Wii U could retail for $300


Recommended Posts

Forget The Box is reporting publisher's upcoming console carries manufacturing costs of around $180;

A new report claims Nintendo's upcoming Wii U console could retail for around $300 at launch.

Citing "sources closely involved with manufacturing and distributing Nintendo products", Forget The Box reports the total cost of materials required to manufacture the Wii U console, including the Wii U controller, is estimated to be around $180, with materials and components costing Nintendo an additional $50.

Based on these estimates, the report claims Nintendo is likely to finalize the cost of the Wii U to be no less than $300 at retail when it launches before the end of the year.

"Cutting production costs to maximize profits is Nintendo?s main concern with the Wii U," the source told Forget The Box."

"They are cutting costs in the Wii U's hardware to build back confidence in investors. Nintendo wants investors to view Wii U as a less risky proposition."

At the time of the Wii U's unveiling at last year's Electronic Entertainment Expo, Nintendo president Satoru Iwata indicated the new console will probably cost more than ?20,000 ($250.47).

By comparison, the Wii began its life cycle selling for $250.

Earlier this month, it was reported the Wii U could be set for a November 18 global release date.

Link to comment
https://www.neowin.net/forum/topic/1069304-wii-u-could-retail-for-300/
Share on other sites

And yet at only $300(if this rumor is true) it could still be more powerful than the 360/ps3 due to how those things are horribly overpriced for their age.

Technically the rumour says it's only around $130 for the consoles parts, although I don't know how much a PS3's parts costs. But either way, there's benefits to be had from newer architectures.

And yet at only $300(if this rumor is true) it could still be more powerful than the 360/ps3 due to how those things are horribly overpriced for their age.

Hmm, the last Wii U rumour I heard was developers claiming that it's less powerful than the 360 and PS3.

Like almost everything else about the Wii U so far, it's all rumours and speculation, but I personally wouldn't be surprised if this rumour turns out to be true. Nintendo usually focus on everything but the graphics, which isn't a bad thing, especially when you look at this gen's console sales.

Just as I predicted. $300 at launch, with a potential price cut to $250 next year to counter the launch of the new xbox, which I would predict to sell for $299 and $399 for two different models just like the xbox360 did.

and yet no matter what cost they charge it will still be outdated prior to ever being released. as it is only targeted to be as powerful as current generation consoles :p

People don't buy nintendo products for the graphics, rather the games. Franchises like Mario and Zelda always had enough brand power and quality to get people to buy it, even as a secondary console.

and yet no matter what cost they charge it will still be outdated prior to ever being released. as it is only targeted to be as powerful as current generation consoles :p

Well it won't be outdated... it'll pull a dreamcast... be better looking then the 360/PS3 for a whole year until PS4/XB3 come out... here's hoping it won't bomb with it's secondary screen controller just like the Dreamcast ;)

People don't buy nintendo products for the graphics, rather the games. Franchises like Mario and Zelda always had enough brand power and quality to get people to buy it, even as a secondary console.

And frankly, playing Nintendo franchises is getting a little tiresome. I wonder how much longer they can milk those titles.

Well it won't be outdated... it'll pull a dreamcast... be better looking then the 360/PS3 for a whole year until PS4/XB3 come out... here's hoping it won't bomb with it's secondary screen controller just like the Dreamcast ;)

That is assuming microsoft and sony actually decide to get off their asses and do anything next year. Last i heard any talk about them actually doing that is merely rumors.

And frankly, playing Nintendo franchises is getting a little tiresome. I wonder how much longer they can milk those titles.

Considering facts such as a zelda title always being one of the best games of the year, or how no alternate kart racer has came close to being as good as mario kart constantly is, i'd say quite a while.

And nowadays you can't really complain about sequels, and point only at nintendo.

And frankly, playing Nintendo franchises is getting a little tiresome. I wonder how much longer they can milk those titles.

Considering facts such as a zelda title always being one of the best games of the year, or how no alternate kart racer has came close to being as good as mario kart constantly is, i'd say quite a while.

And nowadays you can't really complain about sequels, and point only at nintendo.

Sums up my response pretty well. Don't confuse video game franchises with movie franchises. Movie franchises like spiderman eventually become tiresome when they do enough sequals/remakes and the plot becomes too ridiculous to watch. But tell me, when was the last time a Super Mario game bombed? Like never. Good franchises, like Mario, Zelda, even more hardcore franchises like Call of Duty, have absolutely brilliant devs that always manage to produce remarkable storylines and code some of the best sellers of that year. Probably the only notable exception might be Need for Speed, which definitely had its highs and lows over years in terms of quality.

