[Official] ArmA 2 (PC) , Q2+ 2009


Recommended Posts

armalogo.png

Game name : ArmA 2 ? Developer :> Bohemia Interactivefooter-logo-bis.png

Publisher(s) :>

505 gamesfooter-logo-505.png Peter Gamesfooter-logo-peter.png Akellafooter-logo-akela.png Lemfooter-logo-lem.png Sevenfooter-logo-seven.png IDEA Gamesfooter-logo-idea.png NA publisher not yet announced. >
Box Art(s) :> Packshot.jpgDistributor(s) :> SprocketIdealogo.gif Series :> sequel of ArmA : Armed Assault? (ArmA : Combat Operations?) and from the authors of Operation Flashpoint : Cold War Crisis/Resistance/EliteEngine :/b> Virtual Reality Platform(s) :/b> Microsoft Windows , (XBOX360Release Date(s) :/b> Q2+, 2009 (NA), Q2+, 2009 (EUGenre(s) :/b> Tactical Military Shooter / SimulatoMode(s) :/b>

  • SinglePlayer : Yes - Mission(s) and Campaign(s)
  • SinglePlayer COOPerative mode : Yes - Campaign(s)
  • MultiPlayer : Yes, 50+ players (64-128)
  • MultiPlayer modes : any possible COOP or PvPRating :/b> N/A (ESRB) , 18+ (PEGIOfficial gamesite :/b> (Click Herepost-9819-1238242736.pngOfficial wiki :/b> (Click Herepost-9819-1238242753.pngOfficial Forums :/b> ( Click herepost-9819-1238242753.png)Community :/b>
    <ArMA2's SteamCommunityGroup :/i> (Click Herepost-9819-1238242789.pngArmA2's IRC chat :/i> (Click Here) to open your browser (no java neededArmA2's Facebook group :/i> (Click Herepost-9819-1238242763.png)

Game also features own scripting language and is extremely moddable (see these thousands ArmA 1 mods on http://www.armedassault.info/ and scripts on http://www.ofpec.com/ ) System Requirements/b>: TBA

Projected Minimal PC System Requirements/b>

  • Dual Core CPU
  • 512 MB RAM
  • GPU with Shader Model 3 and 256 MB RAM
  • Windows XP or Windows Vista

[edit]

Projected Optimal PC System Requirements/b>

  • Quad Core CPU
  • 1 GB RAM
  • Fast GPU (8800GT level) with Shader Model 3 and 512 or more MB RAM
  • Windows XP or Windows Vista
About ArmA 2?
n ArmA II, you?re part of an elite squad of American soldiers sent behind enemy lines to restore peace to Chernarus, a Soviet country ripped apart by civil war as warring rival factions fight to take control of the troubled state.
In an epic story full of plot twists and turns, it becomes clear that the troubles plaguing Chernarus are deeper than anyone thought and the battle intensifies to extreme levels.
Building upon the foundations laid by its predecessor, ArmA II features refined graphics; unscripted AI opponents that ensure no skirmish ever plays out in the same way; 225sq km of game play area including more than 50 different towns and villages,
alongside lush forests and wind-swept beaches; 136 different vehicles variants including helicopters, tracked armoured vehicles, boats and even bicycles and 81 weapon varianArmA 2 features:s:
  • SINGLE PLAYER MODE with emphasis on resource management and RPG elements, the player commands a squad through a story full of twists and surprises
  • Cooperative MULTIPLAYER and team-based large scale multiplayer over entire map for 50 live players
  • Built-in MISSION EDITOR allowing player to expand the game beyond original content
  • Complex weapons SIMULATION based on technologies used in military training and real-world data: ballistics, deflection, material penetration, glowing tracer rounds
  • AUTONOMOUS AI providing them ability to react dynamically depending on player's action: AI-controlled soldiers and vehicles maneuver, flank, take cover and surprise player in many ways.
  • AI where squads navigate in REALISTIC FASHION, soldiers can find proper cover with millimeter precision, lean from cover and return fire.
  • Advanced dynamic CONVERSATION system, integrating preset conversations and dynamic queries about the game environment.
  • GESTURES and combat communication of units: Soldiers shout and use same communication means as in real combat situations
  • Comprehensive library of over 60 fully simulated modern FIREARMS
  • Over 60 playable VEHICLES

