Here's a little 5-minute glob of code I hacked together to handle dragging ScrollViewer content around with the mouse (or your finger).
It can also reverse the axes for "natural scrolling." There is also a Tolerance setting that is supposed to prevent it from scrolling if you only drag it a little bit. I did this because my crappy touchscreen driver has a lot of jitter.
I claim no responsibility if it explodes or otherwise has undesired effects. :)
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Controls;
namespace MouseExtensions
{
public class MouseDragBehavior
{
public static readonly DependencyProperty ToleranceProperty = DependencyProperty.RegisterAttached("Tolerance", typeof(double), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((double)10));
public static double GetTolerance(DependencyObject d)
{
return (double)d.GetValue(ToleranceProperty);
}
public static void SetTolerance(DependencyObject d, double value)
{
d.SetValue(ToleranceProperty, value);
}
public static readonly DependencyProperty ReverseAxisProperty = DependencyProperty.RegisterAttached("ReverseAxis", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false));
public static bool GetReverseAxis(DependencyObject d)
{
return (bool)d.GetValue(ReverseAxisProperty);
}
public static void SetReverseAxis(DependencyObject d, bool value)
{
d.SetValue(ReverseAxisProperty, value);
}
private static readonly DependencyProperty DragStartPointProperty = DependencyProperty.RegisterAttached("DragStartPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point()));
private static Point GetDragStartPoint(DependencyObject d)
{
return (Point)d.GetValue(DragStartPointProperty);
}
private static void SetDragStartPoint(DependencyObject d, Point value)
{
d.SetValue(DragStartPointProperty, value);
}
private static readonly DependencyProperty DragLastPointProperty = DependencyProperty.RegisterAttached("DragLastPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point()));
private static Point GetDragLastPoint(DependencyObject d)
{
return (Point)d.GetValue(DragLastPointProperty);
}
private static void SetDragLastPoint(DependencyObject d, Point value)
{
d.SetValue(DragLastPointProperty, value);
}
public static readonly DependencyProperty HandleDragProperty = DependencyProperty.RegisterAttached("HandleDrag", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false, new PropertyChangedCallback(OnHandleDragChanged)));
public static bool GetHandleDrag(DependencyObject d)
{
return (bool)d.GetValue(HandleDragProperty);
}
public static void SetHandleDrag(DependencyObject d, bool value)
{
d.SetValue(HandleDragProperty, value);
}
private static void OnHandleDragChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ScrollViewer scrollViewer = d as ScrollViewer;
if ((bool)e.NewValue)
{
scrollViewer.PreviewMouseDown += new MouseButtonEventHandler(target_PreviewMouseDown);
scrollViewer.PreviewMouseMove += new MouseEventHandler(target_PreviewMouseMove);
scrollViewer.PreviewMouseUp += new MouseButtonEventHandler(target_PreviewMouseUp);
scrollViewer.MouseLeave += new MouseEventHandler(target_MouseLeave);
}
else
{
scrollViewer.PreviewMouseDown -= new MouseButtonEventHandler(target_PreviewMouseDown);
scrollViewer.PreviewMouseMove -= new MouseEventHandler(target_PreviewMouseMove);
scrollViewer.PreviewMouseUp -= new MouseButtonEventHandler(target_PreviewMouseUp);
scrollViewer.MouseLeave -= new MouseEventHandler(target_MouseLeave);
}
}
private static bool IsDragging(ScrollViewer scrollViewer)
{
Point posNow = Mouse.GetPosition(scrollViewer);
return ((Math.Abs(GetDragStartPoint(scrollViewer).X - posNow.X) > GetTolerance(scrollViewer)) || (Math.Abs(GetDragStartPoint(scrollViewer).Y - posNow.Y) > GetTolerance(scrollViewer)));
}
private static void target_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
var mousePos = e.GetPosition(scrollViewer);
scrollViewer.CaptureMouse();
if (GetDragLastPoint(scrollViewer) == new Point())
{
SetDragStartPoint(scrollViewer, mousePos);
SetDragLastPoint(scrollViewer, mousePos);
}
if (IsDragging(scrollViewer))
{
e.Handled = true;
return;
}
else
scrollViewer.ReleaseMouseCapture();
