Sony issuing lifetime PSN bans to PS3 hackers


Recommended Posts

The firm has warned that those found to be using unauthorised or pirated software will have their PSN accounts permanently disabled.

Sony said in a statement: "Unauthorized software for the PlayStation 3 system was recently released by hackers.

"Use of such software violates the terms of the System Software License Agreement for the PlayStation 3 System and the Terms of Services and User Agreement for the PlayStation Network/Sony Entertainment Network and its Community Code of Conduct provisions.

"Violation of the System Software License Agreement for the PlayStation3 system invalidates the consumer's right to access that system.

"Consumers running unauthorized or pirated software may have their access to the PlayStation Network and access to Sony Entertainment Network services through PlayStation 3 system terminated permanently.

"To avoid permanent termination, consumers must immediately cease using and delete all unauthorized or pirated software from their PlayStation 3 systems."

Sony added that it's taking these steps to "help provide a safe, fair, online environment" for consumers.

Source: http://www.computera...to-ps3-hackers/

It's a shame PC games aren't like this, I'm not saying all server should be no cheating allowed, if you want to have a server with cheating on feel free but when people come on normal servers, cheat, and don't get banned by anyone on or VAC/valve or whatever - it's really annoying.

Yeah MS should ban the accounts as well, not the console (or both). It's the cheaters/exploiters that ruin everything more so than the pirates, it's not even limited to MP, SP games with scoreboards - Sucks seeing scores of 9,999,999,999,999 or something.

I've seen some weird scores in Tokyo Jungle, but I guess it could just be crazy Asian players.

  • Like 1

Yeah MS should ban the accounts as well, not the console (or both). It's the cheaters/exploiters that ruin everything more so than the pirates, it's not even limited to MP, SP games with scoreboards - Sucks seeing scores of 9,999,999,999,999 or something.

Incase you didn't know, Microsoft are the strictest when it comes to banning (For example, I played the Black Ops 2 Beta a few months back on a developer xbox, on the develpoper version of Xbox Live, and every console and account I own got banned, not just the console I was on).. And the fact leaderboards don't get fixed when the account get banned is because that isn't up to Microsoft, that's up to individual developers, fixing their own systems.

Although, I must say, it's almost degrading calling these kids "hackers". They downloaded something, installed it, and run around like such idiots trying to get attention/profit of other players misfortune. It happened pretty badly on Modern Warfare 2 on Xbox, and I'm glad Sony are starting to take banning seriously.

Really?

"you shouldn't be able to cheat against people online" - And the context of this conversation is modded firmware.

It's a security precaution, mod your firmware and you lose access to online services to protect copyrighted material and to stop people from using cheat modded games online.

You can't seriously expect Sony to do nothing about it just because some people will use modded firmware without infringing on copyrights.

I tried to play GTA IV multiplayer about a month ago and it was rampant with cheaters. I don't know how they even got cheats onto the PS3 platform, I thought that cheating mainly happened to PC, but I saw it, and it was very clear that they were using cheats of the hacking time. Hopefully these tools got banned by this and it is playable again.

In regards to my Xbox account comment, they used to just ban the console for modded firmware/piracy, has that now changed then?

Console Ban for just a modded firmware. Console and Account ban for Playing Pre-Release Games on a modded Firmware. Regardless, 99% of the time, you can't hack games online with a modded firmware, only a modded console, as most games have security now.

It's a security precaution, mod your firmware and you lose access to online services to protect copyrighted material and to stop people from using cheat modded games online.

You can't seriously expect Sony to do nothing about it just because some people will use modded firmware without infringing on copyrights.

I still don't understand how modding firmware opens the door to cheaters. Unless they can reverse engineer the code on the disk, recompile, resign and run then it won't happen on consoles- and that only loosely has a connection to modded firmware as the "cheat" disk would be burned rather than pressed.

I still don't understand how modding firmware opens the door to cheaters. Unless they can reverse engineer the code on the disk, recompile, resign and run then it won't happen on consoles- and that only loosely has a connection to modded firmware as the "cheat" disk would be burned rather than pressed.

Um, with modded firmware you don't need to resign anything, I remember playing on modded MW2 servers hosted on Xbox consoles.

