Recommended Posts

As much as trailers told us before, that's their new best idea of in-game freedom :D

Though I'm kind of ok with that this time. Note that I'm usually not ok even with slightest cuts. However, old Most Wanted was the first and the last one being ok, with Sergeant Cross keying the car and all, everything after that story-wise was a let down, Undercover being total shyte and The Run having a great potential that was wasted. So, if they suck at it, why not just concentrate on the driving? :D

That's the trouble, the game feels like a rebadged Burnout, but without the Burnout fun. Even the take downs aren't as fun as they are in Burnout Paradise, which I thought was one of Criterion's best games.

Agreed. But is it actually better if story is there, only as an excuse to do something? And I say this as a question I'm truly not sure about, not as a statement.

Me, I am a kind of a completionist. I do not go for all achievements usually, but win all the races, get all the cars, stuff like that - I'd do that anyway. A couple of AAA shooter campaigns now want to tell a story and are reasonably successful with it, but for many it's mostly an excuse (a bad excuse at times) to shoot all the people and blow all the stuff up. In multiplayer nobody ever needs an excuse. If Codemasters invented some sort of story in their next Dirt, how much better it would be? Or I guess it depends on the story...

  • Like 1
  • 4 weeks later...

So no one has posted in this thread for quite some time, but I basically got addicted to playing this game over the holiday.

Think I am around 65% done with the SP, have just one most wanted race left.

So I am currently doing the cars I have not done the events for left, and after that, what else needs to be done to complete SP? Billboards and all of that? Is there an easy way in game to know which ones you have not yet done?

Also, has anyone purchased the DLC pack? The Ultimate Speed Pack? I am strongly considering it is I like the game so much, but unless I am mistaken, I have already pretty much gotten those cars through the Most Wanted Events, so are the new events the DLC offer good enough to warrant a purchase?

This was definitely one of my favorite games for the holiday season. Truly enjoyed the hell out of it, the driving in it was perfect for my tastes, I prefer a more arcadey racer myself, and there was enough variation in the handling and feel of the different types of cars.

I did end up getting this game for Xbox 360. Haven't done too many races yet, been driving around the vast environment.

The game is absolutely incredible. Graphics are phenomenal. There's just so much to it, Just wow. Love it!!

I haven't played online though, never actually do, don't know why I pay for Live subscriptions, lol.

So no one has posted in this thread for quite some time, but I basically got addicted to playing this game over the holiday.

Think I am around 65% done with the SP, have just one most wanted race left.

So I am currently doing the cars I have not done the events for left, and after that, what else needs to be done to complete SP? Billboards and all of that? Is there an easy way in game to know which ones you have not yet done?

Also, has anyone purchased the DLC pack? The Ultimate Speed Pack? I am strongly considering it is I like the game so much, but unless I am mistaken, I have already pretty much gotten those cars through the Most Wanted Events, so are the new events the DLC offer good enough to warrant a purchase?

This was definitely one of my favorite games for the holiday season. Truly enjoyed the hell out of it, the driving in it was perfect for my tastes, I prefer a more arcadey racer myself, and there was enough variation in the handling and feel of the different types of cars.

The cars in the DLC are new. I'm picking it up soon, I've been ignoring DLC while I catch up on other games.

I think you only need to find all the jackspots and do all the races for the SP meter, but I couldn't tell you for ure.

I didn't like this game at all. I thought it would be fun from watching videos on the internet, but this game controls horribly. The controls are sluggish so when I hit left or right it takes a while before the car will turn. The lack of storyline didn't really give me any motivation to keep playing it. Plus this game kills the crap out of vibration on your controller. It just doesnt stop at times. I'll just pass on this game, I don't normally play need for speed anyways, but I thought about trying this one since it was Criterion. As usual though, this series is stale and poor on quality.

I didn't like this game at all. I thought it would be fun from watching videos on the internet, but this game controls horribly. The controls are sluggish so when I hit left or right it takes a while before the car will turn. The lack of storyline didn't really give me any motivation to keep playing it. Plus this game kills the crap out of vibration on your controller. It just doesnt stop at times. I'll just pass on this game, I don't normally play need for speed anyways, but I thought about trying this one since it was Criterion. As usual though, this series is stale and poor on quality.

I really want to make a 286 joke but I have more class than that.

I think.

Anyway, I got the DLC, maxed out the Pagani Zonda R and took down the Hennessey =) Was it worth $10? I dunno. But it was worth getting.

I really want to make a 286 joke but I have more class than that.

I think.

Anyway, I got the DLC, maxed out the Pagani Zonda R and took down the Hennessey =) Was it worth $10? I dunno. But it was worth getting.

So it is all new events right? And is it 25 new events? Or 5 new events, repeated over and over for each car?

Didn't bother to max out Zonda R, just finished its races and beat Hennesey Venom like standing. No wonder, too, because it's a crap car to drive - rubberbanding AI struggled like mad to keep it with me. Also, best part of Lotus cars are ugly in general.

For short-living awesomeness of Zonda R and Aventador J it wasn't worth the price, but indeed worth getting still. At least PC users weren't shafted this time.

I only did one cars so far, but it only had one race I'd already been through. EA claims 25 new events (races and speed runs.)

Really been pretty occupied with Far Cry 3 lately, although obviously I do play other stuff.

Cool, thanks for the fast reply. I did see EA's claim of 25 new events, but was wondering if it was just that, a claim. I think I will pick it up soon. Thanks again.

This topic is now closed to further replies.
  • Posts

    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
    • Indeed. And note that those units are MUCH cheaper than this new Steam Machine...ahem.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!