Recommended Posts

Building Windows for the ARM processor architecture

One of the notable aspects of Microsoft Windows has been the flexibility the architecture has shown through shifts in technology and expansion of customer usage over time. What started out as an operating system for one person working solo with productivity software is now the foundation of a wide array of hardware and software technologies, a spectrum of connected Windows products, and an incredibly flexible approach to computing. With Windows 8, we have reimagined Windows from the chipset to the experience?and bringing this reimagined Windows to the ARM? processor architecture is a significant part of this innovation. Expanding the view of the PC to cover a much wider range of form factors and designs than some think of today is an important part of these efforts. Windows on ARM enables creativity in PC design that, in combination with newly architected features of the Windows OS, will bring to customers new, no-compromise PCs.

This post is about the technical foundation of what we call, for the purposes of this post, Windows on ARM, or WOA. WOA is a new member of the Windows family, much like Windows Server, Windows Embedded, or Windows Phone. As with those products, WOA builds on the foundation of Windows, has a very high degree of commonality and very significant shared code with Windows 8, and will be developed for, sold, and supported as part of the largest computing ecosystem in the world. Today we?ll focus on the development of WOA and introduce some of the features, along with how customers will experience it. As with x86/64 Windows 8, there are still announcements to be made relative to the business and marketing aspects of the product(s). Today?s blog post is about making WOA, not marketing or selling it.

At the same time, while this post is exclusively on our work on WOA, we have had a deeper level of collaboration with Intel and AMD on the full breadth of PC offerings than in any past release. Windows 8 innovations on powerful and richly capable x86/64 processors, and work on new low-power processors such as those that Intel demonstrated at CES, require an equally strong commitment, even larger engineering investment, robust new designs, and improved architecture for Windows across these platforms. While discussing our engineering for ARM processors, it is important to keep in mind that in addition to all of the new work for the ARM platform we have done, much of the work discussed in this post applies directly to the x86/64 platform and Windows 8 as well. We could not be more excited or supportive of the new products from Intel and AMD that will be part of Windows 8?across a full spectrum of PC form factors including tablet, notebook, Ultrabook?, all-in-one, desktop, and more that all take advantage of the new capabilities of Windows 8 while Windows 8 takes advantage of new features in hardware.

Using WOA ?out of the box? will feel just like using Windows 8 on x86/64. You will sign in the same way. You will start and launch apps the same way. You will use the new Windows Store the same way. You will have access to the intrinsic capabilities of Windows, from the new Start screen and Metro style apps and Internet Explorer, to peripherals, and if you wish, the Windows desktop with tools like Windows File Explorer and desktop Internet Explorer. It will have the same fast and fluid experience. In other words, we?ve designed WOA to look and feel just like you would expect. WOA enables creativity in PC design that, in combination with newly architected features of the OS, will bring to customers new no-compromise experiences.

As an in-depth engineering dialog, we tend to favor the long form for Building Windows 8 posts, and this post is no exception. It does seem like a good idea to first provide a summary of the important items we are going to cover in detail in this post:

