Recommended Posts

  • 2 weeks later...

Sweet! I can only see the pre-purchase, how do I play beta?

You need to pre-purchase it in order to get early access to the beta. Once you do that, the beta should show up in your library.

Me and a friend are going to be hosting 12 player servers for our friends and whatnot. Feel free to join our beta servers.

We will have a classic server and a gungame server. I'm still setting the gungame (Arms race) server up. I'll post it once I get finished.

b_560_95_1.png

b_560_95_1.png

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not?

I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself.

But if you look in my Library, it only says the Beta?

post-34384-0-03240200-1345338859_thumb.g

So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library?

I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

Been playing the beta for a week now...as much as I want to like it I just don't think it lives up to its predecessors in the CS series. Gameplay is just not as fluid as one would expect it to be. The hitbox and aiming system are abysmal imho. With some time I think the developers could make it into a great game but just isn't there yet.

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not?

I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself.

But if you look in my Library, it only says the Beta?

So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library?

I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

Did you buy that special last weekend? Looks like you did. It came with all counter-strike games, and you got CS:GO when it releases, all for 18$!

Sweet deal, eh?

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not?

I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself.

But if you look in my Library, it only says the Beta?

post-34384-0-03240200-1345338859_thumb.g

So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library?

I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

That's bug! From Valve they said buy it as gift and then when 21. came just activate it!

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not? I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself. But if you look in my Library, it only says the Beta? post-34384-0-03240200-1345338859_thumb.g So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library? I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

seems to be a mistake of some sort i get it as well when i know for a fact i haven't bought it , i just have the beta

Did you buy that special last weekend? Looks like you did. It came with all counter-strike games, and you got CS:GO when it releases, all for 18$!

Sweet deal, eh?

Definitely did not buy that bundle last week. Always been a big fan of CS, so have owned all the games in the series going back to the beginning, hence why they are in my library.

Is a good deal though for anyone who does not have them.

The only other thing I was thinking is perhaps the PS3 version also includes the PC version, as i have already preordered that, but I see nothing on the PS3 saying that is the case at all.

So yeah, thinking it is obviously a bug. Thanks WinA and KnightWolf for responding.

Ah, my mistake.

I had an old boxed copy but that thing was long gone. I have actually transferred my CS:S files from hard drive to drive over the years, so I just decided to finally delete it and re-buy it so I could have it on steam, plus that was just a great deal.

Does anyone have any experience in gameservers.com? I'm having a ton of trouble trying to setup a gungame/arm race server for CS:GO. I'm hoping this isn't going to be an issue Tuesday on release. For some reason my server only wants to start on de_dust, causing issue with connecting when it is supposed to load ar_xxx maps. Have had a ticket with gameservers open for about 7 hours now and still no luck. :(

Ah, my mistake.

I had an old boxed copy but that thing was long gone. I have actually transferred my CS:S files from hard drive to drive over the years, so I just decided to finally delete it and re-buy it so I could have it on steam, plus that was just a great deal.

Does anyone have any experience in gameservers.com? I'm having a ton of trouble trying to setup a gungame/arm race server for CS:GO. I'm hoping this isn't going to be an issue Tuesday on release. For some reason my server only wants to start on de_dust, causing issue with connecting when it is supposed to load ar_xxx maps. Have had a ticket with gameservers open for about 7 hours now and still no luck. :(

No problem at all. yeah I somehow had boxed copies of the original game and condition zero, the latter of which I think I picked up in a bargain bin at Target years ago for like $4, was something crazy.

And when I ran a CS Source server way back when, iirc it was art of war central, so no experience with gameservers, but I can share never had any issues, and the one time I did it was sorted within the hour. If you share the cfg file for the server it may jog my memory and perhaps I can see why it is not starting on the right map. You do have those map packs loaded onto the server right?

Yeah, two are default maps, and one is a custom map, all loaded onto the server. GameServers finally got back to me and asked what map I would like as default. I am wondering if this is the place I should be hosting, if they are having issues with people setting their default map...

