OMG, I got a warning! Now what?


Recommended Posts

Q. OMG, I got a warning! Now what?

A. First of all, being assigned a warning on Neowin is not the end of the world (nor is it a badge of honour). We have an automatic warning reduction system that, after six months of good behavior, will reduce your warning level by 20% (currently it is offline for maintenance but we hope to get it up again soon, it's online again).

Normally, warnings do not affect your use of Neowin in any way. You may notice that your warning level increased by 20% but it is invisible to all members other than staff so no one else will know that you are anything other than an angel. :innocent:

If you think that your warning was not fair or just then you need to contact someone higher up on the chain of command. If your warning was from a fmod or a gmod then contact a Supervisor. If your warning was from a Supervisor then contact an Admin. Your challenge will be discussed at the upper levels and a reversal will be considered if your claim has merit. We seek to have as fair a moderation process as possible.

What if this isn't your first warning? If you repeat a rule violation for the same thing that you were already warned about, or if you do something severe, you may be told that you cannot post for a few days. It is also possible for us to selectively remove your access to certain features of the site (profiles, particular subforums) either temporarily or permanently. Generally, we are pretty conservative when it comes to applying these sorts of restrictions.

Remember, we warn you because we love you. :wub: There have been a several formerly difficult members who eventually adapted to our rules and have become very productive members. You know who you are. Well done.

Q. So why does Neowin have rules anyway?

A. Neowin's community rules serve three main purposes.

  1. They protect members from abuse.
    Neowin wants members to respect other members at all times. Members should feel free to express their opinions without being personally attacked by online bullies. This is not Survivor:Neowin where the most aggressive member left standing is the winner. Neowin is both diverse and international and thus we are trying to maintain a friendly community here. Thus we do not want to see examples of hatred towards any group (race, sex, orientation, nationality or religion).
  2. They protect Neowin from legal trouble.
    Some of the rules are designed to protect Neowin. We don't want minors seeing graphic material (even over your shoulder). We don't want to risk lawsuits by tolerating discussion of hacks, cracks or warez. We don't have a legal budget so we need you to do your part.
  3. They prevent additional work by the staff.
    We do not want to be constantly cleaning out topics that contain examples from the above two points. Thus we assign warnings to members who cause us work (like cleaning up flame wars) in the hope that they will learn and not do it again.

I would also like to remind everyone that moderators cannot be at all places at all times (although we try :p). We need members to assist us by reporting potentially inappropriate content or conduct. Thank you for your support and, hopefully, for your understanding.

Q. Why does Neowin not wish members to discuss their private warnings in public threads?

A. Members tend to provide one-sided or inaccurate information that would then cause us to respond to clear up the miscommunication. We do not want to be tempted to reveal private or personal information to "prove" our case publicly. Please contact us privately so no one else has to see the dirty laundry.

For the time being I will leave this thread open for mature discussion but if there are any public discussions about particular warnings they experienced it will be closed and potentially cleaned right back to this solitary post.

If you wish to discuss your warning privately then please do so with the original moderator. If you do not receive the answer that is acceptable to you then contact a Supervisor. If you still do not think that you have been dealt with fairly then you are free to contact an Administrator.

The forum staff hierarchy is as follows (most powerful first):

Administrators > Supervisors > fmods/gmods

Edited by Fred Derf
  • Like 3
Link to comment
https://www.neowin.net/forum/topic/501308-omg-i-got-a-warning-now-what/
Share on other sites

We have an automatic warning reduction system that, after six months of good behavior, will reduce your warning level by 20% (currently it is offline for maintenance but we hope to get it up again soon).

Speaking of which, any developments with running the next round of reductions or is that still on the backburner? ;)

  • Like 1

I like my warning level, i dont care if its raised or not, because like they said there is no real punishment.

Exactly. I think the biggest issue comes when people refuse to take a breath before saying anything. We all make mistakes and the warning level is a realization of this simple fact of life.

How come the warning level reducer is taking so long to fix? i coded a fully functioning one in about 15mins :|

Because there are specific parameters that need to be set and such. Also, the team is working on pr8 for the front page and the shift forum skin. Not to mention all the time spent on getting the servers running well again. Now, with IPB 2.2 coming, the team also has to prepare for that. It's a lot of coding for a few people to do.

I just asked an admin (it had been some crazy long time like a year and I was at 20%) and they got rid of my warning for me. :)

it was said they wont be doing manual reductions... but if it is being done and an admin is reading this. please.. it's been a year and some months now.

Exactly. I think the biggest issue comes when people refuse to take a breath before saying anything. We all make mistakes and the warning level is a realization of this simple fact of life.

i just want to change my name.

How come the warning level reducer is taking so long to fix? i coded a fully functioning one in about 15mins :|

There were complications that results from zero level warnings. Zero level warnings are used in two ways.

1) They can be used to educate a member about a rule where we do not feel a full warning is required.

2) The system will not allow us to give a warning level increase to a member who is already at 100%. If we want to restrict them for 30 days as a punishment for a new offence we need to do it as a zero level warning.

The warning reduction system was only looking at time since their last warning level increase and because of that, some members at 100% were getting their warning level reduced to 80% shortly after being warned again. It didn't make much sense to reward someone for re-committing an offence so we temporarily stopped it.

My understanding is that the front page will soon go to PR8 and then most front page development work will stop (except for bug fixes). At this point the coders will be able to fix the AWRS.

So, if you see PR8 released then hopefully the AWRS will be restored shortly after. It will be retroactive.

I just asked an admin (it had been some crazy long time like a year and I was at 20%) and they got rid of my warning for me. :)

According to the logs, your warning(s) were clearly reduced by the automatic warning reduction system. Perhaps you asked for it to be removed shortly before it was scheduled and you assumed an admin did it for you manually.

I would also like to remind everyone that moderators cannot be at all places at all times (although we try :p). We need members to assist us by reporting potentially inappropriate content or conduct. Thank you for your support and, hopefully, for your understanding.

Can you please tell us exactly how to go about reporting inappropriate comments on a news article or forum? Who should we notify and how?

Thanks!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      591
    2. 2
      +Edouard
      187
    3. 3
      PsYcHoKiLLa
      77
    4. 4
      Michael Scrip
      75
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!