  • Windows on ARM, or WOA, is a new member of the Windows family that builds on the foundation of Windows, has a very high degree of commonality and very significant shared code with Windows 8, and will be developed for, sold, and supported as a part of the largest computing ecosystem in the world. We created WOA to enable a new class of PC with unique capabilities and form factors, supported by a new set of partners that expand the ecosystem of which Windows is part.
  • WOA PCs are still under development and our collective goal is for PC makers to ship them the same time as PCs designed for Windows 8 on x86/64. These PCs will be built on unique and innovative hardware platforms provided by NVIDIA, Qualcomm, and Texas Instruments, with a common Windows on ARM OS foundation?all running the same Windows OS binaries, a unique approach for the industry. PC manufacturers are hard at work on PCs designed from the ground up to be great and exclusively for WOA.
  • Metro style apps in the Windows Store can support both WOA and Windows 8 on x86/64. Developers wishing to target WOA do so by writing applications for the WinRT (Windows APIs for building Metro style apps) using the new Visual Studio 11 tools in a variety of languages, including C#/VB/XAML and Jscript/ HTML5. Native code targeting WinRT is also supported using C and C++, which can be targeted across architectures and distributed through the Windows Store. WOA does not support running, emulating, or porting existing x86/64 desktop apps. Code that uses only system or OS services from WinRT can be used within an app and distributed through the Windows Store for both WOA and x86/64. Consumers obtain all software, including device drivers, through the Windows Store and Microsoft Update or Windows Update.
  • WOA can support all new Metro style apps, including apps from Microsoft for mail, calendaring, contacts, photos, and storage. WOA also includes industry-leading support for hardware-accelerated HTML5 with Internet Explorer 10. WOA will provide support for other industry-standard media formats, including those with hardware acceleration and offloading computation, and industry-standard document formats. In all cases, Microsoft seeks to lead in end-user choice and control of what apps to use and what formats to support.
  • WOA includes desktop versions of the new Microsoft Word, Excel, PowerPoint, and OneNote. These new Office applications, codenamed ?Office 15?, have been significantly architected for both touch and minimized power/resource consumption, while also being fully-featured for consumers and providing complete document compatibility. WOA supports the Windows desktop experience including File Explorer, Internet Explorer 10 for the desktop, and most other intrinsic Windows desktop features?which have been significantly architected for both touch and minimized power/resource consumption.
  • With WOA you can look forward to integrated, end-to-end products?hardware, firmware and WOA software, all built from the ground up. Building WOA has been an ongoing engineering effort involving Microsoft, ARM licensees, PC makers, and developers of components and peripherals. These efforts spanned a wide array of subsystems that have been newly created or substantially re-architected for WOA. Partners will provide WOA PCs as integrated, end-to-end products that include hardware, firmware, and Windows on ARM software. Windows on ARM software will not be sold or distributed independent of a new WOA PC, just as you would expect from a consumer electronics device that relies on unique and integrated pairings of hardware and software. Over the useful lifetime of the PC, the provided software will be serviced and improved.
  • Around the next milestone release of Windows 8 on x86/64, a limited number of test PCs will be made available to developers and hardware partners in a closed, invitation-only program. These devices will be running the same branch of Windows 8 on x86/64 as we release broadly at that time. These are not samples or hints of forthcoming PCs, but tools for hardware and software engineers running WOA-specific hardware.
  • The Windows Consumer Preview, the beta of Windows 8 on x86/64, will be available for download by the end of February. This next milestone of Windows 8 will be available in several languages and is open for anyone to download.

Source and full post: Building Windows 8

Note how the blog post and the embedded video only reference x86/64. Are they insinuating the death of the 32-bit x86 version?

Building Windows for the ARM processor architecture

One of the notable aspects of Microsoft Windows has been the flexibility the architecture has shown through shifts in technology and expansion of customer usage over time. What started out as an operating system for one person working solo with productivity software is now the foundation of a wide array of hardware and software technologies, a spectrum of connected Windows products, and an incredibly flexible approach to computing. With Windows 8, we have reimagined Windows from the chipset to the experience?and bringing this reimagined Windows to the ARM? processor architecture is a significant part of this innovation. Expanding the view of the PC to cover a much wider range of form factors and designs than some think of today is an important part of these efforts. Windows on ARM enables creativity in PC design that, in combination with newly architected features of the Windows OS, will bring to customers new, no-compromise PCs.

This post is about the technical foundation of what we call, for the purposes of this post, Windows on ARM, or WOA. WOA is a new member of the Windows family, much like Windows Server, Windows Embedded, or Windows Phone. As with those products, WOA builds on the foundation of Windows, has a very high degree of commonality and very significant shared code with Windows 8, and will be developed for, sold, and supported as part of the largest computing ecosystem in the world. Today we?ll focus on the development of WOA and introduce some of the features, along with how customers will experience it. As with x86/64 Windows 8, there are still announcements to be made relative to the business and marketing aspects of the product(s). Today?s blog post is about making WOA, not marketing or selling it.

At the same time, while this post is exclusively on our work on WOA, we have had a deeper level of collaboration with Intel and AMD on the full breadth of PC offerings than in any past release. Windows 8 innovations on powerful and richly capable x86/64 processors, and work on new low-power processors such as those that Intel demonstrated at CES, require an equally strong commitment, even larger engineering investment, robust new designs, and improved architecture for Windows across these platforms. While discussing our engineering for ARM processors, it is important to keep in mind that in addition to all of the new work for the ARM platform we have done, much of the work discussed in this post applies directly to the x86/64 platform and Windows 8 as well. We could not be more excited or supportive of the new products from Intel and AMD that will be part of Windows 8?across a full spectrum of PC form factors including tablet, notebook, Ultrabook?, all-in-one, desktop, and more that all take advantage of the new capabilities of Windows 8 while Windows 8 takes advantage of new features in hardware.

