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Might as well do the preload.

Speaking of which, I really need some friends on Origin since AutoLog would otherwise be completely useless :p actually was wondering if Origin's friend list is also used by say Hot Pursuit 2010 and now Most Wanted 2012?

It's used in The Run, sadly Hot Pursuit used its own friends list.

SavagePaladin if ya want to add me, I can always use some competition.

Damn, checking out all the posts in this thread just reminded me, I very well probably will not get my copy on release day. Have this stupid ass storm heading my way. Well I hope I keep my power so I can play it. Hell if it floods and I do have power, I may very well wind up picking up the digital version.

Aye... stupid storm :/

Preload's almost done :D Bit of a complaint about Origin's billing as it added in tax (which I don't mind to an extent) and then presented that price to me, with tax, in USD (that I do mind). Either do it like Steam and don't charge tax but charge in USD, or charge me in CAD with tax. But not both. Anyways...

Who else besides Deranged is grabbing this for PC?

SavagePaladin if ya want to add me, I can always use some competition.

Adding - should see an invite from "rm20010"

The sad thing is I still have Burnout Paradise, Hot Pursuit, and The Run installed...I tried removing the first two since Most Wanted was coming, but then as it came closer to the release date I had to put them back on.

Hah. Maybe they'll be on here forever!

Might as well do the preload.

Speaking of which, I really need some friends on Origin since AutoLog would otherwise be completely useless :p actually was wondering if Origin's friend list is also used by say Hot Pursuit 2010 and now Most Wanted 2012?

Add me in Origin

sanke4

Any Origin users feel free to add me. I want to check how this Autolog works.

How much fps are you guys getting?

It runs like crap for me on nvidia 560gtx non-ti, intel 2500k processor on medium settings.

Tsk tsk tsk, not for another half an hour...

ban_hammer_stickers-p217071316663592890envb3_400.jpg

;)

Well then. It was... interesting.

The early reviews for this game weren't kidding when they said this was a spiritual successor to Burnout Paradise. Because it IS Burnout! The only NFS element that carried over are the cops, and by god they are hard to lose in a 'hunted' event. :| The first cop event I ran into is with the Bentley and your goal is to escape the cops, starting from inside a warehouse. Expect the heavy SUVs from the original Most Wanted and Carbon, and heavy duty SWAT vehicles. One light smack against these and you're taken down.

I'm not sure if the damage system is like Burnout's, where after a certain amount of damage you must run through garages to fix your vehicle before the next smash puts your car out of commission. About the damage system - one hard smack is enough to knock out a vehicle. Including yours. Forget about the older Need for Speeds with their indestructible vehicles. Forget about even Hot Pursuit 2010. These vehicles are much more fragile.

Also I haven't figured out what the penalty is for being busted - I'm assuming they duck a few speed points?

I'd say the sense of speed isn't quite there compared to Hot Pursuit 2010, but it makes up for it with the amount of chaos that goes on. Also, hello chatty and cluttered UI. Autolog works though.

Actually the entire game itself is quite a step up in terms of difficulty, right off the bat. Very easy to screw up and when you screw up, it is epic. :D Really liked the offroad races. But again, easy to screw up.

To address the PC gamers, it could use some tweaking. Ran alright on my computer, with everything on high except for two settings on medium - ambient oclusion and geometry detail. I could throw everything on high but I did notice increased stuttering. Still, even with the settings I had on it did stutter a bit at times, but nothing as disasterous as say Undercover when it first came out. Quick PC specs: Q6600, Geforce GTX 670, 6 GB of RAM, running at 1280x1024. (I know, crap res. I will get a larger monitor soon.)

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Interesting... yes, that's one way to put it. This is not a NFS Game and to soil the name "Most Wanted" is a shame. That said, it runs very well for me I3-2130, evga GTX 560, 8gig of ram @ 1920x1080, I let the game pick the settings, then I lowered or removed "Motion Blur" cant recall. They were all on high I think..

I noticed the difficulty jump as well, the Porsche "easy" difficulty circuit race had me talking to myself. The other racers seem to crash me much more often than I remember, they always seemed to put me into the side of the gas station. Drove me crazy, the steering seems a little sloppier than I remember as well. Maybe my 360 controller is getting old - it's the wired white one, or I'm getting old and slow, or maybe both? Who knows.

I got busted as well after getting into a paint swapping contest with a heavy suv, stopped me dead and then got rear ended by two police cars and got pinned. The "voice" told me something like - "Well you just got busted, next time evade the cops and then hide until the cool down is over" and I was thinking "hey great advice, maybe next time".

Time will tell, I didn't get to play long, but the game is just ok so far. I might put the original Most Wanted back on my pc and have a look at it. The joy of loading 4 cds to install a game.. well my black edition is the 4 cd one. :)

Right, forgot about the latest Geforce driver set (310.33). Wondering if they hid some tweaks in there for Most Wanted, as Nvidia usually does for new hot games.

This game refuses to cooperate well on my iMac, the FPS keeps fluctuating from 44 to 19fps @ 1920x1080, everything at low or off and at 1280x720 i get 60 to 20fps, in my opinion this game is just another bad console port, great selection of cars though.

It's not unlocked for people who actually bought it for another two hours, so I couldn't tell you.

Tsk tsk tsk, not for another half an hour...

ban_hammer_stickers-p217071316663592890envb3_400.jpg

;)

Actually it was in Korea, you could unlock using VPN. Don't just assume people are pirates.

I've had a quick go, going to work soon so I can't really get into it. So far the graphics look great if a bit choppy on my i5 2400, 7850 machine, love the meaty engine sounds and how much weight the cars have, bit disappointed into the arcade drifting but I can see people who don't like simulation games having LOADS of fun.

I have game pre-loaded on Origin. How ethical is it to download the crack and play and discuss the game here? Does EA ban Origin account?

My Origin account says this game will unlock on 2nd November. WTF????????

That's 3 days after the world has completed the game and lost interest in it. :(

To address the PC gamers, it could use some tweaking. Ran alright on my computer, with everything on high except for two settings on medium - ambient oclusion and geometry detail. I could throw everything on high but I did notice increased stuttering. Still, even with the settings I had on it did stutter a bit at times, but nothing as disasterous as say Undercover when it first came out. Quick PC specs: Q6600, Geforce GTX 670, 6 GB of RAM, running at 1280x1024. (I know, crap res. I will get a larger monitor soon.)

:o

I also turned down ambient occlusion and turned off motion blur.

Now I am getting average fps of 42-45 at 1920x1080 resolution (sometimes 55-60) :p

To address the PC gamers, it could use some tweaking. Ran alright on my computer, with everything on high except for two settings on medium - ambient oclusion and geometry detail. I could throw everything on high but I did notice increased stuttering. Still, even with the settings I had on it did stutter a bit at times, but nothing as disasterous as say Undercover when it first came out. Quick PC specs: Q6600, Geforce GTX 670, 6 GB of RAM, running at 1280x1024. (I know, crap res. I will get a larger monitor soon.)

Hoping it's your CPU bogging you down, itd be crazy if a 670 at that res. couldn't handle it on high. The 6600 will really hold you back on a small amount of games.

:o

I also turned down ambient occlusion and turned off motion blur.

Now I am getting average fps of 42-45 at 1920x1080 resolution (sometimes 55-60) :p

Yup same problem i'm having, the fps fluctuation is driving me nuts, which makes controlling the car hard when moving at high speeds.
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    • Again, this is an irrelevant attempt to attack the messenger. The truth does not require any justification.
    • Removed the blue and underline as you did not post a link. This would also  be considered spamming.
    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
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