I have an application with 20 textboxes, i need to do the calculations for example ((TextBox12 * TextBox1 * TextBox7) / 2) and display the result on label when clicking a button.
Ive usually done these like this:
private void lBtn_Click(object sender, EventArgs e) { double L, L2; if (double.TryParse(kTb1.Text, out L) && double.TryParse(kTb2.Text, out L2)) lBl4.Text = String.Format("{0:f1}", (L2 * L)); else MessageBox.Show("WTF?"); } [/CODE]
I was wondering if there is better way to do this so that I don't have to add all 20 textboxes into this with && double.TryParse?
They've told outlets who got review units that it isn't. Partially because they believe that contributes to closed ecosystems. GamersNexus also believes this is because Valve's fighting a monopolistic practices lawsuit in Europe right now. They've also never subsidized any of their past hardware efforts and well, they definitely aren't subsidizing the Steam Deck right now.
(macOS) Screen zoom was broken for me in beta 1 and it's now working properly in beta 2. In terms of performance and UI design/consistency, these betas are already much better than Tahoe.
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Joni_78
Hi,
I have an application with 20 textboxes, i need to do the calculations for example ((TextBox12 * TextBox1 * TextBox7) / 2) and display the result on label when clicking a button.
Ive usually done these like this:
I was wondering if there is better way to do this so that I don't have to add all 20 textboxes into this with && double.TryParse?
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