Using WOA ?out of the box? will feel just like using Windows 8 on x86/64. You will sign in the same way. You will start and launch apps the same way. You will use the new Windows Store the same way. You will have access to the intrinsic capabilities of Windows, from the new Start screen and Metro style apps and Internet Explorer, to peripherals, and if you wish, the Windows desktop with tools like Windows File Explorer and desktop Internet Explorer. It will have the same fast and fluid experience. In other words, we?ve designed WOA to look and feel just like you would expect. WOA enables creativity in PC design that, in combination with newly architected features of the OS, will bring to customers new no-compromise experiences.

As an in-depth engineering dialog, we tend to favor the long form for Building Windows 8 posts, and this post is no exception. It does seem like a good idea to first provide a summary of the important items we are going to cover in detail in this post:

  • Windows on ARM, or WOA, is a new member of the Windows family that builds on the foundation of Windows, has a very high degree of commonality and very significant shared code with Windows 8, and will be developed for, sold, and supported as a part of the largest computing ecosystem in the world. We created WOA to enable a new class of PC with unique capabilities and form factors, supported by a new set of partners that expand the ecosystem of which Windows is part.
  • WOA PCs are still under development and our collective goal is for PC makers to ship them the same time as PCs designed for Windows 8 on x86/64. These PCs will be built on unique and innovative hardware platforms provided by NVIDIA, Qualcomm, and Texas Instruments, with a common Windows on ARM OS foundation?all running the same Windows OS binaries, a unique approach for the industry. PC manufacturers are hard at work on PCs designed from the ground up to be great and exclusively for WOA.
  • Metro style apps in the Windows Store can support both WOA and Windows 8 on x86/64. Developers wishing to target WOA do so by writing applications for the WinRT (Windows APIs for building Metro style apps) using the new Visual Studio 11 tools in a variety of languages, including C#/VB/XAML and Jscript/ HTML5. Native code targeting WinRT is also supported using C and C++, which can be targeted across architectures and distributed through the Windows Store. WOA does not support running, emulating, or porting existing x86/64 desktop apps. Code that uses only system or OS services from WinRT can be used within an app and distributed through the Windows Store for both WOA and x86/64. Consumers obtain all software, including device drivers, through the Windows Store and Microsoft Update or Windows Update.
  • WOA can support all new Metro style apps, including apps from Microsoft for mail, calendaring, contacts, photos, and storage. WOA also includes industry-leading support for hardware-accelerated HTML5 with Internet Explorer 10. WOA will provide support for other industry-standard media formats, including those with hardware acceleration and offloading computation, and industry-standard document formats. In all cases, Microsoft seeks to lead in end-user choice and control of what apps to use and what formats to support.
  • WOA includes desktop versions of the new Microsoft Word, Excel, PowerPoint, and OneNote. These new Office applications, codenamed ?Office 15?, have been significantly architected for both touch and minimized power/resource consumption, while also being fully-featured for consumers and providing complete document compatibility. WOA supports the Windows desktop experience including File Explorer, Internet Explorer 10 for the desktop, and most other intrinsic Windows desktop features?which have been significantly architected for both touch and minimized power/resource consumption.
  • With WOA you can look forward to integrated, end-to-end products?hardware, firmware and WOA software, all built from the ground up. Building WOA has been an ongoing engineering effort involving Microsoft, ARM licensees, PC makers, and developers of components and peripherals. These efforts spanned a wide array of subsystems that have been newly created or substantially re-architected for WOA. Partners will provide WOA PCs as integrated, end-to-end products that include hardware, firmware, and Windows on ARM software. Windows on ARM software will not be sold or distributed independent of a new WOA PC, just as you would expect from a consumer electronics device that relies on unique and integrated pairings of hardware and software. Over the useful lifetime of the PC, the provided software will be serviced and improved.
  • Around the next milestone release of Windows 8 on x86/64, a limited number of test PCs will be made available to developers and hardware partners in a closed, invitation-only program. These devices will be running the same branch of Windows 8 on x86/64 as we release broadly at that time. These are not samples or hints of forthcoming PCs, but tools for hardware and software engineers running WOA-specific hardware.
  • The Windows Consumer Preview, the beta of Windows 8 on x86/64, will be available for download by the end of February. This next milestone of Windows 8 will be available in several languages and is open for anyone to download.