[SOURCE[/urVegetation technology videos, screenshots etc.c. : Lindapost-9819-1238242780.png linda-pic01-thumb.jpgp><blockquote data-ipsQuote="" class="ipNaturehttp://www.arma2.com/images/stories/chernarus/nature/arma2_chernarus_nature_01_s.jpg' alt='arma2_chernarus_nature_01_s.jpg'> Industrial areasarma2_chernarus_industrial_03_s.jpg Old sightsArma2_chernarus_old_sights_04_s.jpg Inhabited areasArma2_chernarus_inhabited_03_s.jpg Military zonesarma2_chernarus_military_04_s.jpg[/quIn-Game factions : : (Click Herepost-9819-1238242736.png)

Edited by Dwarden
Link to comment
https://www.neowin.net/forum/topic/746808-official-arma-2-pc-q2-2009/
Share on other sites

If it's anything like ArmA: Armed Assault, which it'll most likely be, then this game isn't meant for the average FPS gamer. It's a realistic military simulator. Don't expect Call of Duty visuals or Battlefield-esque gameplay. Expect true military and tactical realism. Oh, and expect poor performance. The first game ran so poorly on my system (C2D E6750, HD 4870, 8GB RAM).

If it's anything like ArmA: Armed Assault, which it'll most likely be, then this game isn't meant for the average FPS gamer. It's a realistic military simulator. Don't expect Call of Duty visuals or Battlefield-esque gameplay. Expect true military and tactical realism. Oh, and expect poor performance. The first game ran so poorly on my system (C2D E6750, HD 4870, 8GB RAM).

well not exactly true :)

+ the game allows set both realism and acrade style of game

+ the game visuals are way better than ArmA 1

+ the game was optimized for multicore CPU and multi CPUs (minimum dualcore, optimum quadcore)

Operation Flashpoint II looks better. I expect Arma II to have mediocre graphics and slow gameplay. Flashpoint II should be more entertaining. I do not think both games will be bad, I just do not want to buy both.

You have only seen pre-rendered footage of OFP II and a few tacky screenshots, yet you make that claim? Right.

I was planning on doing an official topic a few days back on this game, since I love the Bohemia Interactive range of military games ( OFP, ArmA and now ArmA II ). I love how they finally decided to go all-in and add plenty of factions and units, should definitely create some more diversity over the first ArmA which was lacking a bit. Oh and they finally decided to add the Mil Mi Hind 24 again :woot: I love that helicopter :laugh:

As for the graphics, I have a feeling they are going to blow my mind. Armed Assault looked stunning due to the vast environments and crisp textures, though it did lack some basic "next-gen" features which we'll see in ArmA II. I saw a preview comment some time back on the game and it stated the game could even give Crysis a run for its money with the updated engine and new next-gen features, can't wait to see this in action. Probably won't rival Crysis if you look at everything on a texture by texture basis but with the overall look, huge battlefields and great effects etc.

It's a shame they used that tank screenshot, since you usually have smoke and some great muzzle flashes in the mix as well. :)

And the game should be here really soon, you state Q2 in the title but according to the original press release; http://bastion.gamespress.com/link.asp?i=1...751&r2=9612 it's Q1 ( Which is almost over ) - So it's very, very close!

Arma was an awful buggy mess all the vehicles were godawful to drive the 'gameplay' was nonexistant, i loved OpFlash but Arma was a complete dissapointment and i am guessing this is more of the same. Its ok having military tactics and realism if the game plays like crap and the controls are awful Bohemia need to ditch the game engine and start from scratch.

I have far more hope in Codemasters EGO engine powered OpFlash 2.

Arma was an awful buggy mess all the vehicles were godawful to drive the 'gameplay' was nonexistant, i loved OpFlash but Arma was a complete dissapointment and i am guessing this is more of the same. .

That's funny considering Operation Flashpoint and Armed Assault used the EXACT same engines, vehicles had the EXACT same handling and the mission editor was EXACTLY the same. They tweaked a few things here and there to improve upon the game, like ballistics, some sounds etc. both game even had the EXACT same bugs and little quirks which are caused by the VBS1 engine. Armed Assault basically just introduced new locals, units, improved textures and effects.

Not to mention they are now using VBS2 which is a great deal better than VBS1.