With JTAG Xbox and CFW PS3 firmware you could potentially hack the game and play it without having to burn to a disc, but Microsoft cracks down swift and hard against JTAG modded Xboxes to try and combat it for this exact reason, they don't want cheaters and glitchers ruining Xbox Live.

Exactly, Microsoft crack down on it to stop people modding/cheating games.

I already said it doesn't imply cheating but they are banned from the respective online services as a precaution against such use.

I get it, you think modding firmware is great, good for you, you don't have to keep trying to justify the reasons you use it for.

I'm not justifying anything- so there's no need to read something in to the posts that isn't there.

They're banned for using non-MS firmware, not because they can cheat. If you look up the T&Cs, there's nothing there about cheating:

We may, among other things: (i) restrict or limit access to the Services; (ii) retrieve information from the Authorized Device and any connected peripheral device used to log onto the Services as necessary to operate and protect the security of the Services, and to enforce this Agreement; and (iii) upgrade, modify, withdraw, suspend, or discontinue any functionality or feature of the Services, or any hardware or software associated with the Services or with an Authorized Device, from time to time without notice. We may do so by the automatic download of related software directly to your Authorized Device, including software that prevents you from accessing the Services, playing pirated games, or using unauthorized hardware peripheral devices

Why are you so vehemently defending it then. Obviously they are banning it to stop people pirating as I already said a page ago. But one of the byproducts of being able to run unsigned code is being able to mod games to cheat, it happened with Xbox 1 and Xbox 360.

Why are you so vehemently defending it then. Obviously they are banning it to stop people pirating as I already said a page ago. But one of the byproducts of being able to run unsigned code is being able to mod games to cheat, it happened with Xbox 1 and Xbox 360.

Again, no one is defending anything. There is a huge leap of faith to believe that someone running a modded firmware is cheating. If you use RGH or JTAG, you will get immediately banned (and I don't think you can go online to XBL with FSD anyway). The chances of playing in a modded lobby nowaways is tiny, if at all.

The simple fact is there is no way to efficiently monitor a whole load of "we'll promise to be good" custom firmware users - Everyone is simply lumped into the assumption of if you use custom firmware and connect to our network alongside legit firmware owners you may cause damage to us (us being Sony) or them (that being us legit FW users).

I think these days everyone with a reasonable thinking brain understands that if they want to modify their console, they're giving up the ability to use proprietary servers they do not own. If you use workarounds or non-standard ways to connect, again, that is your risk and as it cannot be monitored efficiently you have no real ground for complaints if you get shut off.

I fully agree that no police or any other person should come chapping on your door if you modify a piece of hardware you bought (unless you turn it into a nuke), but connecting to a server that you do not own is a completely different ball game. Strict network T&C are there to try and make sure everyone has the same experience (country by country laws taken into account), if you do not agree you have to find another service.

  • 2 weeks later...