Source and full post: Building Windows 8

Note how the blog post and the embedded video only reference x86/64. Are they insinuating the death of the 32-bit x86 version?

No - not even close.

Other than bitness (and that the x64 version optionally included the Developer Tools), the two bitnesses are, in fact, identical. The ISO sizes also matched up. Hence the reference to the two as a semi-single product - and separating both from ARM - the central point in both blog post and video.

The very reason the ARM version will include Office 15 applications (except for Outlook 15) is because the current x86/x64 versions of Office won't work on ARM. (The current versions of Office work just fine in the Developer Preview, and should work just fine in the Consumer Preview as well.)

What all the trollage and flameage has failed to deal with are the two major concerns for *any* OS that has previous application compatibility as a legacy: preservation of backward compatibility, and usability.

Addressing the first issue (backward compatibility) first, the Developer Preview is easily the most solid Developer Preview in terms of backward-compatibility *ever*. I'm a former MSDN subscriber, and no previous Developer Preview - of any version of Windows - was as backward-compatible with the previous version. The previous record was set by beta 3 of Windows 2000 Professional (that OS's Developer Preview), which had a few stumbles. (Even the RTM of Windows 2000 Professional itself had some issues - primarily with line-of-busienss applications, but with some productivity applications as well.)

Second is usability. Other than the UI reboot, all the productivity applications largely Just Plain Work. (Immersive is, to put it plainly, more of a reboot of the UI sans all the post-XP (if not post-Windows 2000) add-ons. It's plain and minimalist. It's more legible and easier to read (not just on tablets and slates, but even traditional desktops that don't support touch). In other words, productivity applications work the same way in Immersive that they do in Windows 7. I can't name so much as a single productivity application that failed to work in the Developer Preview. In other words, the UI change didn't matter a single iota to the applications - and it shouldn't have.

WinRT (from the most recent blog post addressing WOA/Windows On ARM) is CPU-neutral by design - Win32 (which is still available) is not. Some applications - by design - won't - and shouldn't - be ported to - or rewritten in - WinRT - for processor-strength reasons. That is likely why Outlook 15 won't be a WinRT application yet - Outlook is a big heavy gorilla of an application; more so than even Excel. Photoshop Elements is a likely candidate for a WinRT rewrite; however, the full version of Photoshop is not. Adobe Reader - yes. Acrobat Professional - not.

Windows 8 for x86/x64 is a *superset* of WOA (Windows On ARM). Not only do you have access to the entire WinRT API (which means all the new WinRT applications - none of which will be ARM-specific), you still have the entire network of existing (and even new) Win32 applicaitons to use, play with, etc. All wins and no losses. Further, the (admittedly) touch-friendly UI is, if anything, even friendlier to mice than the *existing* Windows 7 UI. (Could it be that the touch-friendliness is also an advantage to the mousers?)

Lastly, one thing the UI reboot did was absolutely prove that I was not as dependent on the Start menu as I had feared - and as some folks have become. (One book I can recommend - despite it being twelve years old - is "Windows 2000 Professional for Dummies" [iDG/Dummies Press]; it also contains a compete listing of the up-to-2000 WinKey shortcuts. In addition to all the additions since, every one of these is *also* supported by Windows 8 - including WOA. It has made coping with the UI menu culling a great deal easier.)