I still have all my games as well, have them installed as well and I play them frequently - Most of the vehicles handle the same, they just do. Some of the lighter vehicles just feel more responsive as opposed to Operation Flashpoint where it felt like driving a boat on land. I have heard many complaints in my life regarding both games but saying the handling in Operation Flashpoint was better is almost laughable, mainly because they are so similar and yet still improved in ArmA.

Armed Assault was just to re-establish the VBS1 military sim. franchise under another name, a name not tied to Codemasters. They pretty much carried over Operation Flashpoint, removed a few units, added some new, new campaign and mission and tweaked the graphics engine a great deal. Only handling they changed in the game was the helicopters, the way the pivoted around the Y and X axis, which I admit was annoying but it's easy to get used to, PLUS there are a large number of tiny, tiny addons which bring it back to the old style.

Operation Flashpoint II looks better. I expect Arma II to have mediocre graphics and slow gameplay. Flashpoint II should be more entertaining. I do not think both games will be bad, I just do not want to buy both.

I'll probably get both. I rather enjoyed the original OFP but ArmA left me wanting something better. OFP2 and ArmA2 look like promising modern warfare games, which is what I prefer to play. Going to get HAWX when it comes out this week too!

You have only seen pre-rendered footage of OFP II and a few tacky screenshots, yet you make that claim?

Look up its rendering engine, compare that to Arma. You dont need to look at anything to know it will look better than Arma...I mean come on...

Vehicles in no way handle the same as OpFlash i still have my OpFlash GOTY + all addons...

ofc it is same/better than OFP ... you can even play original missions and campaigns in the ArmA engine because it's just higher build of reality engine (all you need is class compatiblity and so) ...

arguing with addons is pointless ... then i can say ArmA with addons is even better :)

Operation Flashpoint II looks better. I expect Arma II to have mediocre graphics and slow gameplay. Flashpoint II should be more entertaining. I do not think both games will be bad, I just do not want to buy both.

what about provide us with some proofs for compare ?

Edited by Dwarden
well not exactly true :)

+ the game allows set both realism and acrade style of game

+ the game visuals are way better than ArmA 1

+ the game was optimized for multicore CPU and multi CPUs (minimum dualcore, optimum quadcore)

Ah, my mistake. Hopefully they'll release a demo.

You have only seen pre-rendered footage of OFP II and a few tacky screenshots, yet you make that claim? Right.

I was planning on doing an official topic a few days back on this game, since I love the Bohemia Interactive range of military games ( OFP, ArmA and now ArmA II ). I love how they finally decided to go all-in and add plenty of factions and units, should definitely create some more diversity over the first ArmA which was lacking a bit. Oh and they finally decided to add the Mil Mi Hind 24 again :woot: I love that helicopter :laugh:

As for the graphics, I have a feeling they are going to blow my mind. Armed Assault looked stunning due to the vast environments and crisp textures, though it did lack some basic "next-gen" features which we'll see in ArmA II. I saw a preview comment some time back on the game and it stated the game could even give Crysis a run for its money with the updated engine and new next-gen features, can't wait to see this in action. Probably won't rival Crysis if you look at everything on a texture by texture basis but with the overall look, huge battlefields and great effects etc.

It's a shame they used that tank screenshot, since you usually have smoke and some great muzzle flashes in the mix as well. :)

And the game should be here really soon, you state Q2 in the title but according to the original press release; http://bastion.gamespress.com/link.asp?i=1...751&r2=9612 it's Q1 ( Which is almost over ) - So it's very, very close!

ArmA II will be a great game. However, I think Operation Flashpoint 2: Dragon Rising?i> will be better in terms of graphics alone. I'm not talking about map size or gameplay here. I'm talking about texture quality, advanced video effects, etc. The game uses Codemasters' proprietary engine titled EGO? Engine. It has been used in games lColin McRae: DiRT???<i>Race Driver: GRIRID?. Judging from the screenshots and videos shown so far, it certainly looks good graphically. I personally can't say thei>ArmA rmA II. Despite that, it isn't an issue for me. I firmly believe that graphics don't make a game (to an extent). I guess it's unfair to compare the games before they're even released or in a "release-able" state. Who knows, Bohemia Interactive might throw on some new features right before the game's release. In the end though, what really matters is gameplay.

btw. Ego engine is evolution of NEON engine which is based off Sony's crossplatform engine ...

and that about texture quality so far i not seen single shot or video supporting that argument ...

but feel free to prove it by compare of ingame screens of videos

btw. Ego engine is evolution of NEON engine which is based off Sony's crossplatform engine ...

