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Programmers: Your favorite interview questions
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By Steven P. · Posted
Yeah I have a Sound Blaster X3 too (bought myself) and that is set up with the 6-channel cable for true surround. BUT Spotify and TIDAL do not support 5.1 SACD formats so I have to use Acoustic Engine for the fake surround. Apparently Apple Music is the only music streaming service with true Atmos/5.1 support. -
By monterxz · Posted
I was already thinking about trying Fairphone with Murena /e/OS exactly because I don't want any AI on my communication device. For now, I've turned off all AI possible and turned on "Process data only on device" on my Galaxy S24. -
By PsYcHoKiLLa · Posted
They should lower the price but make clothing in the shops, like they've had in previous games, actually cost money. (Unless it's required for a mission) -
By Copernic · Posted
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By ad47uk · Posted
UK need to do the same thing as well,
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FightAndLive
I haven't seen one these posts yet on this forum(if there is forgive me : )), but I figured to help out more people looking for programming work I would start a post for employers who are looking to hire new programmers what kind of questions you guys ask. I'm the technical director at a small game studio in LA, and were expanding so I also looking to see what everyone does so I can adjust accordingly.
Some of the basic questions I ask are:
What is global scope/local scope.
What is a template class
What is inheritance/polymorphism/etc.
Than some really basic logic stuff like whats a recursive function, etc etc.
Than I begin to ask a couple questions that are kind of off the wall because one thing I noticed is College graduates from big schools such as UCLA 9/10 can't figure stuff for themselves. Students are so used to stuff getting spoon fed to them, some of which is just nasty. One thing that really irritated me at one of the studios I worked at previously a couple of there senior programmers came to me and said "I don't know how to do xyz, can you help?" This normally is a pretty common thing, except when xyz happens over and over again and its something that easily be found by doing a quick google search.
I ask the interviewee if they can do something that 99% of the programmers out there can't do. They would obviously say I don't know, I would then ask them than to look it up for me on google and write out basic steps on how to get it done. Lets say I ask them how to register a custom Debug Engine in Visual Studio, first google search for "visual studio custom debug engine" which turns up http://msdn.microsof...4(v=vs.80).aspx , with a link to http://msdn.microsof...(v=vs.110).aspx. Even though the information on the latter article is actually wrong if they copied that I would be so happy. I've had guys sit there for 10 minutes struggling, and I feel that's kind of ridiculous. Every programmer in world should know how to use google :/.
Than depending on the level of the job, I would go into some more nitpicker things say in Unreal, Unity, D3D, whatever and if someone didn't know the answer I would ask them to google it and give me an explanation. I had actually had one guy who didn't graduate from a college, straight out of high school and he didn't know something I asked him, and than he immediately asked if he could go on google and look it up. I actually hired him on the spot and he ones of the best programmers I've ever had.
Anyway what kind of stuff do you guys ask?
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