Here is my setup:

(None of this code is working or in effect, at all. :()

"GameModes_Server. txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"convars"
{
				  "bot_quota_mode"			   "fill"
				  "bot_quota"				  "10"
				  "bot_defer_to_human_items"		 "1"
				  "bot_defer_to_human_goals"		 "0"
				  "bot_difficulty"			   "1"
				  "bot_dont_shoot"			   "0"
				  "bot_chatter"				  "off"
				  "cl_playerspraydisable"			"1"
					 // bot_quota is ommited here because the map's min/max players determine's it's value.
				  "mp_friendlyfire"			   "0"
				  "ff_damage_reduction_grenade"	  "0.4"
				  "ff_damage_reduction_bullets"	  "0.1"
				  "ff_damage_reduction_other"		 "0.4"
				  "ff_damage_reduction_grenade_self"   "0"
				  "mp_startmoney"				  "0"
				  "mp_maxmoney"				  "0"
				  "mp_afterroundmoney"			"0"
				  "mp_playercashawards"			"0"
				  "mp_teamcashawards"			   "0"
				  "mp_timelimit"				  "30"
				  "mp_roundtime"				  "30"
				  "mp_freezetime"				  "6"
				  "mp_buytime"				  "0"
				  "mp_forcecamera"			   "0"		 // Set to 1 for team only spectating.
				  "mp_defuser_allocation"			"0"		 // 0=none, 1=random, 2=everyone
				  "mp_death_drop_gun"			   "0"		 // 0=none, 1=best, 2=current or best
				  "mp_death_drop_grenade"			"0"		 // 0=none, 1=best, 2=current or best
				  "mp_death_drop_defuser"			"0"  
				  "mp_match_can_clinch"			"0"		 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
				  "mp_gungameimmunitytime"		 "4"
				  "cl_enable_roundstart_autobuy"	  "0"
				  "spec_freeze_time"			   "2"
				  "spec_freeze_panel_extended_time"   "1"
				  "sv_ignoregrenaderadio"			"1"
				  "mp_ggprogressive_round_restart_delay" "15"
				  "mp_ggprogressive_win_panel_pct" "0.33333"
				  "mp_molotovusedelay"			"0"
				  "sv_alltalk"				  "1"
				  "sv_deadtalk"				  "1"
				  "bot_autodifficulty_threshold_low"   "-2.0"   // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
				  "bot_autodifficulty_threshold_high"   "0.0"   // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
				  "sv_allow_votes"				  "1"	  // Voting allowed in this mode
				  "sv_arms_race_vote_to_restart_disallowed_after"   "26"
// required defaults
				  "mp_maxrounds"				  "0"
				  "mp_force_pick_time"			"15"
}
"mapgroupsMP"	// List of mapgroups valid for this game mode
{
"mg_armsrace"	""
}
}
}  
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
//////////////////////////////////////////////////////////////////////////////////////////////

"mapgroups"
{
"mg_armsrace"	// mapgroup definition
{
"name"	"mg_armsrace"
"maps"
{
"ar_fight"			  ""
"ar_baggage"			  ""
"ar_fight"			   ""
"ar_shoots"				""
"ar_fight"		   ""
}
}
}
}

"weaponprogression_ct"
			   {
				  "mp9"		 { "kills"   "1" }
				  "mac10"		 { "kills"   "1" }
				  "mp7"		 { "kills"   "1" }
				  "bizon"		 { "kills"   "1" }
				  "ump45"		 { "kills"   "1" }
				  "p90"				  { "kills"   "1" }
				  "nova"		 { "kills"   "1" }
				  "mag7"		 { "kills"   "1" }
				  "xm1014"				 { "kills"   "1" }
				  "sawedoff"			  { "kills"   "1" }
				  "galilar"			  { "kills"   "1" }
				  "famas"		 { "kills"   "1" }
				  "ak47"		 { "kills"   "1" }
				  "m4a1"		 { "kills"   "1" }
				  "sg556"		 { "kills"   "1" }
				  "aug"				  { "kills"   "1" }
				  "awp"		 { "kills"   "1" }
				  "m249"		 { "kills"   "1" }
				  "negev"		 { "kills"   "1" }
				  "glock"		 { "kills"   "1" }
				  "hkp2000"			  { "kills"   "1" }
				  "tec9"		 { "kills"   "1" }
				  "p250"		 { "kills"   "1" }
				  "deagle"			  { "kills"   "1" }
				  "fiveseven"	  { "kills"   "1" }
				  "elite"		 { "kills"   "1" }
				  "knifegg"		 { "kills"   "1" }
			   }

