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First SimCity 5 screens and details surface

sim city 5 ea maxis can it be true?

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#31 +TCLN Ryster

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Posted 04 March 2012 - 01:11

I'm a massive SimCity fan (along with Rollercoaster Tycoon) and I can't wait for this... so long as it is similar is depth, scope and detail as SimCity 4 with the looks of Cities XL (including curved roads), and not some dumbed down nonsense of a game like Societies. That game was truly shockingly bad.


#32 Sylar0

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Posted 04 March 2012 - 01:20

I played SimCity 3000 to death. I was absolutely in love with the game building amazing cities with millions of sims living in it. I ended up hating SimCity 4. For no apparent reason my cities would drain of their inhabitants, the maps weren't large enough to support more than a few hundred thousand sims and I hated the region concept for that very reason. All I wanted was to build a single megapolis. SimCity 4 didn't support that.

Something else amazing about SimCity 3000 was the music. I don't think I've ever played a game with a better soundtrack. SimCity 4's was pretty good too.


All architecture of SimCity 2000 (except for those domes), 3000 and 4 was 20th century-based. Looking at the screen shots SimCity 5 has a much more 21th century feel to it (the newer buildings at least).

That was the downside about SimCity: Cities couldn't develop a historic city center with newer buildings surrounding it. Everything was from the exact same age. I also didn't like the fact everything was so static. Everything had to be build in accordance to the map's grid.

Here's to hoping SimCity "5" will finally make it! SimCity Societies was an insult to the "SimCity" name.


Total agree I never wanted regions, it felt supid you couldnt make one massive city the large map u could fill in under a day without cheating where as sim city 3000 it could take u 3 days on easy to bulid a utopia if not more with millions of sims in its not that I would object to keeping the regions for the people who like them just for the love of god make it so u have the option of stand alone cities. I also liked the "start in 1900" and develop tech things like only getting the fusion planet in 2050 I think this kind of thing should be extented also imagine if u could start at 1900 and play until say the year 3000 and futuristic road and buliding styles etc. started developing so everything would evenutally turn futuristic. PS I am in favour of the grid.

#33 ccoltmanm

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Posted 04 March 2012 - 01:32

Look at City XL if you want to be impressed.

#34 +TCLN Ryster

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Posted 04 March 2012 - 01:38

Look at City XL if you want to be impressed.


Cities XL looks nice, but that's all. It was (still is?) a shell of a game with little or no depth. Hell the first version didn't have any transport other than roads (no mass transit), although the roads being curvy were quite nice. You soon got bored of that though :)

#35 The Laughing Man

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Posted 04 March 2012 - 02:09

Sim City 2000 was my fav. I actually spent more time in the Urban Renewal Kit more than anything else creating things.

#36 +Matthew S.

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Posted 05 March 2012 - 11:23

Simcity 4 all the way. I've owned every version and still have all the discs too >.> except SCS as that was pure fail.

#37 Zain Adeel

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Posted 05 March 2012 - 16:09

my favorite was SimCity 3000 Unlimited! i used to play that to death!! actually made a pretty big city with a brilliant economy.

SimCity 4 was great for constructing cities.. But not so much for running them.

#38 Azies

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Posted 05 March 2012 - 16:13

Will Wright or it will suck.

#39 vetneufuse

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Posted 05 March 2012 - 17:51

this got a little interesting, a trailer video for SC5 was leaked yesterday, and EA already had it pulled on a copyright claim... now why would they do that if it wasn't theirs?

I know SC5 has been in the works for years, but been delayed and cancelled many times for the stupid socities version which sucked... why ea thinks everything maxis should be sims like who knows......

#40 remixedcat

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Posted 05 March 2012 - 19:07

Cities XL looks nice, but that's all. It was (still is?) a shell of a game with little or no depth. Hell the first version didn't have any transport other than roads (no mass transit), although the roads being curvy were quite nice. You soon got bored of that though :)


I was a early beta tester for CXL and it sucked then and they never really listened to us testers. they kept giving us lip service and they couldn't properly handle the community. The "MMO" experience was chat and token trading tacked on to a single player game. we would offer them suggestions to improve and they never listened or they would say "it's too difficult to add on" or whatever excuses they could make. There was little improvement made from then, till the full version...

Let's hope that SC5 does not end up like CXL.

#41 vetneufuse

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Posted 05 March 2012 - 21:36

apparently Maxis is using the Crysis engine to make SC5 :huh:

#42 Northgrove

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Posted 05 March 2012 - 21:38

My fav SimCity was the 2000 version. I tried SC4 and its just to much you have to do to build a city. When games start to be like work, I pass.

I have a feeling SimCity 5 won't follow that path any longer. Recent developments from Maxis have actually sometimes been a bit too simple. I think they realize that they're developing for a smaller and smaller niche the more advanced they make their games. Let's hope they find a good middle road this time.

Looked at the "screens" here and I'm unsure if they're really screenshots. I think it's 100% concept art.

#43 +Majesticmerc

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Posted 05 March 2012 - 21:46

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#44 daniel_rh

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Posted 05 March 2012 - 21:48

OMG, This would be great! But I'm going to believe this when I see an official post from Maxis

#45 Enron

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Posted 05 March 2012 - 22:01

I hope Sim City 5 is a first person shooter.