Recommended Posts

520155273.png

Developers: 343 Industries
Publisher: Microsoft Studios
Platform: Xbox 360
Release Date: November 6, 2012

Description:

Halo 4 is an upcoming video game and the eighth installment in the Halo franchise being developed for the Xbox 360. Halo 4 is intended to be the first of a new trilogy of Halo series games, named the "Reclaimer Trilogy". Whereas the previous Halo games were developed by Bungie, Halo 4 will be developed by 343 Industries. The game continues some time after the ending of Halo 3, and marks the return of the Master Chief as the main protagonist. Cortana will also appear in the game. The game is set for release in Holiday 2012.


Plot:


Halo 4 marks the return of John-117 - the "Master Chief" - as a playable protagonist for the first time since 2007's Halo 3, as 2009's Halo 3: ODST and 2010's Halo: Reach focused on new characters and playing styles. Having been lost in space in the finale of Halo 3, John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet, which was first seen at the end of Halo 3 once players beat the game on the highest difficulty setting. A key plot point will involve changes to Cortana and how her exposure to Halo and her operation beyond her natural lifespan may have contribute to her becoming "rampant." Developers revealed in fall 2011 that the game will involve a "shield world," a hollow artificial Dyson sphere type megastructure, possibly being set inside it.

The story of Halo 4 will be focused less on the Halo series' traditional straightforward first person shooter genre, instead relying more on mystery, exploration and discovery. Developers described the game as being grand in scope and scale. Forerunner elements will be featured extensively in the game's environment. Developers also suggested that the game will reveal how humanity and the UNSC have adapted to the galaxy after the end of their war with the Covenant, particularly how they have co-opted Forerunner technology.

Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, developer 343 Industries is aiming for a more complete connectivity between all of their future media than before, and the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands, and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story. Little information has been released regarding the storyline trilogy, but developers have intended that Halo 5 will be a much darker title before the conflict is resolved in Halo 6. [Source]


Links:



Screenshots:


644932257.jpg

471511216.jpg


Videos:


 

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/
Share on other sites

What ever your favourite game is.... :sleep:

We can all make trolling posts.

Except they're right. Halo has always been a :sleep: ever since it first came out(and started ruining shooters) 10 years ago. It only became popular due to the (extreme) ease of play.

As for these pics. It doesn't look like there's really any reason for these to have a whole new thread. As those models look exactly the same as they always have. And chances are any maps will look exactly the same as always when shots of those come out too.

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/#findComment-594704852
Share on other sites

If that really is in-game engine material, that looks pretty awesome for what is a 7 year old console!

Always loved the halo series - so can't wait for this to come out.

ANY console of the current gen can do images that detailed if it's just a single character on screen ;) I'd also like to point out that these aren't Xbox shots at all. They're 1600x900 renders. Regardless of the source, this will never be displayed on the Xbox. The Xbox version will run at a MAX of 720 pixels tall. In fact, my bets are that it will run at less, and be upscaled by the machine.

Plus ... I dunno, these images are just really really boring.

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/#findComment-594704886
Share on other sites

yeah...I don't believe those are in-game

They could be in-game....before it's scaled down for consoles that is.

That's absolutely true. 90% of game graphics are drawn at a very high resolution, before being scaled down (some more, some less than others) for consoles. These super high res textures never get seen by the public, as even the 'high' res textures in console games are actually pretty low res.

Then there's as I pointed out, and no one else has discussed, the sheer resolution of those images. 1600,900. NO console game runs that res. Well, maybe silly little puzzle games. No FPS with any kind of detail does. Most games are rendered by the console out to TV at 720p or less. Either way, they're never putting Halo on the Xbox 360 at 1600 pixels .... I'd bet body parts on that :)

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/#findComment-594704898
Share on other sites

They could well be "in game" look at the detail using the Uncharted 3 engine when being used for "in game" cut-scenes. It's possible that this is what they are from. They don't look so mindblowingly awesome that it seems impossible.