Sums up my response pretty well. Don't confuse video game franchises with movie franchises. Movie franchises like spiderman eventually become tiresome when they do enough sequals/remakes and the plot becomes too ridiculous to watch. But tell me, when was the last time a Super Mario game bombed? Like never. Good franchises, like Mario, Zelda, even more hardcore franchises like Call of Duty, have absolutely brilliant devs that always manage to produce remarkable storylines and code some of the best sellers of that year. Probably the only notable exception might be Need for Speed, which definitely had its highs and lows over years in terms of quality.

Are you telling me what I can and cannot get tired of playing? If you dig basically playing the same game over and over again, good on you.

The reason why Mario and Zelda always get great reviews seems more to me to be about them being gaming's sacred cows. I don't hate the series, but to pretend they're fresh games is absurd to say the least.

Are you telling me what I can and cannot get tired of playing? If you dig basically playing the same game over and over again, good on you.

The reason why Mario and Zelda always get great reviews seems more to me to be about them being gaming's sacred cows. I don't hate the series, but to pretend they're fresh games is absurd to say the least.

No. Please clarify from my previous response where there is a slightest dictation of me instructing on what you can and cannot get tired of playing. In any case, what you prefer to play or have opinions on a particular game is a matter of personal preferences and tastes. I'll agree to disagree.

As for "fresh games," can you honestly say that Super Mario Galaxy was not original compared to, for example, Super Mario Sunshine or even Super Mario 64. I could argue the same thing for the Mass Effect franchise that you seem to have been playing on xbox lately. Yes, there is an overlap to some extent in terms of gameplay, but every game has their own concept just like FPS games retain a certain concept of levels. But the storyline,complexity, and strategy involved with the levels change, and that is what makes it exciting and adventurous.

I agree with you on that these games are not made for replayability like Mass Effect 3, nor have I ever replayed a Super Mario game after I beat it the first time, yet the games continue to be fun in their own right for me to stay loyal to the franchise for future sequels.

No. Please clarify from my previous response where there is a slightest dictation of me instructing on what you can and cannot get tired of playing. In any case, what you prefer to play or have opinions on a particular game is a matter of personal preferences and tastes. I'll agree to disagree.

Why were you implying I was "confusing" video game franchises and movie franchises? Implying I couldn't tell the difference between one medium and the other in terms of becoming repetitive and/or boring as I see it. I never expressed my views as being objective truths, it goes without saying it's merely my opinion. Games can become boring. That isn't something unique only to movie franchises.

As for "fresh games," can you honestly say that Super Mario Galaxy was not original compared to, for example, Super Mario Sunshine or even Super Mario 64. I could argue the same thing for the Mass Effect franchise that you seem to have been playing on xbox lately. Yes, there is an overlap to some extent in terms of gameplay, but every game has their own concept just like FPS games retain a certain concept of levels. But the storyline,complexity, and strategy involved with the levels change, and that is what makes it exciting and adventurous.

I wish Nintendo would expand their library beyond Mario and Zelda. I like those titles too, but at some point you have to offer gamers more than just your first party games.

Although they'll probably never have to because those games do so well. I just wonder how much longer they can keep altering games slightly or just cobbling together old stuff, like in the case of Super Mario 3D Land, and attempt to pass it off as fresh. Rayman Origins, on the other hand is an example of a new, fun, beautiful and engaging platformer which wasn't given anywhere near enough appreciation. At least sales wise.

I wish Nintendo would expand their library beyond Mario and Zelda. I like those titles too, but at some point you have to offer gamers more than just your first party games.

Although they'll probably never have to because those games do so well. I just wonder how much longer they can keep altering games slightly or just cobbling together old stuff, like in the case of Super Mario 3D Land, and attempt to pass it off as fresh. Rayman Origins, on the other hand is an example of a new, fun, beautiful and engaging platformer which wasn't given anywhere near enough appreciation. At least sales wise.

So we complain about mario games being the same with minor changes, and then point out a game that, despite the pretty visuals, is basically a standard sidescrolling platformer.

Brilliant argument there. :rolleyes:

Why were you implying I was "confusing" video game franchises and movie franchises? Implying I couldn't tell the difference between one medium and the other in terms of becoming repetitive and/or boring as I see it. I never expressed my views as being objective truths, it goes without saying it's merely my opinion. Games can become boring. That isn't something unique only to movie franchises.

So that's what ticked you off :) . When I said "don't confuse video game franchises with movie franchises," perhaps I could have been more clearer but it was meant to be an comparison between two and with the context it was written in, it's rather apparent.

I wish Nintendo would expand their library beyond Mario and Zelda. I like those titles too, but at some point you have to offer gamers more than just your first party games.

Although they'll probably never have to because those games do so well. I just wonder how much longer they can keep altering games slightly or just cobbling together old stuff, like in the case of Super Mario 3D Land, and attempt to pass it off as fresh. Rayman Origins, on the other hand is an example of a new, fun, beautiful and engaging platformer which wasn't given anywhere near enough appreciation. At least sales wise.

