Recommended Posts

I wouldn't call the skill system in Diablo 3 dumbed down, more like streamlined. If you want a skill tree/web of skills/complex skill system, play Path of Exile lol

First time I opened the skills up in that game my jaw literally fell on the floor :)

I wouldn't call the skill system in Diablo 3 dumbed down, more like streamlined. If you want a skill tree/web of skills/complex skill system, play Path of Exile lol

First time I opened the skills up in that game my jaw literally fell on the floor :)

It's very linear (by default). It's not dumbed down, being as from what I played in d3 (the beta) it's a very "dumb" game, in the fact that it doesn't take a tonne of brain power to play. So the skill system fits. However for a true RPG where you are in control of the character beyond armor, the customization is a major part of it. Which is one reason why I don't like WoW's choice to move away from Talent-Trees, and once my contract is up, I will be cancelling my WoW Subscription.

It's very linear (by default). It's not dumbed down, being as from what I played in d3 (the beta) it's a very "dumb" game, in the fact that it doesn't take a tonne of brain power to play. So the skill system fits. However for a true RPG where you are in control of the character beyond armor, the customization is a major part of it. Which is one reason why I don't like WoW's choice to move away from Talent-Trees, and once my contract is up, I will be cancelling my WoW Subscription.

I don't think D2 required any more or less brainpower to play, up to the point beta ends. Up to level 10 you have a couple of skills, and hit stuff, and get a few items.

Quite obviously, in both games, that's not the full experience. Your choices are limited ... but then open up more later.

A lot of Bahiok's recent posts seem particularly appropriate (second section of the news story, quite long but interesting): http://www.diablofan...ics-blue-posts/

He also touches on the WoW talent trees. Quite honestly, I agree with them. I have never felt much choice in WoW, apart from choosing a spec. And even then, in 6 years I've pretty much had one spec on my hunter and warlock - 'normal' BM and Demo. I'm happy with the general spec type (strong pet class), but I want more variety in how I approach it.

So since the beta is finished, we can uninstall it off our machines right?

Yes the beta client will not be updated for final release you will have to re download/install the final client once it is released (you can currently down load the preinstall from blizzard)

It's very linear (by default). It's not dumbed down, being as from what I played in d3 (the beta) it's a very "dumb" game, in the fact that it doesn't take a tonne of brain power to play. So the skill system fits. However for a true RPG where you are in control of the character beyond armor, the customization is a major part of it. Which is one reason why I don't like WoW's choice to move away from Talent-Trees, and once my contract is up, I will be cancelling my WoW Subscription.

Diablo is not an RPG, never was, never will be. It is and was a hack and slash.

That's fair, but the thing is people are still going to pirate, people are still going to play private servers, blizz's protection ultimately does nothing. Personal servers will come out letting you play 100% local. I mean I know of a couple already in existance.

Working private servers will take a long time before they arrive with the proper simulation(if ever, there's still no properly working WoW servers). Depending on how much is actually done server side they may never arrive or be severely crippled or at the very least be a long long way off.

Diablo is the definition of an ARPG (aka hack and slash). So... yeah, it's an RPG. There's quests, armor, you pick a character and class.... I don't see how you could argue that it isn't.

Baldurs Gate was and RPG diablo was a game with a decent story, good cinematics, and a plain simple hack and slash approach, as long as you picked up some new armor and weapons every now and then, it really didn't matter what you picked anywhere, as long as you could point and click. The "rpg" stats where mere dressing on it. Diablo would still have been diablo if they removed selectable skills and armor and weapons completely from the game.

The ony people that considered diablo an rpg back then or now was people who only played diablo and never before played a rpg. Then again, there aren't really any true RPGs left anymore. Bethesda to some degree, but even that is somewhat light and they are so large and complex they can't ever get the code fully stable.

Diablo is a great game, but mostly for the atmosphere. I still don't think there's a game with quite the atmosphere of the guitar music in town and the voice of the old guy(which sounded like Sean Connery)

So the fact that you play the Role of one of 5 heroes and play through their different story lines and the game is full of thousands of peices of lore and random story elements that you might not pick up on each play through still means it is not an RPG to you?

If the battle system was turn based would you consider it to be an RPG?

That's what I had read, and heard. I heard their thing is more the "pay to win" idea. Pay real money (to other players) get awesome items, win the game.

However, the post a few above mine was talking about subscriptions, thought maybe I missed the memo.

I recall something about in some regions (Russia I think it was?) StarCraft 2 has the option to pay by month rather than buying the game outright. D3 may do something similar. But it doesn't apply to most of the world.

Except in this case they caused us to not have a local option and your entire game happens online. How annoying is it to have lag in your single player game because blizzard wanted to stop pirates dead.

