Is Console Gaming Doomed?


Recommended Posts

There is no denying that consoles are designed specifically to make the user experience as simple as possible. That is their purpose and it?s why they?ve been so successful over the past 20 years. With a console, there are no hardware upgrades (short of buying newer consoles), there are no drivers, peripherals are all plug and play, games are readily available from several outlets, and they are designed to be plugged into whatever TV system is popular at the time they?re released. Consoles, by their very nature, are designed to be 1 time purchases. The end result is a simple device that does a lot of what gaming PCs do for less money and hassle, plus (recently anyway) they can replace your DVD/Bluray player, Netflix box, and home audio solutions. This simplicity and functionality has taken console gaming from a niche market to the biggest gaming market around.

But times are changing.

The leap from the days of the SNES and Genesis to the Playstation and Gamecube marked a major technological leap in graphics and gameplay complexity. Games with true 3 dimensional graphics and high quality audio became the standard. The Xbox 360 and PS3 brought console gaming into the HDTV arena, in addition to bringing the power of the internet to the average console gamer. The PS2 did this quite well, but the connectivity was a peripheral and broadband internet was a rarity in most homes at the time. So what are the ?Xbox 720? and PS4 going to offer to keep them relevant?

Currently, I?m building my own gaming/workhorse computer. When all is said and done, it will be several times more powerful than current console hardware and will easily outpace the next generation of consoles in every ?power/capacity? regard. In total, I?m spending around $900 on this PC. $900 might sound like a lot, but considering the next-gen consoles are probably going to debut for ~$500-$600, be half as powerful, and not upgradable, I think it?s a perfectly reasonable alternative to buying new consoles when they come out. The main reason, however, for building your own PC instead of buying the new consoles is 4K UHD.

Right now, 1080p is basically the standard HD resolution that most TVs support. That?s going to change in the next few years. 1080p is basically a very low resolution compared to what?s going to become widely available, 2K UHD and 4K UHD, or 2160p and 4320p. To help understand the difference, here?s a nice graphic:

UHDTV_resolution_chart.svg_-600x337.png

My concern is that the next-gen consoles won?t be able to support 4K UHD output and that when 4K UHD TVs become the standard, either the console makers will have to release brand new systems or will get killed off because the consoles on the market will look like garbage on most TVs (higher-end 4K UHD TVs will provide decent upscaling, but those TVs will be absurdly expensive). All of this of course depends on how quickly affordable 4K UHD TVs become available. If they become the standard right after the consoles release and the consoles can?t keep up, new hardware will have to be developed. If it?s a few years down the road after the new consoles release, the transition will be more gradual and less expensive.

Based on current hardware trends, computing power gets about 20% faster every year. Considering that the current consoles have just barely managed to stay relevant by just barely supporting 1080p, I?m worried that next-gen consoles will only last for a few years rather than the 7-10 that the current consoles have been out for. What this means is that the $500-$600 price tag for consoles is only going to drop to about $400 at the end of a console?s shelf-life. Considering consoles are selling for around $200 now, I?d say that?s a pretty significant jump in cost-per-lifespan. The point is that consoles are going to be expensive for longer, which means less holiday savings, which means less sales overall (this is why the Wii was such a success, it was cheaper and more family friendly, despite being inferior graphically).

In other words, unless the next-gen consoles support 2K or 4K UHD for $600 or less and their price drops to under $400 within 4 years of their release, they?re going to be paperweights when UHD TVs become the standard. This could spell the end for HD console gaming. Mobile gaming is becoming more and more popular and it looks like it?s poised to replace consoles as the defacto gaming system in our homes. What purposes current consoles serve will be replaced with all-in-one media hubs built into TVs or standalone boxes like the Apple TV. Gaming will either be done on a mobile device or a custom built PC. And gaming will go through a major change over the next few years. Of course consoles will always be less powerful than current PC hardware, but they?ve always managed to be comparable. If they don?t support 4K UHD, however, their lack of horsepower isn?t going to be ignorable this time around.

Essentially, hardware and hardware standards are improving much faster than they were 10 years ago and the idea of a single device lasting more than 5 years these days is pretty absurd. After all, there?s a new iPhone every 6 months. Consoles can?t keep up with the new faster hardware upgrade cycle without either being more expensive upfront (future-proofing with high-end hardware) or being modular (upgradable over time as hardware improves). Both option defeat the purpose of the console in both price and ease of use.