			   "weaponprogression_t"
			   {
				  "mp9"		 { "kills"   "1" }
				  "mac10"		 { "kills"   "1" }
				  "mp7"		 { "kills"   "1" }
				  "bizon"		 { "kills"   "1" }
				  "ump45"		 { "kills"   "1" }
				  "p90"				 { "kills"   "1" }
				  "nova"		 { "kills"   "1" }
				  "mag7"		 { "kills"   "1" }
				  "xm1014"				 { "kills"   "1" }
				  "sawedoff"				 { "kills"   "1" }
				  "galilar"					{ "kills"   "1" }
				  "famas"		 { "kills"   "1" }
				  "ak47"		 { "kills"   "1" }
				  "m4a1"		 { "kills"   "1" }
				  "sg556"		 { "kills"   "1" }
				  "aug"						{ "kills"   "1" }
				  "awp"		 { "kills"   "1" }
				  "m249"		 { "kills"   "1" }
				  "negev"		 { "kills"   "1" }
				  "glock"		 { "kills"   "1" }
				  "hkp2000"				   { "kills"   "1" }
				  "tec9"		 { "kills"   "1" }
				  "p250"		 { "kills"   "1" }
				  "deagle"			  { "kills"   "1" }
				  "fiveseven"	  { "kills"   "1" }
				  "elite"		 { "kills"   "1" }
				  "knifegg"		 { "kills"   "1" }
			   }
			}

A good friend of mine, whom I met on CS 1.6, asked me to buy it with him. I started to remember all the fun times I had playing CS over the years so I decided to buy it. I haven't played the beta in a long while but when I did, I thought it was better than CS:S but not quite like CS 1.6.

Yeah, two are default maps, and one is a custom map, all loaded onto the server. GameServers finally got back to me and asked what map I would like as default. I am wondering if this is the place I should be hosting, if they are having issues with people setting their default map...

Here is my setup:

(None of this code is working or in effect, at all. :()

Can you ask them just to put in the default untouched cfg file on the server and start over?

One thing I am noticing is Lines 62 (that is when I copy and paste it into a text editor starting with the first line of

) 93,94,95,96 and 97, which all seem to be names of maps, all have the empty quotation marks, maybe try getting rid of them, as they seem to be serving no purpose and may be messing everything up.

Really has been awhile since I have messed with a server cfg file, and this is indeed different then the one I used to mess with, but I would try that and see if it helps.

Again though, could never hurt to have them put the default file back, make a backup of that, and then try adding one map at a time to the rotation.

Oh, CS:GO doesn't really use the server.cfg file anymore. It goes through Gamemodes_server.txt. I should have mentioned that. I've reset the server 3 times already. I'm nearly 100% positive now it isn't on my end.

Using their forums, some other users have been complaining about this, and how gameservers.com won't let them alter back-end files like certain instances of the command line. (And what I need to make it a gungame server.)

Come Tuesday I think I am going to take my business elsewhere, because taking 12 hours to get one response, and now around 8 hours still awaiting the next, and my server still isn't functional.

EDIT: Finally was able to speak to someone, and finally got everything worked out.

The mapgroup, game style, and default level had to all be done on their end. They didn't mention if this would be an option upon release, but if it isn't, well that is disappointing. Just happy that the server is finally up and running.

Is GO welcoming for new players? I never played CS:S or even 1.6, for whatever reason, but if there is going to be interest from the neowin community I'd like to give it a go.

