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|World Without End - No Man's Sky||
Posted 07 July 2012 - 07:41
Posted 07 July 2012 - 08:45
Posted 07 July 2012 - 15:22
Posted 08 July 2012 - 07:09
Riiiight. Just like the rest of the universe according to you ******s
The official thread is controlled by the Illuminati. Nothing to see here. Move along.
Posted 08 July 2012 - 07:13
Posted 08 July 2012 - 12:13
Posted 08 July 2012 - 12:57
Posted 08 July 2012 - 13:54
Posted 08 July 2012 - 14:12
Meanwhile, TSW does have it, and I'll play that.
Posted 08 July 2012 - 14:15
Yeah yeah, the standard lots of grass andglow and soften filters to make everythign look smooth and soft that we've seen in every asian fantasy themed NCSoft game since the start of time to make them appear to look good.
Anyway, back to TSW. Yeah I'm on Grim to, unfortunately the only server that gets broken quests it seems but they're working it out and the kingsmouth areas seem to be all worked out now. Right now I'm focusing on Mercenary deck, but I started out with blades so I have full inner ring on that as well and a lot of AR skills in the outer ring that's not part of the Merc deck but for the sake of efficiency in the instances I'll try to fill out the merc deck next now. then experiment a little, maybe slayer for the sword skills ad perhaps necromancer after that before I start experimenting.
Eventually I'll have to really start to understand and learn the complexities of he interdependency in combat between "classes" and skill to really take advantage and use the states.
I really like how complicated this game is, while simplifying stuff from other games that where to complex again. like the AO skill system.
Posted 08 July 2012 - 14:24
I'm kind of wondering if Grim was the closed beta server, it had many of these issues. But it could just be player load for all I know.
Anyway, back to TSW. Yeah I'm on Grim to, unfortunately the only server that gets broken quests it seems but they're working it out and the kingsmouth areas seem to be all worked out now.