The lack of LAN somewhat bothers me with StarCraft 2. Not so much as a player, because I have no interest in playing SC2 offline anyway, but as an observer there have been a couple major tournaments that have had hiccups due to Battle.net issues and the lack of LAN. Since D3 isn't a competitive game in that way, I'm not really bothered by it's lack of LAN. If I play the game for 6 months and I experience a handful of disconnects, I can live with that.

So the fact that you play the Role of one of 5 heroes and play through their different story lines and the game is full of thousands of peices of lore and random story elements that you might not pick up on each play through still means it is not an RPG to you?

If the battle system was turn based would you consider it to be an RPG?

I played the role of Master Chief and I played through his storyline for 3 Halo games. I uncovered all sorts of lore and history about the covenant and the halo. Halo, however, is not an RPG.

On another note, don't expect private servers. As someone else said WoW is several years old now and to my knowledge there are only one or two private servers that come even close to working properly, and those only go up to the base game, not the expansions. The amount of scripting that's required to get the monsters and such to act the way they're supposed to is staggering. And since there seems to be no Offline Mode for D3, unlike SC2, don't expect pirates to be very useful there either. Always-On DRM in games like this is sadly very effective and sadly will keep being used. Some people will refuse to buy a game because of the always-on DRM, but they're in the vast vast minority, so the DRM works.

Another thing to keep in mind is that even though parts of the beta were very linear the game itself will not be that way. they simply did not want to put all the random world parts into the generator.

So the fact that you play the Role of one of 5 heroes and play through their different story lines and the game is full of thousands of peices of lore and random story elements that you might not pick up on each play through still means it is not an RPG to you?

If the battle system was turn based would you consider it to be an RPG?

So with that defining every computer game is an rpg, as you do play the role of the "hero" character(s), including quake, doom, unreal, crysis...

Another thing to keep in mind is that even though parts of the beta were very linear the game itself will not be that way. they simply did not want to put all the random world parts into the generator.

Random worlds don't make it less linear, as random as diablo 1 and 2 where, they where still linear. Being linear is to necessarily a bad thing though. In general linear games have better stories.

i did not mean as far as linear more than it helps with replay ability. the game will still be linear as you have to move from zone to zone however, the full game will be more random as far as content in those zones than the beta is.

On another note, don't expect private servers. As someone else said WoW is several years old now and to my knowledge there are only one or two private servers that come even close to working properly, and those only go up to the base game, not the expansions. The amount of scripting that's required to get the monsters and such to act the way they're supposed to is staggering. And since there seems to be no Offline Mode for D3, unlike SC2, don't expect pirates to be very useful there either. Always-On DRM in games like this is sadly very effective and sadly will keep being used. Some people will refuse to buy a game because of the always-on DRM, but they're in the vast vast minority, so the DRM works.

There is an open source one. Not sure the current name but it's: "mooege" it has much of the basics done, it's not perfect, but due to the open-source nature, and it's fully gitted (so people can commit changes). Is it ideal or a replacement? At this point no.. but that said it does work, it does function, and it is possible. I've used it myself and have followed some of the development.

OP could change to show the actual release date now that it is announced (and only 2 weeks away)

So I found out today that I have to have work done on my eyes on May 15th :( so i will be effectively Blind for 2 days after the game comes out. However, I will be there at midnight to pick it up

Two more weeks of this :/

Unless someone can crack it. Using a packet editor you can skip this and get to the TOS but it doesn't let you any further than that. I've tried to packet-edit and force it to go to a different location for the key, but it just errors. Even if I try and make it show a different message. It tells me to contact Blizzard Customer Support.

Unless someone can crack it. Using a packet editor you can skip this and get to the TOS but it doesn't let you any further than that. I've tried to packet-edit and force it to go to a different location for the key, but it just errors. Even if I try and make it show a different message. It tells me to contact Blizzard Customer Support.

Would not matter much even if you could install it and run a private server locally you still could not play it as they did not include the whole game in the download.

Would not matter much even if you could install it and run a private server locally you still could not play it as they did not include the whole game in the download.

Once installed it would patch though, which will get you what you need.

