Phouchg, on 05 December 2012 - 19:40, said:
CRPG and open world kind of doesn't go together. It's prone to creating very unbalanced gameplay, losing most of the tactical aspect. Can remedy "pulling" (but I doubt it will), but will possibly introduce MMORPGy grinding and "twenty bear asses quests". Also, one has to fill the world somehow. DAO didn't have to, it was linear tac-crawler, but DA2 managed to totally suck at that - Sundermount was as interesting as climbing Mount Chilliad in GTA IV. And Skyrim for the most part is quite like that, too - empty. One could very well not have any story at all and player could wander around anyway.
Elder Scrolls pulls off a game where you make a character you get dropped in a world, and if feels more like your a person in a world.
I loved Dragon Age / Dragon Age Origins even though the plot and direction you go is very linear / sequential, you follow a structured story from point a -> b -> c -> d
Didn't like DAII.
Curious to what elements they exactly pull from skyrm,







