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As much as trailers told us before, that's their new best idea of in-game freedom :D

Though I'm kind of ok with that this time. Note that I'm usually not ok even with slightest cuts. However, old Most Wanted was the first and the last one being ok, with Sergeant Cross keying the car and all, everything after that story-wise was a let down, Undercover being total shyte and The Run having a great potential that was wasted. So, if they suck at it, why not just concentrate on the driving? :D

That's the trouble, the game feels like a rebadged Burnout, but without the Burnout fun. Even the take downs aren't as fun as they are in Burnout Paradise, which I thought was one of Criterion's best games.

Agreed. But is it actually better if story is there, only as an excuse to do something? And I say this as a question I'm truly not sure about, not as a statement.

Me, I am a kind of a completionist. I do not go for all achievements usually, but win all the races, get all the cars, stuff like that - I'd do that anyway. A couple of AAA shooter campaigns now want to tell a story and are reasonably successful with it, but for many it's mostly an excuse (a bad excuse at times) to shoot all the people and blow all the stuff up. In multiplayer nobody ever needs an excuse. If Codemasters invented some sort of story in their next Dirt, how much better it would be? Or I guess it depends on the story...

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  • 4 weeks later...

So no one has posted in this thread for quite some time, but I basically got addicted to playing this game over the holiday.

Think I am around 65% done with the SP, have just one most wanted race left.

So I am currently doing the cars I have not done the events for left, and after that, what else needs to be done to complete SP? Billboards and all of that? Is there an easy way in game to know which ones you have not yet done?

Also, has anyone purchased the DLC pack? The Ultimate Speed Pack? I am strongly considering it is I like the game so much, but unless I am mistaken, I have already pretty much gotten those cars through the Most Wanted Events, so are the new events the DLC offer good enough to warrant a purchase?

This was definitely one of my favorite games for the holiday season. Truly enjoyed the hell out of it, the driving in it was perfect for my tastes, I prefer a more arcadey racer myself, and there was enough variation in the handling and feel of the different types of cars.

I did end up getting this game for Xbox 360. Haven't done too many races yet, been driving around the vast environment.

The game is absolutely incredible. Graphics are phenomenal. There's just so much to it, Just wow. Love it!!

I haven't played online though, never actually do, don't know why I pay for Live subscriptions, lol.

So no one has posted in this thread for quite some time, but I basically got addicted to playing this game over the holiday.

Think I am around 65% done with the SP, have just one most wanted race left.

So I am currently doing the cars I have not done the events for left, and after that, what else needs to be done to complete SP? Billboards and all of that? Is there an easy way in game to know which ones you have not yet done?

Also, has anyone purchased the DLC pack? The Ultimate Speed Pack? I am strongly considering it is I like the game so much, but unless I am mistaken, I have already pretty much gotten those cars through the Most Wanted Events, so are the new events the DLC offer good enough to warrant a purchase?

This was definitely one of my favorite games for the holiday season. Truly enjoyed the hell out of it, the driving in it was perfect for my tastes, I prefer a more arcadey racer myself, and there was enough variation in the handling and feel of the different types of cars.

The cars in the DLC are new. I'm picking it up soon, I've been ignoring DLC while I catch up on other games.

I think you only need to find all the jackspots and do all the races for the SP meter, but I couldn't tell you for ure.

I didn't like this game at all. I thought it would be fun from watching videos on the internet, but this game controls horribly. The controls are sluggish so when I hit left or right it takes a while before the car will turn. The lack of storyline didn't really give me any motivation to keep playing it. Plus this game kills the crap out of vibration on your controller. It just doesnt stop at times. I'll just pass on this game, I don't normally play need for speed anyways, but I thought about trying this one since it was Criterion. As usual though, this series is stale and poor on quality.

I didn't like this game at all. I thought it would be fun from watching videos on the internet, but this game controls horribly. The controls are sluggish so when I hit left or right it takes a while before the car will turn. The lack of storyline didn't really give me any motivation to keep playing it. Plus this game kills the crap out of vibration on your controller. It just doesnt stop at times. I'll just pass on this game, I don't normally play need for speed anyways, but I thought about trying this one since it was Criterion. As usual though, this series is stale and poor on quality.

I really want to make a 286 joke but I have more class than that.

I think.

Anyway, I got the DLC, maxed out the Pagani Zonda R and took down the Hennessey =) Was it worth $10? I dunno. But it was worth getting.

I really want to make a 286 joke but I have more class than that.

I think.

Anyway, I got the DLC, maxed out the Pagani Zonda R and took down the Hennessey =) Was it worth $10? I dunno. But it was worth getting.

So it is all new events right? And is it 25 new events? Or 5 new events, repeated over and over for each car?

Didn't bother to max out Zonda R, just finished its races and beat Hennesey Venom like standing. No wonder, too, because it's a crap car to drive - rubberbanding AI struggled like mad to keep it with me. Also, best part of Lotus cars are ugly in general.

For short-living awesomeness of Zonda R and Aventador J it wasn't worth the price, but indeed worth getting still. At least PC users weren't shafted this time.

I only did one cars so far, but it only had one race I'd already been through. EA claims 25 new events (races and speed runs.)

Really been pretty occupied with Far Cry 3 lately, although obviously I do play other stuff.

Cool, thanks for the fast reply. I did see EA's claim of 25 new events, but was wondering if it was just that, a claim. I think I will pick it up soon. Thanks again.

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    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
    • Cheers everyone for the replies. It's been very useful. 👍
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