Crowd funding for video games...


Recommended Posts

hqPvO.jpg

I'm curious to know what other gamers on here think about the crowd funding we've been seeing for video games over the last few months. As far as I understand it, crowd funding for video games is in its infancy. There are no games which have been made from crowd funding money, people have been laying their pledges down, crossing their fingers and hoping for the best. A lot of people talk about this as if it is going to be a savoir of the industry: developers can completely dodge publishers, with whom they sometimes have poor relationships with, and go straight from development to distibution with no middle man, (i.e. publishers).

It seems to me to be a pretty big ask to request people throw down their cash and hope the people who start the kickstarter account actually come through in a couple of years time with the game they've hyped.

It also seems that not having a publisher might work against developers. It seems like it would be very easy for developers to squander their crowd funding money if they have no publishers who set deadline and due-dates. If you essentially have no one to answer to and no time frame to abide by, what stops you from pi.ssing away your time and money and leaving the funders with nothing? Personally, it seems like a big gamble, especially to those who pledge extra for a free copy of a game which doesn't exist in any way, shape or form.

I'd be interested to know what others think. Admittedly, I don't know a lot about how it works between devs and publishers. If anyone works in an analogous industry and can perhaps shed some light on it, that would be cool.

Link to comment
https://www.neowin.net/forum/topic/1121036-crowd-funding-for-video-games/
Share on other sites

I think it has a lot of potential. What makes crowd-funding so good is the potential for publisher-hated games to be made. I'm talking about the kind of games that publishers have no faith in like old school role-playing games or space simulators. Another thing is a closer developer-customer relationship. Crowd-funded developers don't have to answer to a publisher so they can do whatever they want to please customers. But the relationship I mentioned is one that starts with the first pledge. People are trusting that developer with their money. They're trusting them to deliver a game that they want. And the fact that they're willing to spend money on something that isn't complete might encourage developers to deliver a good game.

It's just a matter of time until we see the real effect of crowd-funding. So far, gamers are happy (as evidenced by their willingness to support games like Star Citizen, Double Fine Adventure, etc).

Well, Star Citizen just got funded and broke the world record for crowd-funding for a video game: www.robertsspaceindustries.com

Raised nearly $6.5 million from Kickstarter and the main RSI website, that's not counting the private investors they have courted, nor the amount of personal money spent. Although the game is still 2 years out from release (probably more), I expect some pretty good results.

Been looking forward to more independent developers who aren't kept on a tight leash by publishers.. was disappointed by Battlefield 3 with the pushing of numerous DLCs, got tired of the same COD model long ago (I quit after COD4/WAW), and I'm also peeved at the devs for Diablo 3 who haven't been listening to the community at all.

One thing I forgot to mention is that publisher deadlines and goals aren't always a good thing. Some games have been released in an arguably incomplete state just to meet a deadline. I'd rather see developers release a complete game even if that means extra development time.

I think it should be used for indie devs only and not from big publishers like some want to do.

Agreed.

Well, Star Citizen just got funded and broke the world record for crowd-funding for a video game: www.robertsspaceindustries.com

Raised nearly $6.5 million from Kickstarter and the main RSI website, that's not counting the private investors they have courted, nor the amount of personal money spent. Although the game is still 2 years out from release (probably more), I expect some pretty good results.

Been looking forward to more independent developers who aren't kept on a tight leash by publishers.. was disappointed by Battlefield 3 with the pushing of numerous DLCs, got tired of the same COD model long ago (I quit after COD4/WAW), and I'm also peeved at the devs for Diablo 3 who haven't been listening to the community at all.

Star Citizen is truly remarkable. I have high hopes for that game and I'm extremely glad that they raised so much money for it. I'm tired as well from big name publishers churning out console ports and basically milking a franchise (e.g. Call of Duty).

It's about time developers started fostering a beneficial relationship with gamers and making games that fans want.

Well, Star Citizen just got funded and broke the world record for crowd-funding for a video game: www.robertsspaceindustries.com

Raised nearly $6.5 million from Kickstarter and the main RSI website, that's not counting the private investors they have courted, nor the amount of personal money spent. Although the game is still 2 years out from release (probably more), I expect some pretty good results.

Been looking forward to more independent developers who aren't kept on a tight leash by publishers.. was disappointed by Battlefield 3 with the pushing of numerous DLCs, got tired of the same COD model long ago (I quit after COD4/WAW), and I'm also peeved at the devs for Diablo 3 who haven't been listening to the community at all.

While Star Citizen broke the record, I'm thinking the reality is that the crowd funding for that game is mostly marketing, since that seems to be a very high profile AAA game, in which case 6 million "might" be 10% of the budget for that game, maybe far less.

I think it should be used for indie devs only and not from big publishers like some want to do.

I think it's up to the supporters who they want to support.

Some games can only be done by big publishers. But big publishers are taking less and less risks today because of the huge costs with these games. So if I can get the best of both worlds, the quality and support of a big publisher, with interesting and maybe risky new gameplay due to crowd funding, go for it.

What does it matter?

Because 1) publishers suck. Games often suffer because they have to pretty much do what publishers want them to do. 2) they aren't lacking funds. 3) a lot of them are using it as a "well, we MIGHT bring this IP back if you guys crowd fund us enough money".

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I was using searxng for about a year , self hosted, but results were starting to timeout and eventually it became unusable so I switched to degoog. Much better for my needs, more polished and add-ons like maps and calculations etc
    • Fake Superman doing the Anti-Trump PR for us, good man !
    • Hello, I am not as familiar with AMD CPUs as I am with Intel's, but as I understand it, that's a mid-range CPU from about three years ago.  I would think it to be fine for everyday casual-type use.  A larger SSD might be better, but with storage prices these days that's a decision that has to be carefully thought about. Regards, Aryeh Goretsky  
    • Ocenaudio 3.19.5 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.5 changelog: Fixes crashes related to audio devices on Windows (DirectSound and ASIO) Fixes several crashes and memory corruption issues Fixes opening several headerless files at once, which previously dropped all but one Improves batch export by suggesting and remembering the destination folder Fixes accented and non-Latin characters in VST plug-in and compressed-archive file names Adds zstd compression support and updates the archive library Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      204
    3. 3
      PsYcHoKiLLa
      145
    4. 4
      Steven P.
      72
    5. 5
      FloatingFatMan
      68
  • Tell a friend

    Love Neowin? Tell a friend!