Recommended Posts

Should be available via updates, or at least on the Firefox page sometime soon.

|MG| Mozilla Firefox 12.0 Final Download

It is also available on mozilla ftp server

Mozilla Firefox 12 Final

Release note for Firefox 12:

Windows: Firefox is now easier to update with one less prompt (User Account Control)

Page Source now has line numbers

Line breaks are now supported in the title attribute

Improvements to "Find in Page" to center search result

URLs pasted into the download manager window are now automatically downloaded

The column-fill CSS property has been implemented

Support for the text-align-last CSS property has been added

Experimental support for ECMAScript 6 Map and Set objects has been implemented

OS X: WebGL performance may be degraded on some hardware

Link to comment
https://www.neowin.net/forum/topic/1072003-firefox-12-final/
Share on other sites

Unless Mozilla manages one hell of an about face next version, Firefox is going to find itself in the Recycle Bin. In my experience, this once great browser is finding itself in a hack of a fall from grace on the Windows platform.

I'm kinda hoping Mozilla pulls a Microsoft and can recognize that it might be time to rebuild the browser from scratch, just like Microsoft did with IE9 for Windows 7.

  • Like 7

Unless Mozilla manages one hell of an about face next version, Firefox is going to find itself in the Recycle Bin. In my experience, this once great browser is finding itself in a hack of a fall from grace on the Windows platform.

I'm kinda hoping Mozilla pulls a Microsoft and can recognize that it might be time to rebuild the browser from scratch, just like Microsoft did with IE9 for Windows 7.

There are many things in the pipline, IonMonkey which should give some boost to JS performance. Not that JS performance matters any more since it is already fast, but this engine is also more memory efficient.

Incremental GC and Generational GC

Super Snappy which should brings most of the benifits of e10s ( Process per Tab ) without a Total Rewrite. ( It is still a huge project though )

A new backend for Graphics Accleration

There are many things in the pipline, IonMonkey which should give some boost to JS performance. Not that JS performance matters any more since it is already fast, but this engine is also more memory efficient.

Incremental GC and Generational GC

Super Snappy which should brings most of the benifits of e10s ( Process per Tab ) without a Total Rewrite. ( It is still a huge project though )

A new backend for Graphics Accleration

Looks like all of them will land around Firefox 9000 I heard...

If chrome had extension and interface modification capability that was on par with Firefox, I'd switch to that in a heartbeat. But Firefox sacrificed something for its vast array of features and that was performance. I don't mind one bit.

It does have a fantastic addon / extension system which is growing quickly. 90% of the addons you want on Fireworks will have a Chrome equivalent. :)

It does have a fantastic addon / extension system which is growing quickly. 90% of the addons you want on Fireworks will have a Chrome equivalent. :)

I have been wanting to switch but there's one or two addons i can't live without.

https://addons.mozilla.org/en-us/firefox/addon/save-image-in-folder/

and

https://addons.mozilla.org/en-us/firefox/addon/image-search-options/?src=search

Waiting for Waterfox to update.

And waiting and waiting, etc....................

Personally,

I think Firefox has finally actually been improving, which wasn't a hard thing to do, in the last couple releases although I only use it in Linux as it blows major chunks in Windows and I WON'T use it there! That's where Palemoon and Waterfox come in.

It does have a fantastic addon / extension system which is growing quickly. 90% of the addons you want on Fireworks will have a Chrome equivalent. :)

Not to mention that Chrome doesn't seem to slow down as much per addon that you install as Firefox.

10 Addons on firefox will make a notable difference, 10 addons on Chrome doesn't. Of course, this likely depends on the addons, but that's what I've noticed from personal use.

It does have a fantastic addon / extension system which is growing quickly. 90% of the addons you want on Fireworks will have a Chrome equivalent. :)

How about having a bookmark menu instead of a bar or having to click the wrench?

There is one extension but it looks awful. In firefox i have bookmarks menu docked in the tab bar next to my tabs, one click gives me access to all my bookmarks in a dropdown.

Unless Mozilla manages one hell of an about face next version, Firefox is going to find itself in the Recycle Bin. In my experience, this once great browser is finding itself in a hack of a fall from grace on the Windows platform. I'm kinda hoping Mozilla pulls a Microsoft and can recognize that it might be time to rebuild the browser from scratch, just like Microsoft did with IE9 for Windows 7.

What?

Firefox kick ass, it's a lot much better than ever before, what is wrong with you people?

I have been wanting to switch but there's one or two addons i can't live without.

https://addons.mozil...mage-in-folder/

and

https://addons.mozil...ons/?src=search

Image search options for Chrome:

https://chrome.google.com/webstore/detail/kljmejbpilkadikecejccebmccagifhl

It's linked right in the add-on's home site. :) .

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!