So we complain about mario games being the same with minor changes, and then point out a game that, despite the pretty visuals, is basically a standard sidescrolling platformer.

Brilliant argument there. :rolleyes:

Again, you have outdone yourself. :rolleyes:

As I said before, every franchise maintains it's basic concept, and simply improve on it. You like Rayman's, I like Mario. Both games are side-scrolls, just different characters, level, and gameplay. The rest comes down to personal preference. Let's just leave it at that. :)

So we complain about mario games being the same with minor changes, and then point out a game that, despite the pretty visuals, is basically a standard sidescrolling platformer.

Brilliant argument there. :rolleyes:

We must have played a different game. The game I played offered challenging platforming, rewarding replayability options for completists, wonderful art style etc. Standard isn't a word I would have used to describe it. Maybe just the fact it wasn't another Mario game was enough.

This topic is now closed to further replies.
  • Posts

    • Amazon may use OpenAI and Nova models after Anthropic reportedly raises costs by Karthik Mudaliar Amazon is reportedly considering to use OpenAI models and even its own Nova family of AI models after Anthropic raised the cost of using Claude inside Amazon services. According to a report from The Information, Amazon is weighing its options to reduce costs under a new arrangement with Anthropic. But back in April, Amazon said it would invest $5 billion more in Anthropic, with the possibility of adding up to another $20 billion if certain commercial milestones are met. That investment actually came on top of another $8 billion Amazon had already put into the Claude maker. Anthropic, meanwhile, committed to spend more than $100 billion over 10 years on AWS technologies, including Amazon’s Trainium chips. Amazon isn't just a customer of Anthropic but also one of the most important backers and cloud partners. This is why it makes it interesting that Amazon is considering other alternatives to handle its internal workloads. Although Amazon has been building its own options for a while now. Its Nova family of AI models was announced in late 2024 for Amazon Bedrock, with models aimed at text, image, and video tasks. Amazon pitched the model around cost and latency at that time. With that said, OpenAI has also become a more realistic option recently for AWS customers as well as for Amazon itself. Earlier this year, OpenAI brought its latest models and Codex coding agent to Amazon Bedrock, after changes to its previously more restrictive Microsoft cloud arrangement. This allowed AWS to serve even those customers who wanted other alternatives from Claude, without having to move workloads out of Amazon's cloud. Evaluating alternatives could also be due to commercial pressure and not necessarily a sign of a damaged partnership between Amazon and Anthropic. Whether or not Amazon is actually considering switching entirely to OpenAI's models or its own Nova models remains unknown at this moment.
    • Samsung introduces new AI classroom tools and interactive displays at ISTELive 2026 by Fiza Ali Samsung has announced several new education-focused software features and interactive displays for schools during ISTELive 2026, taking place in Orlando, Florida, from 28 June to 1 July. The focus of these updates is on making shared classroom displays easier to use for teachers while giving IT administrators more control over managing devices. One of the key additions is the Samsung Account Management Solution (AMS). In many schools, multiple teachers share the same interactive display throughout the day, which means signing in and setting everything up can become repetitive. With AMS, teachers can log in by scanning a QR code or tapping an NFC-enabled ID card. Once signed in, their personalised workspace, including wallpapers, bookmarks, app shortcuts, and files, can be instantly accessed through Home Personalisation. Samsung has also included a screen lock feature, allowing teachers to lock the display if they need to step away briefly. Furthermore, the company is also updating its Education Portal with new tools designed for school IT administrators. The portal will allow IT administrators to register teachers, enrol devices, and manage user access from a central dashboard. Administrators can also link NFC cards to teacher accounts, making sign-ins quicker across shared displays. Another addition is a Tags feature that lets schools organise displays by building or classroom. Those tags can also be used to send emergency notifications to selected Samsung Interactive Displays through compatible platforms such as InformaCast and Raptor. Moreover, the tech giant's AI Assistant is gaining several new features aimed at supporting everyday classroom tasks such as lesson planning and classroom engagement. One of the features is Circle to Search, which lets teachers circle text or images on the display to quickly find related information, videos, or web results without interrupting the lesson. The content can then be brought into Samsung Whiteboard. Another feature, Live Transcript, converts spoken lessons into real-time captions, which could be useful for students with hearing impairments or those in multilingual classrooms. The AI Assistant also introduces AI Summary and AI Quiz. The summary tool creates summaries of recorded lessons, while AI Quiz generates questions based on lesson content so teachers can quickly check how well students are following along. Teachers signed in through Samsung AMS can also return to their previous AI-generated lesson materials without logging in again. Alongside the software updates, Samsung has expanded its Android-based Interactive Display range with three new models: the WAF-S, WAFX-PS, and WAHX-M. The WAF-S and WAFX-PS ship with Android 16, bringing updates to security, accessibility, and overall usability while maintaining compatibility with Google's education services including Google Classroom and Google Drive through EDLA certification. Meanwhile, the new WAHX-M is the biggest addition to the lineup, introducing a 98-inch display for larger spaces such as lecture halls and conference rooms. It will also be available in 65-inch, 75-inch and 86-inch sizes. Samsung says the WAHX-M further includes on-device AI features such as voice commands, text-to-speech, and an AI calculator, alongside support for Samsung AMS and AI Assistant. Samsung AI Assistant has been available since April, while Samsung AMS and the updated Education Portal will begin rolling out in July.