}
private static void target_PreviewMouseMove(object sender, MouseEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
if (GetDragLastPoint(scrollViewer) != new Point())
{
Point posNow = e.GetPosition(scrollViewer);
double dX = posNow.X - GetDragLastPoint(scrollViewer).X;
double dY = posNow.Y - GetDragLastPoint(scrollViewer).Y;
SetDragLastPoint(scrollViewer, posNow);
if (!IsDragging(scrollViewer))
return;
if (GetReverseAxis(scrollViewer))
{
scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset + dX);
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset + dY);
}
else
{
scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset - dX);
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset - dY);
}
}
e.Handled = true;
}
private static void target_PreviewMouseUp(object sender, MouseButtonEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
if (GetDragLastPoint(scrollViewer) != new Point() && IsDragging(scrollViewer))
{
e.Handled = true;
scrollViewer.ReleaseMouseCapture();
}
Reset(scrollViewer);
}
private static void target_MouseLeave(object sender, MouseEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
Reset(scrollViewer);
}
private static void Reset(ScrollViewer scrollViewer)
{
SetDragLastPoint(scrollViewer, new Point());
SetDragStartPoint(scrollViewer, new Point());
}
}
}
To use it simply reference the namespace and set MouseDragBehavior.HandleDrag to true in your
Nah. It has/had it's quirks that are either usual for every version or a non-issue, like its easily bypassable requirements, raw launch state, broken updates and inclusion of AI, but past that, it's received tons of improvements and we're now looking forward to 26H2 and the K2 program with a ton of QoL improvements, so it's clearly upwards.
if you want to game in the livingroom, run optical hdmi and active usb 3 cables from your pc into your room of choice. add a usb hub at the end of it and plug devices into it. plug hdmi into tv.
less than £100, flawless 4k gaming in 2 rooms. no need for an overpriced box of ancient hardware.
if it's your home, run under floorboards for an invisible implementation.
tip: use something like display fusion to setup keyboard shortcuts to switch between display/audio configs, which you can invoke from either location
Question
Eric Veteran
Here's a little 5-minute glob of code I hacked together to handle dragging ScrollViewer content around with the mouse (or your finger).
It can also reverse the axes for "natural scrolling." There is also a Tolerance setting that is supposed to prevent it from scrolling if you only drag it a little bit. I did this because my crappy touchscreen driver has a lot of jitter.
I claim no responsibility if it explodes or otherwise has undesired effects. :)
using System; using System.Windows; using System.Windows.Input; using System.Windows.Controls; namespace MouseExtensions { public class MouseDragBehavior { public static readonly DependencyProperty ToleranceProperty = DependencyProperty.RegisterAttached("Tolerance", typeof(double), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((double)10)); public static double GetTolerance(DependencyObject d) { return (double)d.GetValue(ToleranceProperty); } public static void SetTolerance(DependencyObject d, double value) { d.SetValue(ToleranceProperty, value); } public static readonly DependencyProperty ReverseAxisProperty = DependencyProperty.RegisterAttached("ReverseAxis", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false)); public static bool GetReverseAxis(DependencyObject d) { return (bool)d.GetValue(ReverseAxisProperty); } public static void SetReverseAxis(DependencyObject d, bool value) { d.SetValue(ReverseAxisProperty, value); } private static readonly DependencyProperty DragStartPointProperty = DependencyProperty.RegisterAttached("DragStartPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point())); private static Point GetDragStartPoint(DependencyObject d) { return (Point)d.GetValue(DragStartPointProperty); } private static void SetDragStartPoint(DependencyObject d, Point value) { d.SetValue(DragStartPointProperty, value); } private