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Routine (Unreal Engine 3-powered horror game)


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#16 trag3dy

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Posted 15 August 2012 - 18:38

I like that it's going to be hardcore with perma death but I can see that style of game play pushing people away from it.

Still just going by the trailer it looks fairly bland. I'm looking forward to seeing more game play though.


#17 OP Yusuf M.

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Posted 15 August 2012 - 20:05

More details about the game are on the way.

Posted Image
https://twitter.com/...715333472780288

#18 Lamp0

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Posted 25 June 2013 - 16:57

alpha gameplay

 

 

Looks incredible!



#19 OP Yusuf M.

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Posted 25 June 2013 - 19:40

I was just about to post that video! And yes, it looks amazing.



#20 LaP

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Posted 25 June 2013 - 19:44

Perma death? Oh great, so one mistake and you gotta start from the last save point?

 

How is that bad ?

 

I hate games where you can't really die (95% of the games out there these days)



#21 OP Yusuf M.

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Posted 25 June 2013 - 20:22

How is that bad ?

 

I hate games where you can't really die (95% of the games out there these days)

Unfortunately, permanent death in video games will frustrate a lot of people. They're used to playing games without the fear of starting from the beginning if they die. It'd be great if SP games had a "hardcore mode" where enemies are stronger and death is permanent.



#22 LaP

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Posted 25 June 2013 - 20:40

Unfortunately, permanent death in video games will frustrate a lot of people. They're used to playing games without the fear of starting from the beginning if they die. It'd be great if SP games had a "hardcore mode" where enemies are stronger and death is permanent.

 

Most of them have one. But you need to finish the game once to unlock it which is stupid.



#23 Lamp0

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Posted 25 June 2013 - 21:27

I think the perma-death is really intriguing, because the game isn't a corridor shooter. As I understand it, there's no "campaign" or "quests". It's up to the player to traverse the game & unravel the story through what they find in the envoirnment. So dying doesn't really mean you start over like it does in other games, as you can choose to go a completely different route because of what you know.



#24 Lamp0

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Posted 26 June 2013 - 14:06

Just remebered this game is going support Oculus Rift!!



#25 Nick H.

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Posted 26 June 2013 - 14:52

Ooh, Amnesia but in space. Awesome, I'll be looking out for this. (Y)

#26 Skiver

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Posted 26 June 2013 - 15:02

wow that is very atmospheric... I was pooping my pants just watching it!



#27 Dreamspell

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Posted 26 June 2013 - 15:40

Man, this game is going to be amazing through the consumer Rift... It would be even better if they implement support for the Razer Hydra as hands, and ODTs, such as the Virtua Omni, for movement. I think perma-death will make it more immersive - it would make me become more aware of the dangers.