and that about texture quality so far i not seen single shot or video supporting that argument ...

but feel free to prove it by compare of ingame screens of videos

Yes, I know. It was developed by Codemasters and Sony Computer Entertainment (SCE). What I said about texture quality in Operation Flashpoint 2: Dragon Rising?i> wasn't an argument. It was merely what I thought. Remember, I said "I think it will be better in terms of graphics alone". I didn't say that it does have better graphics right now. It'd be unfair to say something like that. The way I see it, it's best to wait until both games are released. Only then can we fairly compare the graphics of both games in their final state. And for that reason I will politely decline your implicit request to compare both games via screenshots and videos.

All in all, I'm looking forward to playing both games. I just hope my PC can handle the graphics at reasonable settings:p:p

btw. Ego engine is evolution of NEON engine which is based off Sony's crossplatform engine ...

and that about texture quality so far i not seen single shot or video supporting that argument ...

but feel free to prove it by compare of ingame screens of videos

Play the games that use it that are available today, they look great....No need to get so defensive...

i was just expanding his comment about EGO engine that it's evolution of other engines (nothing wrong with that)...

and about the textures it was because i have yet to see single ingame qualite OFP:DR screenshot (not render) ...

i mean if there were some HD ingame screens You may compare other than that it's no point to discuss ...

anyway here is new screenshot for from ArmA 2' Steam Community Group

http://steamcommunity.com/groups/ArmA_2/an...196719536866429

steampic1.jpg

That's an amazing screenshot. About your comment on Operation Flashpoint 2: Dragon Rising?i>, you can simply visit the official site and look at the screenshots there. It's under "Gallery (Reconnaissance Images)". By the way, does anyone know the expected release date foArmA IIi>?

It was originally slated for Q1 09 but that is looking bleak now, so Q2 is the new more-or-less official target.

Ah, I see. Right around the release date for Operation Flashpoint 2: Dragon Rising?i>. They better release a demo!