static readonly DependencyProperty DragLastPointProperty = DependencyProperty.RegisterAttached("DragLastPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point())); private static Point GetDragLastPoint(DependencyObject d) { return (Point)d.GetValue(DragLastPointProperty); } private static void SetDragLastPoint(DependencyObject d, Point value) { d.SetValue(DragLastPointProperty, value); } public static readonly DependencyProperty HandleDragProperty = DependencyProperty.RegisterAttached("HandleDrag", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false, new PropertyChangedCallback(OnHandleDragChanged))); public static bool GetHandleDrag(DependencyObject d) { return (bool)d.GetValue(HandleDragProperty); } public static void SetHandleDrag(DependencyObject d, bool value) { d.SetValue(HandleDragProperty, value); } private static void OnHandleDragChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { ScrollViewer scrollViewer = d as ScrollViewer; if ((bool)e.NewValue) { scrollViewer.PreviewMouseDown += new MouseButtonEventHandler(target_PreviewMouseDown); scrollViewer.PreviewMouseMove += new MouseEventHandler(target_PreviewMouseMove); scrollViewer.PreviewMouseUp += new MouseButtonEventHandler(target_PreviewMouseUp); scrollViewer.MouseLeave += new MouseEventHandler(target_MouseLeave); } else { scrollViewer.PreviewMouseDown -= new MouseButtonEventHandler(target_PreviewMouseDown); scrollViewer.PreviewMouseMove -= new MouseEventHandler(target_PreviewMouseMove); scrollViewer.PreviewMouseUp -= new MouseButtonEventHandler(target_PreviewMouseUp); scrollViewer.MouseLeave -= new MouseEventHandler(target_MouseLeave); } } private static bool IsDragging(ScrollViewer scrollViewer) { Point posNow = Mouse.GetPosition(scrollViewer); return ((Math.Abs(GetDragStartPoint(scrollViewer).X - posNow.X) > GetTolerance(scrollViewer)) || (Math.Abs(GetDragStartPoint(scrollViewer).Y - posNow.Y) > GetTolerance(scrollViewer))); } private static void target_PreviewMouseDown(object sender, MouseButtonEventArgs e) { var scrollViewer = (ScrollViewer)sender; var mousePos = e.GetPosition(scrollViewer); scrollViewer.CaptureMouse(); if (GetDragLastPoint(scrollViewer) == new Point()) { SetDragStartPoint(scrollViewer, mousePos); SetDragLastPoint(scrollViewer, mousePos); } if (IsDragging(scrollViewer)) { e.Handled = true; return; } else scrollViewer.ReleaseMouseCapture(); } private static void target_PreviewMouseMove(object sender, MouseEventArgs e) { var scrollViewer = (ScrollViewer)sender; if (GetDragLastPoint(scrollViewer) != new Point()) { Point posNow = e.GetPosition(scrollViewer); double dX = posNow.X - GetDragLastPoint(scrollViewer).X; double dY = posNow.Y - GetDragLastPoint(scrollViewer).Y; SetDragLastPoint(scrollViewer, posNow); if (!IsDragging(scrollViewer)) return; if (GetReverseAxis(scrollViewer)) { scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset + dX); scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset + dY); } else { scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset - dX); scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset - dY); } } e.Handled = true; } private static void target_PreviewMouseUp(object sender, MouseButtonEventArgs e) { var scrollViewer = (ScrollViewer)sender; if (GetDragLastPoint(scrollViewer) != new Point() && IsDragging(scrollViewer)) { e.Handled = true; scrollViewer.ReleaseMouseCapture(); } Reset(scrollViewer); } private static void target_MouseLeave(object sender, MouseEventArgs e) { var scrollViewer = (ScrollViewer)sender; Reset(scrollViewer); } private static void Reset(ScrollViewer scrollViewer) { SetDragLastPoint(scrollViewer, new Point()); SetDragStartPoint(scrollViewer, new Point()); } } }To use it simply reference the namespace and set MouseDragBehavior.HandleDrag to true in your
ScrollViewer declaration:
<ScrollViewer xmlns:my="clr-namespace:MouseExtensions" my:MouseDragBehavior.HandleDrag="True" my:MouseDragBehavior.ReverseAxis="True" />Link to comment
https://www.neowin.net/forum/topic/1022710-cwpf-mouse-drag-behavior/Share on other sites
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