To prevent the demise of the consoles, their makers need to support at least 2K UHD out of the box for the next-gen system OR provide an optional upgrade when 2/4K UHD becomes the standard in most homes (think the Wii?s Motion Plus or Xbox?s Kinect) that can be bundled with the core system for the holiday season. Current consoles are already serving plenty of home entertainment content, so those services just need to expand and become more streamlined. Hopefully Microsoft, Sony, and Nintendo are paying close attention and have plans to support future hardware improvements in a way that?s cost effective and efficient. If they aren?t, they?re screwed.

Link to comment
https://www.neowin.net/forum/topic/1118065-is-console-gaming-doomed/
Share on other sites

tl;dr.

No they aren't, 1080p TVs took years to become the norm, and technically they still arent as companies still sell sub 1080p TVs. This gen managed fine with 720p and sub 720p games.

As long as they can do 1080p with all the bells and whistles turned on there won't be a problem, by the time 2k/4k TVs become mainstream and as cheap as 1080p TVs are the PS5 and Next Xbox will be out.

  • Like 2

If consoles died, the whole industry would be in trouble. Like it or not, publishers and devs probably make most of their money in the console market. We're seeing some movement towards mobile/tablet gaming, but, in my opinion, most tablet games seem to be the same idea over-and-over again. There was a time when it was fun and interesting, now I just feel like we've seen it all before.

Consoles will be fine. People seem to accept they're not as powerful as PCs and are willing to sacrifice power for useability.

(???)?

You are going to have to wait until all of the next generation consoles are available to the public to answer that question.

4K is just crap on TV and movies. You would need to have a screen as big as a wall to really make use of that and the only people who are going to have a TV that big is someone that is rich.

1080p is enough right now and the prices of 4K TV's are going to be like 3D TV. So, I don't think the public will be interested. It's a waste of money and a waste of bandwidth.

1080p will be standard in the next gen and judging by this gen will last 7-8 years, and it was this generation of consoles that MADE 1080p the standard, alongside the bluray war. There are a handful of ludicrously expensive 4k sets in the wild, and absolutely no reason to purchase them as there is no content for them in production.

While we may have 1080p, we are missing a lot of fidelity in texture resolution, compression ratios, physical number of polygons etc etc meaning that while we have sort of crisp graphics, the human technology (ie, the creative skills to come along side it and draw the best out of it) still have a long way to go.

Console gaming will be fine until we can max all of that out. We're more in danger of being drowned in a see of unoriginal annual call of duty games than not having a console in almost every home.

I am sure game consoles will keep up (hardware just [amazingly] keeps on getting more powerful), but I presume the demand for HD 1080p TVs will still remain strong for the next few years to come, even if 4K and 8K ($$$) TVs are introduced next year. I personally don't see the point of upgrading to a unit with a higher resolution (than 1080p HD) - movies and games look great on 1080p, even on a projected 150" screen.

PC gaming will die first, following by console and eventually replaced by tablet gaming..

Lmfao. Oh wait, are you being serious?

PC gaming isn't going anywhere anytime soon. Which means consoles will be around at least just as long. Tablet's have a LONG way to go before they're viable gaming options. Aside from being able to provide high end graphics for longer than an hour of straight gameplay (obviously I'm over exaggerating), the mainstream games currently out there require a little more involvement than "touch". *rolls eyes*

  • Like 2

I've seen plenty of big TVs out there which aren't 1080p - so while yes, 1080p screens are cheap, I'd hardly call it the de-facto standard across every TV.

Secondly, you say your PC will be at least double the horse-power of a next-gen console. While, in terms of raw horsepower you are correct. However, build a computer with 256MB system RAM, a CPU nearly a decade old, and an 256MB nVidia 7600 GT, and get it to run Battlefield 3, Crysis 1/2, or any AAA game in the last 2 years, at any resolution above 480p @ 30 FPS. Tru-fax: it's not going to happen. My point being is, while PCs are awesome at running the current-gen games at a graphical fidelity that will destroy any current-gen console, it costs more to begin with and costs even more to maintain that gap.