This topic is now closed to further replies.
  • Posts

    • Zero tolerance for antisemitic social media posts. Thousands of arrests and fines.
    • It's not about the kids, it's about de-anonymizing the entire internet to punish people for wrongthink. The only way to ban kids, is to demand ID from everyone, a digital ID if you will.
    • QuickView 6.8.1 by Razvan Serea QuickView is the fastest image viewer for Windows, designed to open all your photos instantly. It supports popular formats like WebP, AVIF, JPEG XL, PNG, JPEG, TIFF, RAW, and PSD, making it perfect for photographers, designers, and everyday users. With lightning-fast load times and zero-lag previews, QuickView handles everything from small icons to massive 8K images effortlessly. Drag and drop files to view them instantly, zoom and pan smoothly, and enjoy a clutter-free interface built for speed and simplicity. QuickView also makes managing and analyzing images easy. You can preview thousands of photos instantly, view real-time color and brightness, and check image details without slowing down your computer. It automatically fixes common file issues and works perfectly offline, so your images stay private. QuickView supports multiple languages, is portable, and requires no installation. QuickView key features: Blazing Fast Loading – Open images instantly with zero lag. Modern Format Support – View WebP, AVIF, JPEG XL, and more. RAW File Ready – Handle photos from all major cameras effortlessly. Classic Format Friendly – Supports PSD, PNG, JPEG, TIFF, and BMP. Drag-and-Drop Convenience – Open files instantly without menus. Multilingual Interface – Works in English, Chinese, Japanese, German, Spanish, and Russian. Portable & Lightweight – Single executable, no installation required. Mass Image Preview – Instantly view thousands of images with HUD Photo Wall. Real-Time Color Tools – RGB histograms and color analysis overlays. Accurate Metadata – View EXIF and file information instantly. Smart File Fixes – Automatically repair incorrectly saved files. Fast or Full-Quality Toggle – One-click RAW preview adjustment. Smooth Navigation – Zoom, pan, and scroll without slowdowns. Privacy Focused – Fully offline operation keeps your images secure. QuickView 6.8.1 release notes: Dynamic Island, Filmstrip Gallery, Custom Hotkeys & Size Optimization QuickView v6.8.1 introduces redesigned window controls, an interactive filmstrip gallery, dual-mode slideshows, fully customizable hotkeys, and substantial binary size optimizations. Changelog: Floating 'Dynamic Island' Window Controls The window controls have been redesigned for a cleaner interface. Floating Capsule Pill (#199): Replaces traditional window controls with a floating pill-shaped widget in the top-right corner. Includes hover glow transitions. Compact Size: Reduced the size of caption buttons to maximize screen space for images. Interactive Filmstrip Gallery The filmstrip gallery has been redesigned with improved controls and animations. Top-Hover Trigger: Hover near the top edge to expand the filmstrip gallery. The trigger mode can be set to Hover, Pinned, or Disabled via the Settings menu. Auto-Centering Scroll: Selecting a thumbnail triggers a smooth scrolling animation that aligns the item to the center of the bar. Visual Refinements: Corrected visual gaps when pinned, fixed zoom anchor offsets, and restored smooth horizontal auto-scrolling. Dual-Mode Slideshow Spotlight Mode: Added a slideshow mode inspired by Picasa Spotlight, which dims the background and focuses on the active image. Normal Mode: Standard fullscreen slideshow functionality. Fully Customizable Hotkeys Custom Keyboard Mapping: Added support for completely customizing and rebinding all core keyboard shortcuts and navigation hotkeys directly within the Settings menu. UI/UX Adjustments & Window Snapping Magnetic Snapping (#90): Window borders now snap to screen edges (100% magnetic snap) when resized. Responsive Toolbar (#194): Toolbar buttons automatically hide based on the window width and active mode. Timeline Scrubbing: Implemented debounced asynchronous seeking for animated formats, providing smooth scrubbing without timeline lag. Fixed frame count and distortion issues on large GIF seeking (#197). Extended Mouse Mapping (#191): Added support for mapping multi-function mouse side buttons in settings. Archive Sorting (#193): Added an option to always sort archives by name ascending. Footprint Compression & Size Optimizations Reduced the binary size of the standalone executable by removing redundant templates and dependencies. C++ Stream Elimination: Removed dependencies, saving approximately 18.5 KB. Localization Deduplication: Consolidated localization string tables, saving 10.5 KB by preventing template duplication. Vector Icon Compression: Compressed static vector icon coordinates to 16-bit integers, saving 54 KB. Code Devirtualization: Replaced std::function callbacks with C-style function pointers and devirtualized core controllers to reduce overhead. LTO Debug Fix: Removed obsolete compiler flags (/MERGE:.rdata=.text) from Link-Time Optimization (LTO) builds to fix minidump crash debugging. Decoding & Memory Fixes Hybrid Allocation: Implemented a hybrid memory allocator to balance preloading and tile rendering. Access Violations: Fixed crashes when rapidly switching images. HDR in Archives: Resolved an issue where HDR images decoded from ZIP/RAR archives lost their peak luminance metadata or failed to render in float format. WebP, AVIF & JXL (#195): Fixed shadow transparency glitches in WebP/AVIF and image distortion in JPEG XL. Download: QuickView 64-bit | Portable 64-bit | ~5.0 MB (Open Source) Download: QuickView ARM64 | Portable ARM64 View: QuickView Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • There was a Spider-Man game back in the day that had these as well. When other people played, they got gamer ads. When I played, I got ads for Visual Studio on the billboards in the city.
  • Recent Achievements

    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      107
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!