Athernar, on 13 December 2012 - 18:50, said:
Sandbox games manage by having a lower detail density than a linear game, and by streaming level data from disk as it's needed.
As for "taking it for granted" goes, that's completely irrelevant. As I said before, these are big profit-centric corporations and they're making these games for business, not for pleasure. I would agree with you if we were talking about an indie dev/studio, or one of the smaller studios like Double Fine/Obsidian that want to make good games first; but for big Triple-As? No sympathy.
The technology exists, so why don't they do the same thing to have larger linear levels then? Choice. Not because of consoles, but choice.
Just because there is a big profit-centric corporation at the top of the chain doesn't mean the developers don't care about doing a good job. Regardless of the people at the top, developers slog it out - it is no secret that many people in the industry work extremely long hours and not for as much money as one would expect (although both points are supposedly improving at the moment).
Athernar, on 13 December 2012 - 18:50, said:
I'm not really sure how you think it's logical to take that to absurdity. The point I was getting at is controllers have fewer inputs than a keyboard, so where you could throw a few more keys at a scenario to make it work, consoles don't have that luxury. So instead of using key combos or additional controls, you get button mashing.
You could have tonnes of key combos on a controller. Using the right-hand buttons of a PS3 or Xbox 360 controller alone have at least 14(? figured it out in my head visually) different combinations. Add the d-pad and there is another 14, more if combined with the previous buttons. Then the triggers and (arguably) the analog stick buttons... loads of combinations are possible. The question is why don't they use them then? My guess would be that learning too many key combinations for the majority of people becomes counter-productive to enjoyment.
If anything, the PC has more of an argument for using QTEs than consoles. It is an extreme example, but you could quite easily press X, left D-pad, R1, L1 and R2 on the PS3 controller, but try pressing W, F, X, C and Ctrl on a keyboard (with your right hand on the mouse initially). It is possible, but requires much more hand twisting and you certainly wouldn't be able to do it in a hurry. Realistically though, three buttons at once is probably the limit for both (excluding mouse/analog sticks) and console controllers are more than capable of this.
Athernar, on 13 December 2012 - 18:50, said:
Incorrect. Other than the more recent trend of encrypting certain files, games have used compressors/decompressors since Doom. Have you forgotten WAD files?
The only difference now is the ugly trend of encrypting certain game files, thankfully something that is becoming less common.
I think we are talking about two different kinds of modding. I'll accept that in many cases it can be as straight forward as decompressing map/model/texture, editing it and recompressing (although there could still be legal issues). I'm thinking more of the modding in games such as Sim City 4, where there can be scripting mods, building replacements, building additions, etc. It requires the game to be specifically designed around the idea in the first place, and it is the kind of modding I see "demanded" most often.
Athernar, on 13 December 2012 - 18:50, said:
Or developers could just have integrity and surface the ability to alter the FoV as standard with a PC release, rather than hide it away. And before you say anything about development time, every game uses FoV calculations, so it's just a matter of adding a UI widget to adjust a pre-existing variable.
To be honest, I have no idea why they wouldn't add it. Clearly the devs don't see it as an important enough issue, or maybe aren't even aware of it (given that it is a new issue). Even so, they don't owe you anything. They made the game and if you don't like it, don't buy it. Gaming is a luxury, not a right.
Anyway, I'm going to leave it there because this will go on forever.
I quite frankly think this is the golden age of gaming. Sure, many of the old franchises I enjoyed are now utterly ruined (C&C, R6, CoD, MoH) but that is down to the respective publishers who have milked them to death - not a specific platform. But for every "dead" franchise, there is another one to take its place, and in some cases, old franchises that have found new life. Never have I been happier as a gamer.