I think this is the second wave of this that I'm aware of. I'm not sure but I don't think much came of the first wave and was simply a scare tactic. Unless someone comes forward and shows that they have actually been banned from PSN then I think this is more of the same.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If Valve refused to let them make the case, I wonder if they've already partnered with someone else to do it? The fact that they didn't seek permission/licence before diving straight in is incredible though
    • OpenClaw now has native mobile apps on iOS and Android by Karthik Mudaliar OpenClaw, the viral open-source personal AI agent, now has its own mobile app, available on both Android and iOS. Users can pair the app with an existing OpenClaw gateway and can start using new mobile-native features that are now available on the app. The app supports all the existing features you'd already have seen on OpenClaw's TUI, as well as some more, such as real-time and background Talk mode, action approvals, sharing from iOS, and optional access to device capabilities such as camera, screen, location, photos, contacts, calendar, and reminders. These features are available on both the Android and iOS versions of the app. What's important with these apps is that they don't run OpenClaw on your phone, but are actually just companion apps that require a running OpenClaw Gateway on an existing device, on macOS, Linux, or Windows via WSL2. To pair the app with your existing OpenClaw gateway, users need to run the command "/pair qr" on the TUI or existing chat interface, which brings up a QR code. Users can then scan this QR code to pair it up with the mobile app. There's also an option to manually pair the app by entering the host and a port. Previously, OpenClaw had been available on phones via WhatsApp, Telegram, Slack, Discord, Microsoft Teams, Matrix, and others. Now, with a native mobile app, the interface is much cleaner and more focused on just the OpenClaw, of course, with the added support for camera, screen, location, and more. It's important to note that OpenClaw comes with its own security warnings. There's always a chance of prompt injection with these tools, so users are recommended to double-check authentication, tool policy, sandboxing, and execution approvals rather than prompts alone. For users well-versed with the AI harness, a native mobile app makes it easier to approve an automation, share a link, use voice, or let an agent react to phone-side context.
    • Google pitches Spanner as one database for all AI agents with these new featues by Karthik Mudaliar Google Cloud is introducing new features within Spanner, its distributed database, as a place where enterprises should keep their data, using which AI agents could make smarter and better decisions. In a detailed blog post, Google highlighted quite a few features coming to Spanner, including relational data, graph relationships, vector search, key-value access, full-text search, and operational analytics together in one database architecture. Google says that today's systems aren't well-made for AI agents. There could be data that is present in one system, search indexes in another, embeddings in a vector database, and relationship data in a graph database. This fragmentation isn't great for AI agents to do their jobs because they don't have access to all of this data in one place. This is where Google is positioning Spanner as a solution. Spanner is already a globally distributed relational database with strong consistency, and Google wants its customers to see it as a broader data layer for AI applications. The company introduced something called Spanner Graph, along with integrated vector search, full-text search, a Cassandra-compatible key-value endpoint, and a columnar engine for analytical queries on operational data. Google also added that its ScaNN-powered vector search can support indexes with more than 10 billion vectors, while the columnar engine can make some analytical scans up to 200 times faster. All of this isn't just exclusive to the Google Cloud Platform, and there's support for multi-cloud as well. This comes via Spanner Omni, which Google says is a downloadable, containerized version of Spanner that can run on Kubernetes and in environments outside Google Cloud, including Microsoft Azure and AWS, and even on-premises infrastructure as well as edge deployments. Google says that customers who are interested in the full-featured edition should contact the company, and there's no word on commercial availability or separate pricing. Those interested can read the full blog by Google Cloud, which details these features individually.
    • Kalmuri 4.2.5 by Razvan Serea Kalmuri is your all-in-one, portable screen capture and recording solution designed for speed, simplicity, and flexibility. Whether you need a full-screen snapshot, a custom area, a scrolling webpage, or smooth video recording, Kalmuri delivers with ease. Capture text instantly from images with built-in OCR, keep floating images on top for quick reference, and use the precise color picker for perfect design matching. Customize hotkeys to work your way and share results instantly with built-in upload options. Kalmuri runs without installation, making it ideal for USB use, and offers an intuitive interface that’s easy to learn. Kalmuri key features: Video recording support (designation of whole screen and area) Whole screen, active program, window control, area application Extract text from images using optical character recognition (OCR). Support for PNG, JPG, WEBP, BMP, GIF file formats MP4 video recording powered by FFmpeg for high-quality results Full web page capture Share the captured image on the web Color extraction function Printer output Hotkey settings Adjustable via keyboard for area capture (Arrow key, Ctrl+Arrow key, Shift+Arrow key) File name format (sequential, datetime) Free to use it at work, at home, in government offices, at school, etc. Using Kalmuri portable for video recording Kalmuri’s portable version doesn’t include FFmpeg, which is required for video recording. Without it, you’ll get an “error FFmpeg.exe not found” message. To fix this, download FFmpeg from the provided link, extract it, and place FFmpeg.exe in Kalmuri’s folder. Kalmuri will then recognize it automatically, allowing you to start recording in high quality instantly. Kalmuri 4.2.5 changelog: Fixed an intermittent crash when using Area Capture Improved stability for Area Capture and screen recording Resolved a capture issue that could occur right after startup Download: Kalmuri 4.2.5 | 24.2 MB (Freeware) Download: Kalmuri Portable 4.2.5 | 2.1 MB View: Kalmuri Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      rosiecharles earned a badge
      First Post
    • Reacting Well
      Juan Dela earned a badge
      Reacting Well
    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      516
    2. 2
      +Edouard
      273
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      Steven P.
      98
    5. 5
      macoman
      54
  • Tell a friend

    Love Neowin? Tell a friend!