Well the reason I was speaking, in terms of money, was that the reason multi-player games tend to last longer, is because of the replay value. Single player games don't generally have that value, but to me don't need it if the game is good enough. Take Assassin's Creed for example. It is one of the very, very few games I don't mind spending a $60 price tag on, because of how it draws me in and the story, gameplay, writing, all of it, are amazing. There aren't many single player games, that can stand on their own, and not have replay value (to some), and still succeed greatly. Everyone has a different opinion, though. But these games seem so few and far between, that I will buy a predominant single-player game, and it will go unfinished because it was a lackluster product. So many of these are being churned out, that companies do seem to force them to develop a multi-player along with it as a fail-safe or something to keep the longevity going, which can take away from the single-player.
I don't think I am making any sense right now, I took some NyQuil and am tired. My thoughts aren't conveying well.
I will put your source in the OP then.
I get it, and I'm a big fan of single-player gaming. But signs have not been good for big budget games for a while now.
Everyone remembers when Enix absorbed Square. It was in no small part a business move: these companies were both heavily in the single-player gaming business, and Square especially was making very expensive games. They were hemorrhaging money, and whenever you see "yet another port" hit an appstore or handheld and feel like these companies are wasting time, that's why. These remakes and ports are quick, cheap ways to get some income.
Major multi-platform single-player games cost tens of millions of dollars to produce over years of development and it takes months to get a return--if the game is successful enough. Every new game comes inherently with risk as a result.
There are, of course, indy games, and single-player does well there, but they're low budget games with very few success stories compared to the number of games that exist. The indy market is home to very passionate players, but also to the sort of subhuman trash that would say an Android game isn't worth 99 cents just because it crashes on their hacked CM10 alpha setup.