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Thought some of you might enjoy a bit of a closure to the never-ending rumor of Aero Diamond and vector glass from the UX man himself, Tjeerd Hoek.

Q: Will we ever see a vector-based user interface?

This vector-based UI idea is often a bit idealized as if it?s some Holy Grail. Many people seem to not realize the downsides or shortcomings and trade-offs, but there certainly are UI parts where vectors will start being used. Whatever works best, is cost effective in production, provides most flexibility and performs fast, we?ll usQ: Did Aero Diamond ever exist?

It really is much less than what the community made it into or thought it was. It was mostly a codename for next step efforts on the DWM (Desktop Window Manager) and the more high-end UI effects, which we?d look at after Windows Vista would be done. And that?s in many ways what will happen anyway.

So in a way, it?s just a codename, no longer used for things we?ll consider for the future user experiences.

diamondanim_s.jpg

What about that purple thing from the infamous ATI presentation slide? Well that's just a fancy start-menu animation concept being demoed. It involved shifting your desktop space to the right in perspective, and your start menu would slide out from the left. However, as a result, the animation can take quite a while and you wouldn't be able to interact with the start menu instantly. Therefore, it was dropped.

http://www.istartedsomething.com/20070130/...tjeerd-ces:)07/ :)

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Well there you go, cheers for the find.

Although I must say the first part of his interview looks very scripted and pretty much just follows the company line. I find it hard to believe after working on Longhorn for 2 years and being a designer he happily overnight understood the need for an 'evolutionary' approach. Cant criticise an employee for absorbing the company mantra I guess, other half of the interview seems pretty free flowing especially about the wii :p

nice find still :)

Well there you go, cheers for the find.

Although I must say the first part of his interview looks very scripted and pretty much just follows the company line. I find it hard to believe after working on Longhorn for 2 years and being a designer he happily overnight understood the need for an 'evolutionary' approach. Cant criticise an employee for absorbing the company mantra I guess, other half of the interview seems pretty free flowing especially about the wii :p

nice find still :)

This isn't so much a 'find' per say as self-promotion. :p

But yes, first half of the interview is very 'traditional' in the PR sense.

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