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Next Xbox Codenamed "Loop", Runs On Modified Windows 9

rumour durango loop xbox one microsoft windows 9

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#16 oceanmotion

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Posted 08 November 2011 - 17:46

I suppose they've had a long time to think about it so who knows what the smart folk have come up with. I don't know if they can go the same route as last time because these machines run too hot and are too noisy for a media device under the TV. The slim iterations were an improvement but not quite good enough.

As for timing, I can imagine a new console being launched for Christmas 2012 depending how quickly the games dry up in the first half of 2012. If there isn't much going then perhaps it's on but first half 2013 reveal and launch later in 2013 seems like the ideal time.

Bioware's new game makes me think it's set for a next gen launch. I just don't see these consoles sticking around until 2013 without a sight of a next gen one. Halo 4 sounds like a nice next gen Xbox launch title but probably not worth giving up that massive user base on the 360. Perhaps a two platform release, the next gen Xbox getting the uber version for those that want next gen right then.

The new dashboard design being common across three platforms makes me believe it wouldn't be hard to imagine that being copied over to a next gen Xbox without much hassle so much of the work being done now translates over to new hardware in no time.


#17 Teebor

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Posted 08 November 2011 - 17:50

Given the proposed Launch date I would expect to see download only games and no drive at all to compete with services like onlive.

#18 roadwarrior

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Posted 08 November 2011 - 17:53

Remember that they had tablets running Windows 8 with Office, etc. running on an ARM processor at Build.

I'm fairly certain that those versions of Office were compiled for ARM. Microsoft has stated that ARM based versions of Windows 8 won't be able to run x86 versions of software.

#19 Rudy

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Posted 08 November 2011 - 17:54

I highly doubt the ARM part of this rumor. It would be a real PITA for them to emulate 360 PPC on ARM.

I didnt read anything that suggested it would be backwards compatible? (well at least in the original post, I can't go to kotaku at work...)

#20 threetonesun

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Posted 08 November 2011 - 17:55

Given the proposed Launch date I would expect to see download only games and no drive at all to compete with services like onlive.


That's a terrible idea.

Same day digital and physical, would be nice, but too many retailers would balk at the idea.

#21 oceanmotion

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Posted 08 November 2011 - 18:01

I think the idea of having a cheaper SKU with no disk drive with day and date releases matching retail would be a decent idea next gen. More expensive SKU has the disc drive. Might bork the design so probably not a likely outcome. Flash drives that allow you to download games then copy to you console's hard drive possible but would need a major shake up of retail.

#22 BajiRav

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Posted 08 November 2011 - 18:02

I didnt read anything that suggested it would be backwards compatible? (well at least in the original post, I can't go to kotaku at work...)

That was my assumption, it'd be foolish for them to leave such a massive library behind.

#23 xendrome

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Posted 08 November 2011 - 18:03

The whole story sounds like someone made it up TBH....

#24 Crisp

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Posted 08 November 2011 - 18:07

I wonder if they'll develop the next Xbox to be updated towards the end of its life for cloud gaming.

#25 George P

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Posted 08 November 2011 - 20:18

This whole rumor depends on one thing and one thing only, if MS wants to keep any sort of backwards compatibility with the 360, maybe they don't? If they do then switching to ARM is a no, just expect a tweaked/newer PPC CPU + newer (probably DX12) GPU combo and call it a day, not like you need much really.

On the other hand if MS doesn't care about BC and so on then the ARM idea works, remember ARM as a SoC is just the CPU the GPU side could be something else in the end, doesn't, IMO, have to be what they currently use in ARM mobile devices at all. I also remember reading that we'll have quad core ARM SoC's in 2012, so, next xbox being, at best, a 2013 release we could see a custom quad, or more core ARM based CPU linked to another custom DX supported GPU. The only important thing here is the GPU side really as the ARM cpu cores would be doing other things etc. Of course this is just a basic look at things and I'm sure there will probably be other factors.

You know what would be really interesting? And I had this idea a few times, but since the PC side has it's SLi and crossfire bits, why not, in a move to make the new Xbox even more longer lasting than the 360 work out a way to add SLI type support using a custom expansion slot for a future ~5 years or so, upgrade/add-on module of sorts? Price it right and have newer games being able to work with or without it and it'd be pretty interesting.

#26 silus

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Posted 09 November 2011 - 09:27

You know what would be really interesting? And I had this idea a few times, but since the PC side has it's SLi and crossfire bits, why not, in a move to make the new Xbox even more longer lasting than the 360 work out a way to add SLI type support using a custom expansion slot for a future ~5 years or so, upgrade/add-on module of sorts? Price it right and have newer games being able to work with or without it and it'd be pretty interesting.


That would be a really interesting option. The problem is that for SLI I believe you need to use the same cards? So adding en expansion 5 years down the road with hardware that old might have issues. Plus, developers would still have to code for configurations which don't have the add on module so would add extra time and expense.

I'd like to see them standardize on having a larger amount of inbuilt storage/hard drive as that has become an issue this gen. I'd like to still see them keep installs optional though, it's not playstation afterall :)

#27 AbandonedTrolley

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Posted 09 November 2011 - 10:43

Next Xbox Codenamed "Loop", Runs On Modified Windows 9

Insider blog MS nerd, which has been right on a few things coming out of Microsoft HQ from time to time, reckons it has some info on the next Xbox console.

Currently codenamed "Loop", the site says the console will have a single main processor that's joined by "assistive cores" for "graphics, AI, physics, sound, networking, encryption and sensors".