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/#findComment-594704908
Share on other sites

There's a reason it looks much better than what you'd normally see on consoles. And it's a practice that developers have employed since the dawn of games with 3D graphics. They do it because it makes the game look better. Obviously, it won't look that good when you play it on the Xbox 360. If you look at the screenshots of just about any 3D game out there, you'll rarely fine official screenshots that have aliasing. As for the resolution, it was likely scaled down from 1920x1080 and chances are the game will be scaled down even further to make it playable. My guess is 1152x640 (Halo 3/ODST) or 1152x720 (Halo: Reach).

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/#findComment-594705106
Share on other sites

Thats what everyone said about the in game halo 3 screenshots and videos before release as well...

Dude, Halo 3 had some pretty bad bullshots, especially when the real running resolution was found out.

http://www.planetxbo...aign_Screenshot

halo-3-master-chief-shoots-screenshot-big.jpg

chief-campaign.jpg

None of this is anything new, wait for gameplay videos.

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/#findComment-594705118
Share on other sites

I really enjoy the armor redesigns but what I don't understand are why bring the Battle Rifle back and what's up with the mech?

I'm glad 343 is taking the initiative with this game, but I fear they may go too far away from what makes Halo... Halo. This isn't enough gameplay to really say anything about how it plays, but I can say the music isn't what I'd expect from a Halo game.

Link to comment
https://www.neowin.net/forum/topic/1062170-halo-4/#findComment-594705520
Share on other sites

This topic is now closed to further replies.
  • Posts

    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
    • 38% off a super insane price is still an INSANE price.
    • 1TB Samsung T9 and Samsung 9100 PRO SSDs are now selling at great prices by Fiza Ali Amazon is now offering the 1TB variant of Samsung T9 and Samsung 9100 PRO SSD at great prices with limited-time 38% and 39% discounts, respectively, so you may want to check them out if you have been looking to upgrade your storage solution. The Samsung T9 connects via a USB 3.2 Gen 2x2 (20Gbps) interface and delivers sequential read speeds of up to 2,000MB/s and sequential write speeds of up to 1,950MB/s, making it suitable for transferring large files, backing up data, and handling high-resolution media content. When it comes to the security features, the SSD includes AES 256-bit hardware encryption to help protect sensitive data. Designed for portability, the drive is reportedly resistant to drops from heights of up to 3 metres. Furthermore, it operates within a temperature range of 0°C to 60°C and can be stored at temperatures between -40°C and 85°C. Samsung Magician Software is included for drive management, firmware updates, performance optimisation, and health monitoring. Finally, the T9 is certified to multiple international standards, including CE, FCC, UL, UKCA, and RoHS 2 compliance, and is backed by a five-year limited warranty as well. 1TB Samsung T9 SSD: $179.99 (Amazon US) - 38% off The Samsung 9100 PRO uses the M.2 2280 form factor and connects through a PCIe 5.0 x4 interface with NVMe 2.0 support. Built with Samsung V-NAND TLC flash memory, an in-house controller, and 1GB of low-power DDR4X cache memory, the 9100 PRO is engineered for high-performance computing and gaming workloads. Furthermore, the SSD delivers sequential read speeds of up to 14,700MB/s and sequential write speeds of up to 13,300MB/s. Random performance is rated at up to 1,850,000 IOPS for reads and up to 2,600,000 IOPS for writes, depending on system hardware and configuration. The drive supports TRIM, S.M.A.R.T monitoring, automatic garbage collection, and device sleep mode to help maintain performance and efficiency over time. In terms of security features, it includes AES 256-bit encryption, TCG Opal support, and IEEE 1667 compliance. The 9100 PRO operates within a temperature range of 0°C to 70°C, is rated for 1.5 million hours MTBF, and can reportedly withstand shocks of up to 1,500G for 0.5 milliseconds. Finally, Samsung Magician Software is also included for firmware updates, performance monitoring, drive management, and optimisation. 1TB Samsung 9100 PRO SSD: $206.99 (Amazon US) - 39% off Alternatively, you can also check out other SSD deals here. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • This is about the already discredited 2025 announcement. Not the current one, which I've heard nothing negative about in the academic literature.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!