Well, it's easier than it used to be I'd say. Not very complex of a game, but more of a quick pick up and go.

This topic is now closed to further replies.
  • Posts

    • I missed this when you first posted it, but those are awesome icons! I would normally prefer things to be uniform, but each of those icons seems to fit perfectly for the game! If I may ask though, what was your thought process on which icons are circular - MK makes sense - and which ones should be rectangular or square?
    • What I like about Paint is using it almost exclusively for cropping and resizing images I get elsewhere--it's quick, easy and cheap... I keep it glued to my taskbar, in fact. Also, the clipping tool comes in handy, as well (hit print scrn on the keyboard and it activates immediately.)
    • I still remember it fondly today. It was so cool to work in 64-color Half Bright mode and 4.096-color HAM mode (interlaced) when x86 was still in 4-color CGA or 16-color EGA low res. C= never realized what it had until it was far too late--the failure of C= was the failure of its top management. The C= Amiga was 20 years ahead of its time, I always thought. It didn't hurt that in only 512k of chip memory, the Amiga could preemptively multitask when Apple was still doing gray scale graphics on tiny screens and along with everyone else was doing cooperative multitasking (running more than one app at a time in resident memory, but you could only run one of them at a time--had to manually switch between them.) I had a ball with AREXX scripting running between programs that had AREXX ports so that when you sent other applications data and instructions, those running applications could process the same in real time to output! Memories...
    • I'm not sure about that, but it at least "does" a version of 7.1 that this brand new card doesn't....
    • Floorp 12.15.2 by Razvan Serea Floorp is a cutting-edge web browser that combines the trusted foundation of Mozilla's Firefox with a unique Japanese perspective, offering users an exceptional online experience. This open-source browser prioritizes privacy, customization, and security. Floorp is transparent, with no user tracking or data sharing, and it's completely open source. With a strict no-tracking policy and full transparency, your personal information remains private. As an open-source project, Floorp not only shares its source code but also its build environment, inviting users to contribute and build their unique versions. The regular updates, based on Firefox ESR, ensure that you always have the latest features and security enhancements. Floorp key features: Strong Tracking Protection: Floorp offers robust tracking protection, safeguarding users from malicious tracking and fingerprinting on the web. Flexible Layout: Customize Floorp's layout to your heart's content, including moving the tab bar, hiding the title bar, and more for a personalized browsing experience. Switchable Design: Choose from five distinct designs for the Floorp interface, and even switch between OS-specific designs for a unique look Regular Updates: Based on Firefox ESR, Floorp receives updates every four weeks, ensuring up-to-date security even before Firefox's releases. No User Tracking: Floorp prioritizes user privacy by abstaining from collecting personal information, tracking users, or selling user data, with no affiliations with advertising companies. Completely Open Source: The full source code for Floorp is open to the public, allowing transparency and enabling anyone to explore and build their own version. Dual Sidebar: Floorp features a versatile built-in sidebar for webpanels and browsing tools, making it perfect for multitasking and quick access to bookmarks, history, and websites. Flexible Toolbar & Tab Bar: Customize your browser with Tree Style Tabs, vertical tabs, and bookmark bar modifications, catering to both beginners and experts in customization. User-Centric Web Experience: Floorp prioritizes user privacy and collaboratively blocks harmful trackers. Floorp 12.15.2 changelog: fix: reset tab drag state on dragend to prevent position offset (#2488) by @Ryosuke-Asano in #2497 fix(workspaces): hide split view wrapper when all tabs are hidden by @Ryosuke-Asano in #2495 fix(split-view): prevent stuck pointer-events:none after drag on web content by @Ryosuke-Asano in #2492 feat(design): add Gecko 152 CSS variable aliases and Lepton compatibility layer by @Ryosuke-Asano in #2494 fix(workspaces): exitOnLastTabClose no longer quits Floorp when closing the last tab by @Ryosuke-Asano in #2498 Download: Floorp 64-bit | 95.0 MB (Open Source) Links: Floorp Website | Github Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!