This topic is now closed to further replies.
  • Posts

    • Stellarium 26.2 by Razvan Serea Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. It is being used in planetarium projectors. Just set your coordinates and go. Stellarium key features: Realistic simulation of the sky, sunrise and sunset Default catalogue of over 600,000 stars Downloadable additional catalogues for up to 210 million stars Catalog data for all New General Catalogue (NGC) objects Images of almost all Messier objects and the Milky Way Artistic illustrations for all 88 modern constellations More than a dozen different cultures with their constellations Solar and lunar eclipse simulation Photorealistic landscapes (more are available on the website) Scripting support with ECMAScript (a few demo scripts are included) Extendable with plug-ins: 8 plug-ins installed by default, including: artificial satellites plug-in (updated from an on-line TLE database) ocular simulation plug-in (shows how objects look like in a given ocular) Solar System editor plug-in (imports comet and asteroid data from the MPC) telescope control plug-in (Meade LX200 and Celestron NexStar compatible) The major changes of this version: Added new sky culture Added new plugin: Planes Many improvements in plugins Many improvements in Core and GUI Many updates in sky cultures. [full release notes] Download: Stellarium 26.2 (64-bit) | 456.0 MB (Open Source) View: Stellarium Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NASA: This asteroid may not kill us but it probably won't be far off either by Sayan Sen Image by Zelch Csaba via Pexels New observations by NASA's James Webb Space Telescope have eliminated the last remaining impact threat posed by asteroid 2024 YR4, ruling out the possibility that the near-Earth object could strike the Moon in December 2032. NASA said observations collected by Webb on February 18 and 26, 2026, enabled scientists to refine the asteroid's orbit enough to "rule out a chance of lunar impact on Dec. 22, 2032." Instead, asteroid 2024 YR4 is now expected to pass the Moon at a distance of about 13,200 miles (21,200 km). The agency stressed that the update "reflects improved precision in our understanding of where the asteroid is expected to be in 2032 rather than a shift in its orbital path." The announcement closes a remarkable chapter in planetary defence that began in late 2024, when the approximately 60-metre-wide asteroid briefly became the most closely watched near-Earth object in the world. Discovered on December 27, 2024, by the ATLAS telescope in Chile, 2024 YR4 initially appeared to have a small chance of colliding with Earth on December 22, 2032. As astronomers gathered more observations, the impact probability briefly climbed to around 3%—the highest ever recorded for an asteroid of its size—before steadily falling as its orbit became better understood. By early 2025, international observations had ruled out any significant risk to Earth. However, astronomers were left with another possibility: a roughly 4% chance that the asteroid could instead strike the Moon. "The probability that asteroid 2024 YR4 will strike the Moon on 22 December 2032 is now approximately 4%," the European Space Agency (ESA) had said last year, noting that "there is a 96% chance that the asteroid will not impact the Moon." ESA said such an impact, while unlikely, would have presented an extraordinary scientific opportunity. "It is a very rare event for an asteroid this large to impact the Moon – and it is rarer still that we know about it in advance. The impact would likely be visible from Earth, and so scientists will be very excited by the prospect of observing and analysing it," said Richard Moissl, Head of ESA's Planetary Defence Office. "It would certainly leave a new crater on the surface. However, we wouldn't be able to accurately predict in advance how much material would be thrown into space, or whether any would reach Earth," he added. The asteroid also exposed an important blind spot in planetary defence. Because 2024 YR4 approached Earth from the direction of the Sun, it remained hidden from ground-based telescopes until after its closest approach. "We looked into how Neomir would have performed in this situation, and the simulations surprised even us," Moissl said. "Neomir would have detected asteroid 2024 YR4 about a month earlier than ground-based telescopes did. This would have given astronomers more time to study the asteroid's trajectory and allowed them to much sooner rule out any chance of Earth impact in 2032." He added, "As an infrared telescope, like Webb, Neomir would have also immediately given us a much better estimate for the asteroid's size, which is very important for assessing the significance of the hazard." The latest NASA observations underscore the value of space-based infrared telescopes in tracking faint asteroids. According to NASA, Webb made "among the faintest ever observations of an asteroid," extending the object's observational record by nearly eight months at a time when it had become too faint for other telescopes. That additional data allowed scientists to eliminate the remaining uncertainty surrounding its 2032 flyby. Although asteroid 2024 YR4 is now confirmed to pose no threat to either Earth or the Moon, scientists say its discovery remains one of the most significant real-world tests of the international planetary defence system, demonstrating how continued observations can rapidly transform an object once considered hazardous into one whose future path is known with high confidence. Source: NASA, ESA This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Yup. Google is just scraping the entire internet for their own ad profits without sharing revenue with the sources. It's obviously stealing, but since these sites depend upon Google's search scraps to survive... As for me, I just stopped using Google for anything except Reddit searches. If Reddit's own search wasn't complete crapola, I'd never use Google search again.
  • Recent Achievements

    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
    • Apprentice
      daryld went up a rank
      Apprentice
    • Contributor
      Carltonbar went up a rank
      Contributor
    • One Month Later
      The_Focal_Point earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      418
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      130
    4. 4
      Xenon
      69
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!