iPhone 5, iPod touch screens unresponsive under rapid diagonal swipes, may


Recommended Posts

Users have begun reporting that rapid diagonal swipes of the iPhone 5 and iPod touch 5th generation can cause the screen to stop responding to touch input. Despite the fact that this is a rare and unusual swiping motion, it does raise concerns for developers and gamers.

The behavior was noted by game developer CMA Megacorp in a post on Twitter and followed by a video from Recombu that displays the issue occurring on multiple devices including the iPhone 5, but not the iPhone 4S. Rene Ritchie at iMore tested several devices and found that the iPhone 5 and iPod touch 5th gen were the only ones that exhibited the problem, and that it was independent of whether they were running iOS 6.0.1 or other versions.

We?ve verified that the issue exists on our iPhone 5, which is running iOS 6.0.1. But, since the issue occurs on iOS 6.0 devices as well, it?s possible that this is due to Apple?s tweaks to make the iPad mini reject accidental thumb touches. But, since the input tweaks are likely in action on the iPhone 4 and 4S as well, it seems unlikely.

But another common thread between these two devices is their touch screen hardware.

Both of them use the brand new in-cell touch technology that combines the digitizer and touch panel and laminates them to the front glass. This is the first time years that the same exact screen has been in the newest iPod touch and newest iPhone at the same time, so it seems likely that whatever is causing the issues is due to the in-cell tech.

The question at this point is whether the issue is caused by the way that iOS is reading the touch inputs from the screen or whether it?s due to the hardware itself. Obviously, software would be the best outcome, as it could then be corrected by Apple in a future release of iOS.

The minor skipping or freezing issues on ultra-rapid swiping is not going to affect regular users much, if at all. For game developers, however, it definitely could be seen to be an issue. Some titles like Fruit Ninja, for instance, rely heavily on rapid diagonal swiping, and could end up frustrating users if the problem manifests itself badly enough.

Apple?s iOS 6.0.1 update fixed a graphics glitch that many had been seeing which produced lines across the software?s keyboard. If this is a software issue as well, a similar fix could be incoming.

We?ve reached out to Apple to see if they have any comment on the issue and will update the post if they reply.

http://thenextweb.com/apple/2012/11/09/iphone-5-ipod-touch-screens-unresponsive-under-rapid-diagonal-swipes-may-be-due-to-in-cell-tech/

I don't think it is a hardware problem. I still thing that the android is better because you cant change anything in the iphone unless you jailbreak it while you can make all those changes on the samsung while its not jailbrken. For the iphone you practically buy the phone but apple still practically own in while in the samsung, once you buy it, it is all your and you can change it however you want to. This also helps because if something happens to the iphone while it is jailbroken because of cydia the company wont give you another phone because in some places it is still illegal to jailbreak your iphone/ipod. :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!