I'm personally looking forward to OFP Dragon Rising because it's USA against China, instead of Russia so it'd different. No fixed - winged aircraft though :(. From the content of the game, OFP Dragon Rising looks awesome with the implementation of US military handbooks into the AI programming etc. Graphics wise, we can't say :p As for weapons, vehicles etc, I guess it's entirely up to the user to decide what they like and play the game that offers the feature. Regardless though, if ArmA 2 is good (and not buggy), I'll get it. But OFP Dragon Rising first :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • draw.io Desktop 30.2.4 by Razvan Serea draw.io desktop is a downloadable security-first diagramming application that runs on Windows, MacOS and Linux. Creating diagrams in the desktop app doesn’t need an internet connection. This is useful when you are disconnected or when you must create diagrams in a highly secure environment, where data protection is of the utmost importance. When you use the draw.io desktop app, your diagrams will be stored on your local device. Because this is a stand-alone application, also designed to run offline, there are no interfaces to cloud storage platforms available. Of course, you can still store your diagrams in folders that are synchronised to your cloud storage if you wish. Easy-to-use diagram editor The draw.io apps work just like the office and drawing tools you are used to using. Drag and drop shapes from the shape libraries and drag to draw connectors between them. Drag connectors to add waypoints and set a precise shape and position, or let them reroute automatically. Double click and start typing to add a label to anything. Create tables and swimlane flows with a familiar tool. Style shapes and connectors with customisable palettes, sketch options, fonts and text formatting tools. Search for shapes, including in open-source icon libraries. Use our vast libraries of shapes and templates, organised into logical categories, to create a range of diagrams and infographics. Generate diagrams from text descriptions using our smart templates. Diagram faster with keyboard shortcuts. draw.io Desktop 30.2.4 changelog: Uses electron 42.4.1 Updates to draw.io core 30.2.4. Download: draw.io 64-bit | Standalone ~100.0 MB (Open Source) Download: draw.io 32-bit | ARM64 | ARM64 Standalone Links: draw.io Home Page | Project page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft will soon allow some users to block Copilot from analyzing their Office files by Usama Jawad Microsoft Purview is a pretty useful data governance, security, and management service that allows customers to gain enhanced visibility and control over their content. It's meant for commercial customers, such as organizations that are storing data at scale. As AI continues to expand and infiltrate every corner of a firm, many are a bit conscious about the technology gaining access to their confidential data. Microsoft is now making a configuration change that will allow such customers to rest easy. Right now, users within an organization have the option to apply Purview sensitivity labels (when available) to secure certain files and label them as such. For example, if you apply the "Confidential" label on an Excel file, the file will be encrypted, and a "confidential" watermark will be applied to it. So, if this file is shared with anyone, they are aware that its access is supposed to be restricted. Up until now, Microsoft was allowing some connected experiences, like its AI services, to analyze files, regardless of their sensitivity label. This is of major concern to most organizations, as a recent example highlighted how confidential emails with data loss prevention (DLP) policies like privacy labels were being uploaded to Copilot for analysis. As such, Microsoft is updating an existing Purview data label sensitivity setting that prevents "some connected experiences that analyze content", from being blocked completely from doing this. The label isn't changing, but the blocking is now being enforced across all connected services (including Copilot and other AI tools), and now extends to Microsoft Word, Excel, and PowerPoint. Files with the label applied already will get this enhancement automatically too once it becomes available. Microsoft has urged IT admins to inform their respective helpdesk and compliance teams, update internal documentation, and review sensitivity labels to ensure that they meet their respective compliance needs. This change is tagged as MC1297982 in the Message Center. General availability is scheduled to begin in a phased manner soon and will complete by the end of next month. That said, it is important to note that this only applies to commercial customers who have a license that allows them to use Purview.
    • llamas are unruly going haywire in New Guinea.
    • The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing —was $28 now free by Steven Parker Claim your complimentary copy (worth $35) of "The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers" for free, before the offer ends on June 24. Description The Persuasion Engine, by neuromarketing and behavioral science expert Roger Dooley, solves the most pressing challenge faced by every marketer: how to figure out why customers make the decisions they do when 95% of their thought processes occur at an unconscious level. Dooley explains how artificial intelligence democratizes sophisticated neuromarketing tools that were once available only to Fortune 500 companies, making powerful customer insight and persuasion techniques accessible to businesses of any size. The book walks you through the evolution of traditional neuromarketing into ”Neuromarketing 2.0,” where AI-powered tools eliminate the need for expensive lab studies and human behavioral science experts. It offers a comprehensive roadmap for implementing eye tracking, facial coding, biometrics, implicit testing, and advanced AI behavioral techniques that dramatically improve marketing effectiveness while reducing costs and time investment. Inside the book, you’ll find: Revolutionary AI prompting strategies that bring world-class behavioral science expertise to your desktop Practical frameworks for leveraging attention, emotion, credibility, and decision architecture to boost conversions Step-by-step guidance for implementing biometric tools and implicit testing without laboratory resources Advanced techniques for creating scarcity, urgency, and FOMO that drive immediate customer action Comprehensive methods for auditing and enhancing empathy in customer communications Perfect for marketing professionals, business owners, entrepreneurs, and anyone with a stake in customer acquisition and retention, The Persuasion Engine provides actionable strategies that will transform your approach to marketing. Whether you're working on a shoestring or managing enterprise campaigns, you'll discover how to use your customers' non-conscious motivations and create compelling marketing that work on real people in the real world. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. Was $28, but is now FREE | Below free offer link expires on June 24. The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers The below offers are also available for free in exchange for your (work) email: The Vibe Coding Playbook: Building Your Tech Business with AI ($35 Value) FREE - Expires 6/23 The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers ($28 Value) FREE - Expires 6/24 How to Do More with Less: Future-Proofing Yourself in an AI-driven Economy ($28 Value) FREE - Expires 6/30 Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms ($131.95 Value) FREE - Expires 7/1 The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) FREE How to Build an AI Design Workflow with Gamma ($21 Value) FREE The Ultimate Linux Newbie Guide – Featured Free content Python Notes for Professionals – Featured Free content Learn Linux in 5 Days – Featured Free content Quick Reference Guide for Cybersecurity – Featured Free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • All versions is correct. The bug appears on any version of Windows with KB5094126 installed. It's a little insane to expect the author to explain that systems that can't possibly have that patch installed, will not experience the bug. If you have any gripe about the title, it would be that it doesn't mention the update at all, but I wouldn't agree with that either. A title is not expected to be a full summery of the article.
  • Recent Achievements

    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      589
    2. 2
      +Edouard
      190
    3. 3
      Michael Scrip
      76
    4. 4
      PsYcHoKiLLa
      75
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!