, so you would have to have some form of sync and buffer system going to the hard drive for example. Microsoft has expanded their servers and all gaming is now server based and not peer-to-peer anymore. So, they would have to have extremely low latency so that means a server close to every large population. So, this might be only U.S. only at first (my speculation).

If you don't have access to the cloud servers, the console would take over the complete rendering of the game. So, no cloud service and the game looks average, a cloud based game would enhance the graphics and A.I.

The way that cloud services work now such as Onlive is that they stream the entire game screen down as a video and then you use your low latency game-pad and then they send the signals back to the server. So, this takes up more bandwidth in theory because the entire game is rendered as a movie and being streamed down, vs just one part of a screen which relieves you of the bandwidth issue, but can still deliver the goods of enhanced Artificial Intelligence and also higher in graphics.

Does anyone think this is possible or am I just talking from my behind? It was something I was thinking about how could it possibly work and this is what I suspect Microsoft might be talking about for E3, we shall see.

This topic is now closed to further replies.
  • Posts

    • Samsung Galaxy XR arrives in the UK with new AI and enterprise features by Fiza Ali Samsung is bringing its Galaxy XR headset to the UK several months after the device made its debut as the first headset built on Google's Android XR platform. The headset was first teased in late 2024 alongside Google's introduction of Android XR before making its commercial debut in 2025. Developed in collaboration with Google and Qualcomm, Galaxy XR combines mixed reality experiences with Gemini-powered AI features, allowing users to interact with digital content using voice, gestures, and visual inputs. While the hardware itself remains largely unchanged from the version Samsung unveiled last year, the company is using the UK launch to spotlight several software enhancements that have arrived through recent updates. Among the most notable additions is deeper integration with Google's ecosystem. Galaxy XR users can explore destinations through Google Maps' Immersive View, receiving AI-powered recommendations and contextual information from Gemini while navigating virtual environments. Furthermore, entertainment experiences have also expanded; users can watch 180-degree and 360-degree videos on YouTube, browse spatial content converted into 3D, and ask Gemini questions about on-screen content without interrupting playback. Samsung is also highlighting mixed-reality features such as Circle to Search, which allows users to identify real-world objects through hand gestures while using the headset's video pass-through mode. Another feature automatically converts photos and videos into spatial 3D experiences. Moreover, the headset now also supports Android Enterprise, allowing organisations to manage deployments using existing Android management tools. Annika Bizon, Vice President, Product and Marketing, Mobile Experience, Samsung UK & Ireland, talked about the device, stating: The headset is powered by Qualcomm's Snapdragon XR2+ Gen 2 platform and features dual 4K Micro-OLED displays. The tech giant says that users can expect up to 2.5 hours of battery life. Samsung also confirmed that Galaxy XR will continue receiving software and security updates as the company works alongside Google and Qualcomm to expand the Android XR ecosystem. Galaxy XR is now available for pre-order and will go on sale on 8 July. Customers interested in trying the headset before launch can visit Samsung KX in London and selected Samsung Experience Stores from 17 June. Finally, the company will also host a livestream on 19 June showcasing the headset's capabilities and answering questions from prospective customers.
    • Cowork is so broken. it will keep just not responding while trying to do a task. Then you have to work to get it to REstart the task.
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      95
    4. 4
      Steven P.
      84
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!