If you look at games like Halo 4, Battlefield 3 or Crysis 2 running on PS3/360, while they don't look as good as their PC equivalents running on max, the fact that 7 year old hardware is able to pull it out at all, while looking quite respectable, is very impressive. Consoles have longer legs then you think. 720p was the target benchmark for games this generation and it's only recently that games needed to pull off sub-720p to really squeeze out the maximum out of the console. Considering 1080p HD 3D is now the rumoured benchmark for games next-gen, who's to say that a few select games (here's looking at you, Virtua Tennis 5!) may even be able to pull off 4K without 3D?

I genuinely think the next generation of consoles are going to blow our socks off. RAM is becoming incredibly cheap - even 8GB of DDR3 1800Mhz RAM is under ?40 and that's a high-end performance RAM at retail - built onto a mobo direct from manufacturing will be ridiculously cheaper. Graphics chips are getting a lot cheaper... I definitely forsee having a powerhouse console for under $500, easy. Given people are willing to buy tablets which do similar functions (but worse) for more then that, $499 is a reasonable target, which adds a lot of room for technology.

Anyway - I'm not worried about the next generation of consoles. Once they come out, people who want the best gaming performance without shelling nearly a grand on hardware will be heading for the consoles; Plus, next-gen hardware is going to make tablet gaming visuals look laughable, just watch.

Yeah, consoles are dead, touchy-touchy toys and $0,99 apps are the future of gaming. For sure. No really. Oh, and PC gaming is dead as well: at least 5 times this year, the last time I checked.

Smart devices (phones, tablets, etc) are cutting in on both pc and console gaming, however I don't think it will replace at this time, or for a while.

As long as high speed internet / infrastructural is an issue: high costs, not available in all area's, etc. the industry's dream of renting / purchasing license and it being streamed to your device (tv or computer) is aways off.

1080p + becoming common? 1080p isn't even widely as common, since there's lots and lots of of SD televisions still being sold, even now; also it took some time for the TV prices to go down.

LOL WAT? I could go to every store in my entire city and there would be ZERO standard def TVs for purchase. 720p? Sure, lots of those but that's still HD.

Currently, I?m building my own gaming/workhorse computer. When all is said and done, it will be several times more powerful than current console hardware and will easily outpace the next generation of consoles in every ?power/capacity? regard. In total, I?m spending around $900 on this PC. $900 might sound like a lot, but considering the next-gen consoles are probably going to debut for ~$500-$600, be half as powerful, and not upgradable, I think it?s a perfectly reasonable alternative to buying new consoles when they come out. The main reason, however, for building your own PC instead of buying the new consoles is 4K UHD.

In other words, unless the next-gen consoles support 2K or 4K UHD for $600 or less and their price drops to under $400 within 4 years of their release, they?re going to be paperweights when UHD TVs become the standard. This could spell the end for HD console gaming. Mobile gaming is becoming more and more popular and it looks like it?s poised to replace consoles as the defacto gaming system in our homes. What purposes current consoles serve will be replaced with all-in-one media hubs built into TVs or standalone boxes like the Apple TV. Gaming will either be done on a mobile device or a custom built PC. And gaming will go through a major change over the next few years. Of course consoles will always be less powerful than current PC hardware, but they?ve always managed to be comparable. If they don?t support 4K UHD, however, their lack of horsepower isn?t going to be ignorable this time around.

Actually, next gen consoles won't be as expensive at launch as last gen, and even if they did cost 400-450, that's still half of what your computer is. and people don't want a big gaming rig in theliving room next to the TV, they don't want the fan noise of the gaming rig, they don't want to have to tweak game settings, they want to just play.

And at launch even if the hardware is half of what yoru gaming rig is, though I doubt it, it'll probably be more like equal to anythign you build today. it'll still provide the same graphics, due to far less overhead on a console, uniform hardware design and gfar more optimized hardware design. PC' will probably still provde better graphics, at least if you look a year ahead they'll be definately take over again. But people don't care about it, the graphics will be far above good enough. most people don't care if the graphcis are slightly better as long as they are good enough.

As for 2k, 4k and UHD resolutions. doesn't matter, another thing people don't care about. neither of those will be mass market for the next 4-5 years, i.e. the lifetime of these consoles before the next generation. Even then I'm not sure we'll have them that fast. and even when it does hit mass market, people don't replace their expensive big screen TV's that often. so you're probably looking at 8-10 years before mass adoption and critical mass.

