Cloud based rendering, is it possible?


Recommended Posts

UPDATED: Melfster is my new hero, he provided this link as some help...

http://arstechnica.com/gaming/2013/05/how-the-xbox-one-draws-more-processing-power-from-cloud-computing/

Before the Xbox One or XBone is as it is being called I was thinking about this and trying to figure out if it was possible to do. I never posted this because I thought it would be extremely hard and probably impossible because of latency issues. We are talking cloud based rendering in real-time.

However, the reason Microsoft is redoing the controller is to get as low latency as possible and that is also yet another reason (besides the switching of the video games on the fly) that they would want you to install the game to the hard drive.

So I was thinking about something like this, part of the game would be rendered from the cloud and the other part locally on the console, the console would know what level you are in the game and buffer part of the screen or objects on that layer on the screen and render that part via the cloud. For example, the cloud could render a GTA city, and the farther objects are rendered from your console locally, while the objects closer are rendered from the cloud and have their own A.I. that is also from the cloud.

I know that latency is the killer, so you would have to have some form of sync and buffer system going to the hard drive for example. Microsoft has expanded their servers and all gaming is now server based and not peer-to-peer anymore. So, they would have to have extremely low latency so that means a server close to every large population. So, this might be only U.S. only at first (my speculation).

If you don't have access to the cloud servers, the console would take over the complete rendering of the game. So, no cloud service and the game looks average, a cloud based game would enhance the graphics and A.I.

The way that cloud services work now such as Onlive is that they stream the entire game screen down as a video and then you use your low latency game-pad and then they send the signals back to the server. So, this takes up more bandwidth in theory because the entire game is rendered as a movie and being streamed down, vs just one part of a screen which relieves you of the bandwidth issue, but can still deliver the goods of enhanced Artificial Intelligence and also higher in graphics.

Does anyone think this is possible or am I just talking from my behind? It was something I was thinking about how could it possibly work and this is what I suspect Microsoft might be talking about for E3, we shall see.

This topic is now closed to further replies.
  • Posts

    • People yearn for the good old days of IRC and truly open Internet, yet are dismissive of modern solutions like ActivityPub (which Mastodon pioneered) and Matrix. Make it make sense.
    • AI judges learn new tricks to fact-check and code better by Paul Hill Image via Pixabay AI researchers and developers are increasingly turning to large language models (LLMs) to evaluate the responses of other LLMs in a process known as “LLM-as-a-judge”. Unfortunately, the quality of these evaluations degrades on complex tasks like long-form factual checking, advanced coding, and math problems. Now, a new research paper published by researchers from the University of Cambridge and Apple outlines a new system that augments AI judges with external validation tools to improve their judgment quality. This system aims to overcome limitations found in both human and AI annotation. Humans face challenges and biases due to time limits, fatigue, and being influenced by writing style over factual accuracy while AI struggles with the aforementioned complex tasks. The Evaluation Agent that the researchers created is agentic so it can assess the response to determine if external tools are needed and utilizes the correct tools. For each evaluation, three main steps are passed through: initial domain assessment, tool usage, and a final decision. The fact-checking tool uses web search to verify atomic facts within a response; code execution leverages OpenAI’s code interpreter to run and verify code correctness; and math checker is a specialized version of the code execution tool for validating mathematical and arithmetic operations. If none of the tools are found to be useful for making judgments, the baseline LLM annotator is used to avoid unnecessary processing and potential performance regression on simple tasks. The system delivered notable improvements in long-form factual checking, with significant increases in agreement with ground-truth annotations across various baselines. In coding tasks, the agent-based approach significantly improved performance across all baselines. For challenging math tasks, the agents improved performance over some baselines, but not all, and overall agreement remained relatively low at around 56%. Notably, the researchers found that in long-form factual responses, the agent’s agreement with ground-truth was higher than that of human annotators. This framework is extensible, so in the future, other tools could be integrated to further improve LLM evaluation systems. The code for the framework will be made open source on Apple’s GitHub, but it isn’t up yet.
    • https://www.neowin.net/news/tags/mastodon/ In short: Federated Twitter (X)
    • Keep in mind it was purchased by an advertising company. I use SearxNG.
    • I am using Waterfox Private Search now that I started using the Waterfox browser on my PC and Android. Both work great* search waterfox net with full stops in between. * I have an issue where making comments on articles on various websites is difficult with Waterfox on Android as it randomly adds spaces and doubles up on text.
  • Recent Achievements

    • Collaborator
      fernan99 earned a badge
      Collaborator
    • Collaborator
      MikeK13 earned a badge
      Collaborator
    • One Month Later
      Alexander 001 earned a badge
      One Month Later
    • One Month Later
      Antonio Barboza earned a badge
      One Month Later
    • Week One Done
      Antonio Barboza earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      588
    2. 2
      ATLien_0
      219
    3. 3
      Michael Scrip
      170
    4. 4
      Xenon
      136
    5. 5
      +FloatingFatMan
      126
  • Tell a friend

    Love Neowin? Tell a friend!