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I'm horrible at making official threads, because they require so much work. But felt like this game isn't getting any talk, when it seems to be great.

First, yes, this is a Capcom venture, so expect DLC :/
Second, this game echo's from what seems to be the best all many different games. Dark Souls difficulty and nonforgiveness, Devil May Cry style of comboing your moves, Skryims epic mythology and sheer land to explore, and many many other RPG classics.
This game doesn't seem to hold your hand too much. All battles are important, and any single moment can be your doom, via a harpy just grabbing you and then flying to the sky and dropping you, a goblin picking you up and throwing you off a cliff, or any other many ways these creatures can attack.
I haven't played too much yet. Got it Friday, and as of today, I've managed to restart 7 times, due to wanting to try a different class or a different route upon starting the game.
I can't wait til I get further into the game. I'm told the story is a little bland, but they normally are for such epicly large games anyway. I'm looking forward to the way you can fight, like grabbing onto a dragon to stab him, then have him fly into the sky, you still stabbing at him, as he is starts to plummet to the ground.... All fights seem unique, and it isn't the stale just "slash slash slash". You have to actually use wit against most enemies it seems, or you can easily end up as troll soup.
I put the agry joe video on here because I think he sums up the good parts perfectly. His main gripes, are very minor, as far as NPC's talking and other things that already happen in many games that we forgive. The only bad thing that I agree upon is the fast travel system is totally lacking except via some rare crystal, so I hope that gets amped up and more freely available during some patch or something.
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I would've liked this game if it were not on a console. It was the reason I finally sold off my 360, as I never actually turned the box on to play it.

Pretty decent attempt but needs more powerful hardware IMO to be really impressive.

This could put Skyrim to shame if it had a good PC team behind it for some re-texturing.

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The fast travel system was my biggest gripe too. I didn't remember actually being told in the game (which isn't to say it didn't happen, I don't know for sure) how to do it so I ended up walking from place to place and wasting a whole lot of time before searching on the internet about it.

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The fast travel system was my biggest gripe too. I didn't remember actually being told in the game (which isn't to say it didn't happen, I don't know for sure) how to do it so I ended up walking from place to place and wasting a whole lot of time before searching on the internet about it.

It's a reason to gripe for some, and a reason to explore and say " No one holds your hand in the real world " for those of us who like games that make us figure it out.

If they don't allow a fast travel, they need to at least give infinite stamina at time when you are not in combat. But the land is really neat to explore, and often while on a direct path for a quest, I find I wander off too much to explore.

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  • 4 weeks later...

I'm really enjoying this game a lot more since I've learned about it's system. Traveling is no longer really an issue, as I got plenty of Ferrystones. The combat only gets better as you progress and get stronger and mix vocations.

This game has the best lighting and spell system I've seen on a console, for this type of game. Some of the spells I can do now as a Scorcerer are just insane. I can make giant tornadoes that take up the whole screen, summon meteors that fly from the sky and explode, or make a huge whip of lightning that will hit everything and strike them with lightning. It's just insane when everything is in action. I think this game is passed up by too many, because it really is something different.

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It's an AWESOME game. Sure, I've only spent a dozen hours on it so far (and still doing the first quests!) but I love it. Such a great concept, and so daring of them to require thinking in the game. It's a great fuse of "old school" and modern RPGs.

However, I'd also love if it was made for PC, because it is a grand game and certainly demands a lot from the hardware.

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It's an AWESOME game. Sure, I've only spent a dozen hours on it so far (and still doing the first quests!) but I love it. Such a great concept, and so daring of them to require thinking in the game. It's a great fuse of "old school" and modern RPGs.

However, I'd also love if it was made for PC, because it is a grand game and certainly demands a lot from the hardware.

Same here. I'm honestly surprised at how well it looks and runs for a console game. There is rarely slowdown or hiccups, even with some insane action and effects going on.

This right now is a video of my nemisis in the game... The Griffin. I haven't been able to kill him yet, but he will just swoop down out of nowhere, kill a pawn, cause an epic fight, and then fly off before I can down him :p

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    • Again, this is an irrelevant attempt to attack the messenger. The truth does not require any justification.
    • Removed the blue and underline as you did not post a link. This would also  be considered spamming.
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With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. 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