So long as there's millions of punters spending ?40+ on CoD, halo, fifa etc.. consoles aint going anywhere regardless of advancements in TV technology.

P.S. I'm one of those punters :)

Me too lol..console = worry free gaming. :)

This topic is now closed to further replies.
  • Posts

    • Nvidia GeForce NOW gains support for Dark Scrolls, Empulse, and more by Pulasthi Ariyasinghe The final update of June for Nvidia's cloud gaming service GeForce NOW is now available, and it is touting support for six more games. The company is also drawing subscriber attention towards the summer sales kicking off across stores, so they can stock up on more cloud-supported titles. Of course, the Steam Summer Sale is the biggest promotion, which is kicking off later today. "Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more," says the company. "In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility." Don't forget that the GeForce NOW summer sale is still active as well. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Here are the games joining GeForce NOW's supported list this week: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) With the June expansions coming to an end, Nvidia should be announcing its July GeForce NOW plans next week. Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
    • Davinci Resolve 21.0.1 by Razvan Serea DaVinci Resolve is the world’s only solution that combines editing, color correction, visual effects, motion graphics and audio post production all in one software tool! Its elegant, modern interface is fast to learn and easy for new users, yet powerful for professionals. DaVinci Resolve lets you work faster and at a higher quality because you don’t have to learn multiple apps or switch software for different tasks. That means you can work with camera original quality images throughout the entire process. It’s like having your own post production studio in a single app! Best of all, by learning DaVinci Resolve, you’re learning how to use the exact same tools used by Hollywood professionals! DaVinci Resolve is the only post production software designed for true collaboration. Multiple editors, assistants, colorists, VFX artists and sound designers can all work on the same project at the same time! Whether you’re an individual artist, or part of a larger collaborative team, it’s easy to see why DaVinci Resolve is the standard for high end post production and is used for finishing more Hollywood feature films, episodic television programing and TV commercials than any other software. Davinci Resolve 21.0.1 release notes: Addressed multiple DNG and Apple ProRAW color issues. Addressed issue with automatic smart bins after deleting keywords. Addressed issue with multiple linked audio in media management. Addressed multiple Resolve FX issues in photo page. Addressed issue with key shortcut to switch viewer in photo page. More consistent creation of new photo albums. Addressed color thumbnail refresh for photo transform indicator. Transcription now honors project settings language. Improved face recognition in IntelliSearch. Addressed exported bins not retaining generator and title properties. Addressed ease control display and sensitivity issues. Addressed keyframe issue when copying clips with Fusion effects. Addressed keyframe refresh for Fusion effects in the edit page. Addressed issue with 3D renders in Linux with non-English locales. Addressed Fusion viewer color issue for some RCM settings. Addressed issue with saturation limits in Fusion gradient controls. Addressed Fusion display issues with dual screen layouts. Addressed issue with non-English character inputs in Linux. Disabling MultiMaster now disables trim blanking controls. Addressed crash in some scenarios with CineFocus. Addressed lag when toggling bypass grades and Fusion effects. Addressed occasional issue with Fairlight loudness meters. Addressed data burn display of good take tag in upgraded projects. Addressed project manager scroll lag for large project libraries. Support for Sony Alpha 7R VI ARW RAW stills. Support for decoding Affinity RGB 16-bit formats. Addressed a color issue with MainConcept H.265 HDR renders. Addressed a color issue with Windows native H.265 HDR renders. RemoveMotionBlur API now uses correct encode parameters. Addressed character limit consistency in GenerateSpeech API. General performance and stability improvements. Download page: Davinci Resolve 21.0.1 | 3300 MB (Free, paid upgrade available) Links: DaVinci Resolve Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • There are so many of these apps now that do this, what do people recommend?
    • Just the price of doing business. The scamble to pull as much from the web as possible is happening, and it's happening before a case like this changes how or what is legal do to with AI in terms of data harvesting. But even then as we've seen with the likes of Google who ignore cookie requests and just accept the fact they'll get fined, it's built into their business price model now. AI is here, its not going away. Their reward if any from the court case would be best suited to trying to incorprate AI or licence their end points as authentic human verified content. The problem is, as we've seen these same news papers are using AI themselves.
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      137
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!