    • It's been $24 (single) or $89 (4-pack) for many days on both Amazon and Walmart as far as I know. That isn't a big discount. If these end up like the 1st gen, the 4-pack will routinely get down around $80, give or take a dollar. I think they have even hit $69 at times.
    • Microsoft brings Claude to its own Azure infrastructure, powered by Nvidia GB300 Blackwell by Karthik Mudaliar Anthropic's Claude models are now generally available in Microsoft Foundry on Azure and are running on Nvidia's GB300 Blackwell Ultra systems. Nvidia wrote in its announcement that the models are hosted on Microsoft Azure and accelerated by GB300 Blackwell Ultra GPUs, with Quantum-X800 InfiniBand networking used to support larger agentic systems and specialized sub-agents that can operate across business domains. This is great for customers and enterprises that want to build autonomous and domain-specific AI agents using Claude without moving outside Microsoft’s cloud platform. Microsoft currently offers Claude models in Foundry in two forms: “Hosted on Azure,” which runs end-to-end on Azure infrastructure and is generally available, and “Hosted on Anthropic infrastructure,” which remains in preview. This separation is quite important for organizations that have procurement, compliance, data processing, or internal governance requirements tied to Azure. Anthropic currently has 11 Claude models listed in Microsoft Foundry, including Opus 4.8, Sonnet 4.6, and even the unavailable Mythos and Fable models. Billing is handled through Claude Consumption Units (CCUs). Microsoft says CCU is an invoicing unit for Claude models in Foundry, with token usage converted using Anthropic’s published per-model token rates. The usage is billed through Azure Marketplace just like models from other distributors and appears on the customer's Azure invoice, while eligible spend can count against a Microsoft Azure Consumption Commitment. For starters, GB300 NVL72 is a rack-scale, fully liquid-cooled system that combines 72 Blackwell Ultra GPUs and 36 Grace CPUs. Nvidia has listed 37TB of fast memory, 130TB/s of NVLink bandwidth, and FP4 Tensor Core performance of up to 1,440 petaflops with sparsity. The deal is also part of a three-way partnership between Microsoft, Nvidia, and Anthropic. Under the deal, Anthropic has committed to buying $30 billion in Azure compute capacity and contracting additional capacity up to one gigawatt. Nvidia and Microsoft also said they would invest up to $10 billion and $5 billion in Anthropic, respectively.
    • WhatsApp is getting usernames, and you can reserve your preferred one now by Fiza Ali Sharing your phone number isn't always something you want to do, especially with people you've just met. Whether it's someone from a class, a local community group, or a sports team chat, handing over your number can feel like giving away more personal information than necessary. That's exactly the problem WhatsApp is trying to solve with its upcoming usernames feature. The company has announced that users can now reserve a unique WhatsApp username ahead of the feature's wider rollout later this year. Once usernames become available, they'll let people connect without revealing their phone numbers. It's a change that makes a lot of sense for group chats. Right now, everyone in the group can see your phone number. With usernames enabled, that won't necessarily be the case when someone contacts you for the first time. WhatsApp says it's opening username reservations early because more than three billion people use the app, meaning plenty of people are likely to want the same usernames. Reserving one now gives users a better chance of securing the name they actually want before the feature launches more broadly. If your preferred username is already taken, WhatsApp will also offer a built-in username generator to suggest available alternatives. The feature isn't only aimed at individual users. Creators, businesses, and organisations will be able to claim the same username they already use on Instagram or Facebook, making it easier to keep a consistent identity across Meta's apps. Furthermore, privacy is a big part of how WhatsApp is introducing usernames. There won't be a public directory where people can browse or search for usernames. Instead, people will need to know your exact username before they can start a conversation with you. Additionally, users can also choose to enable a username key, which adds another layer of control by requiring people to enter that key before sending a message. Once the feature rolls out, people who choose to use a username will no longer have their phone number shown when messaging a person or business for the first time. If you want to reserve a username, make sure you're running the latest version of WhatsApp, then head to Settings > Account > Username. The tech giant says usernames will roll out gradually over the coming months, and users will receive an in-app notification when the feature becomes available in their country.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      98
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!