Half-Life 3 wait explained


Recommended Posts

Valve cofounder Gabe Newell suggests studio has gone through numerous "twists and turns" to bring unannounced game to market,

remaining silent on project is optimal for gamers.

Valve has yet to confirm it is working on Half-Life 3, but company boss Gabe Newell appears to have provided an update on the project. Speaking to Seven Day Cooldown in a podcast interview, Newell said unexpected development issues have kept the studio from opening up on the game.

After asking for a status update for a game all Valve fans have been clamoring for, the interviewer queried Newell, "When can we expect the release of Ricochet 2?"

Newell laughed at this, and spoke of Ricochet 2, a title not likely in development, and more believably a code-name for Half-Life 3.

"In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance," Newell said. "We end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we'd like to be super transparent about the future of Ricochet 2."

Newell added that Valve's silence on Half-Life is is actually in the best interest of gamers.

"The problem is, we think that the twists and turns that we're going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what's happening next," he said.

Laughing at the continued referencing of Ricochet 2, Newell said, "Nope. Everybody's who's been working on Ricochet 2 continues to work on Ricochet 2."

Valve developed the original Ricochet, which was released in 2000. It is a futuristic action game presently available for $5 on Steam.

The most recent Half-Life game was 2007's Half-Life 2: Episode Two. That game advances the story of previous entries Half-Life 2 and Half-Life 2: Episode One. A third episode was planned, but has not seen the light of day.

Link to comment
https://www.neowin.net/forum/topic/1072501-half-life-3-wait-explained/
Share on other sites

The problem is that if they wait much longer it becomes a Duke Nukem Forever - a game that's lauded for it's cult status as being in development forever, a few fans care about but on the whole, ultimately forgotten after a month.

I don't want Half Life 3 to be like that.

  • Like 1

The longer they wait to finish it, the higher the expectations people are going to have for it. At this point, it's been so long since the game should have been released, that it will undoubtedly fall short of current expectations. Unless they do something mind-blowing in terms of gameplay and story-telling, it's not going to be worth the wait.

At this point, it's been so long since the game should have been released, that it will undoubtedly fall short of current expectations. Unless they do something mind-blowing in terms of gameplay and story-telling, it's not going to be worth the wait.

People said the same about Half-Life 2

The problem is that if they wait much longer it becomes a Duke Nukem Forever - a game that's lauded for it's cult status as being in development forever, a few fans care about but on the whole, ultimately forgotten after a month.

I don't want Half Life 3 to be like that.

Well Duke Nukem Forever was in development for what 12-13 years? I think Half-Life 3 has been in development for 5 or 6 so we're half way there :p

But yeah I really hope they don't screw it up and then HL3 joins the shelf of DNF and Chinese Democracy :p

It's easy: Valve are waiting with the release of HL3 until the Linux port is finished. Just imagine Gabe Newell entering the stage at E3:

'Half Life 3 is ready and will be released within a month!'

<the crowd roars>

'... but as a Linux exclusive.'

<stunned silence>

It'd be the most epic troll ever.

So, whats worse. Releasing a new episode every 12 months like CoD or going 5-6+ years for the release of a single episode? Me, I am glad it is taking its time but hope itis both not too much longer and well worth the wait.

With the amount of time it's taking, I'm hoping for HL3, rather than HL2:E3. 5-6 years or more for 3 hours game play. That, would suck.

So, whats worse. Releasing a new episode every 12 months like CoD or going 5-6+ years for the release of a single episode? Me, I am glad it is taking its time but hope itis both not too much longer and well worth the wait.

Wasn't Valves original plan of going to Episodes so the fans would stop complaining and they could get more Half-Life content out the doors quicker? Sure was.

Valve are just lazy ****s who don't give a **** about fans anymore when they can sell hats on TF2 /thread.

At this point, I'd prefer it if Valve developed Half-Life 3 with a new engine (e.g. Source engine 2). The latest version of Source engine is somewhat limited in comparison to other engines like CryENGINE 3 or Frostbite 2. The frequent loading screens of Portal 2 is a good indication of that. Also, I don't think Valve has the resources to develop Half-Life 3 alongside Dota 2 and Counter-Strike: Global Offensive. On top of that, they're still releasing content for Team Fortress 2 and Portal 2. Once they get those games out of the way, they should focus on Source engine 2 and Half-Life 3.

At this point, I'd prefer it if Valve developed Half-Life 3 with a new engine (e.g. Source engine 2). The latest version of Source engine is somewhat limited in comparison to other engines like CryENGINE 3 or Frostbite 2. The frequent loading screens of Portal 2 is a good indication of that. Also, I don't think Valve has the resources to develop Half-Life 3 alongside Dota 2 and Counter-Strike: Global Offensive. On top of that, they're still releasing content for Team Fortress 2 and Portal 2. Once they get those games out of the way, they should focus on Source engine 2 and Half-Life 3.

I agree. There had been photos released a few years ago claiming to be Source 2, but they were never verified.

I would imagine there's two problems with HL at the moment. 1) The development of a new source engine. 2) The story arc. But I'm only guessing.

This topic is now closed to further replies.
  • Posts

    • https://www.tenforums.com/tuto...b-results-windows-10-a.html Check the comment dates. Some of them are as old as 2016.
    • I wonder how many are laid off for cost savings, and this being blamed on AI to make it sound less scary and bad, for a more positive "modern, with the times" spin for investors? Because Oracle is down 14% the past year. We're looking at a company struggling here. If AI would actually be working out so well for them that they can do massive layoffs, surely this would've been reflected the past year in their stock value?
    • AI is the beginning, wait until real robots replace more jobs, specifically jobs that require physical work.
    • AI is indeed eliminating jobs, and Oracle just proved it by Hamid Ganji There’s no question that AI has become the hottest trend in workplaces, and every company is trying to adopt AI-driven solutions across its operations. While some industry leaders repeatedly say AI won’t lead to massive layoffs, recent data suggest that AI is actually one of the main reasons some companies are reducing their workforce. According to Oracle’s annual regulatory filing, the company has laid off about 21,000 employees, or 13% of its workforce, amid increasing AI adoption. “The adoption and deployment of AI technologies across our operations have resulted, and may continue to result, in reductions to our workforce,” Oracle said in the filing. The software giant now has approximately 141,000 full-time employees, a notable decrease from 162,000 during the same period last year. Restructuring expenses, including severance payments, cost Oracle $1.84 billion in fiscal 2026. Additionally, around 49,000 Oracle employees were based in the U.S., while approximately 92,000 were employed internationally. Like many other companies, Oracle has fully embraced AI and concentrated much of its efforts on the technology. The company is also a key participant in the United States’ $500 billion Stargate Project, which aims to build multiple AI data centers across the country. When it comes to AI adoption and its impact on the workforce, opinions remain divided. NVIDIA CEO Jensen Huang, whose company has been one of the biggest beneficiaries of the AI boom, recently said in an interview that attributing job cuts to AI is a “lazy” narrative. “The narrative that connects AI to job loss, for many of the CEOs that are doing it – it is just too lazy. AI has just arrived, how is it possible they're already losing jobs?” Huang said. However, statistics and recent reports tell a different story. According to Layoffs.fyi, 196 tech companies have laid off about 119,800 employees so far this year. Reducing staff and replacing roles with AI agents could become one of the most significant trends in the job market in the years ahead.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      97
    4. 4
      Michael Scrip
      89
    5. 5
      neufuse
      70
  • Tell a friend

    Love Neowin? Tell a friend!