To be both smaller and cheaper than the Xbox 360 (it's not specified whether it'll be cheaper than the 360 is now or cheaper than it was at launch), it will also apparently run on a modified version of Windows 9. The console will, according to the site, be designed as a joint venture between Microsoft and "two partners based on the ARM architecture".

All of which sounds interesting. And, with the next Xbox not due for at least another year or three, completely unverified and liable to change (if it's true in the first place!).

We've contacted Microsoft for comment, and will update if we hear back.

Source: Kotaku


A bit like the Cell processor and its SPU's then.

Like others though I am calling a big bit of BS on this story as it would make backwards compatibility a PITA. Unless Microsoft plan on dropping that and not bothering with it.

You know what would be really interesting? And I had this idea a few times, but since the PC side has it's SLi and crossfire bits, why not, in a move to make the new Xbox even more longer lasting than the 360 work out a way to add SLI type support using a custom expansion slot for a future ~5 years or so, upgrade/add-on module of sorts? Price it right and have newer games being able to work with or without it and it'd be pretty interesting.


Didn't Nintendo kind of do that a few years back with the N64 and it's memory pack. That allowed better graphics and such like? Don't know too much just remember there being something. Not sure if games that used it also worked without it though.

#28 iKenndac

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Posted 09 November 2011 - 10:50

Those talking about backwards compatibility - the original Xbox had an i386 CPU in it. For backwards compatibility, I believe they recompiled games from i386 to PPC and had you download them, using the original discs for art assets and so on.

They could do that again if they change architectures, for sure.

#29 ~Johnny

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Posted 09 November 2011 - 11:02

I can't see them going back to a 32 bit - architecture, seeing as ARM 64 isn't going to be ready for a quite awhiles, and Microsoft are apparently building this CPU now. I'm also not aware of any existing ARM chips or reference designs that come anywhere near close to the performance of current Intel & AMD chips, so it seems like an unrealistically daft choice.

#30 REM2000

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Posted 09 November 2011 - 11:57

I think Microsoft need to do backwards compatability, i think the PS3 would have had greater penetration the ability to run PS2 games was set as standard and not an option for some launch consoles and then taken away completely. The idea is that the Xbox is a platform you invest in, no longer a simple games console, therefore people need to know that their investment (i.e. games) is protected to a degree. I don't think it will be much of a challenge as im sure they can get an emulator if they decide to switch CPU architectures, the main killer will be the GPU and how much this can emulate the current 360. One option might be to use nVidia and use CUDA to perform some of the emulation, they can get a lot of horsepower out of the GPU in this respect. However i think Microsoft should put a lot of effort and do this as without it i think a lot of people might hold off buying the next Xbox as they will consider the games they already have and are going to buy for the 360.

I don't know really if ARM is the right choice, they have centred on low powered designs for so long that they are having to play a quick game of catch up for performance and things like 64bit.

http://www.osnews.co...4bit_with_ARMv8
Personally i think they should stick to PPC or move to Intel, however the intel CPU's could be a little more annoying to implement due to the core's reliance on it's own GPU, perhaps they can work that out.

Personally i don't think the CPU is as important as three other aspects,

Primarily the GPU, this is going to be key, with the right GPU Microsoft could offload the physics, AI as well as providing graphical punch, thus rendering the CPU choice a little moot. This is the key for the consoles now as the GPU will have to be powerful enough to last the 5/10 years that will be the lifetime of the console.

The next is RAM, i think Microsoft really need to expand this greatly. Obviously the archtecture of the console is different to standard PC's, that data is "streamed" rather than "loaded/store". However i believe that Microsoft and other console makers shouldn't skimp this area and go for the least possible as the RAM is a useful resource for larger games. For example GTA IV would have really benefitted from the extra RAM instead of really thrashing the DVD and losing draw distance. Microsoft needs to consider the RAM as a useful Cache system as well as standard RAM allowing the console to not be so dependant on slower storage devices such as DVD-ROM and HDD's. I believe with a larger RAM size games will benefit tremendously with larger maps, more complex environments.

Storage, the one thing i really love about the Playstation is how they got the storage system right. To upgrade the hard disk, backup, buy bog standard hard disk, install with one screw and restore. Simple system that allows the system to grow with the years. (my PS3 started as a 40GB and is now a 320GB with a £40 upgrade). Microsoft will need to adopt a system that allows users to replace the hard disk with a standard hard disk. If they want the platform to be the centre of the livingroom/the digitial hub then they need to scrap the current proprietry hard disk system. The costs are far to high and the rate of adopting new technology is far too slow. I can easily buy a 640GB HDD or even a 1TB shortly for my PS3 however with the xbox the limit is 320GB which was recently introduced, it's expensive and really annoying. After owning an Xbox for 5 years ive only recently upgraded from my 20GB to a 120GB, but that was because it was second hand and cost £30, i don't want to pay £100 for storage. The reason i don't is that im buying the games, movies DLC which Microsoft already get a cut from, i don't want to pay extra for the privilage of storing this. Microsoft need to understand to break even on the storage, to drop barriers from purchasing digital media of any kind which is where the real money is.

I would also love to see a reduction in the cost of Xbox Live or perhaps even open a free one which was suplimented with adverts to cover the costs.

Although the storage sounds like a rant, i love my Xbox and it's the first console since the SNES which i regularly play, replacing most of my PC gaming, ive owned all consoles since the snes (expect the N64 and Sega Saturn) and i got bored with them all after three months (The PS3 i mainly use for Bluray and media not so much for games). I love the achievement system, i like the UI, controller and the games that are on the platform, i think it's a really great console. Im looking forward to the next, but at no time when playing GOW3 or RAGE have i thought, this console looks 5 years old, the graphics and the games are still really great. I just want to the Xbox to continue to be a successful brand.